So, my players closed out Swing Vote in a pretty interesting manner this evening. After bumbling around to the realization that Helling was the swing vote and they'd have to go to his estate to convince him to vote 'Nay', they sat around for 45 minutes (of game time) trying to determine the best way to get into the estate. They eventually decided to try spoofing the gate open and then when the guards checked on them, suggest they were summoned by Helling. They were surprised and pleased to note that the guards paid them no mind (due to their orders to ignore vehicles that triggered the Gate's RFID based opener).
Once inside they eventually managed to trigger every hostile possible, including Black IC from the Host The decker was forced to burn a point of edge to jack out with 4 net hits from a link-lock after being blasted down to 1 remaining stun (after using a point of edge to go first in the pass and then using a point of edge to try to succeed on the jack out roll without having to burn). The rigger's drones had to hold off the outside guards, who got nosey once the bullets started flying. The rest of the gun bunnies began the slog through the reeking undead.
In the end, the group's mage and one street sam managed to get themselves isolated in the room with Helling, along with Baxton and a small cadre of the more lucid ghouls. The rest of the team was in various different points of the facility, fighting ghouls that were hungry for their flesh. Good times, really.
In the drama room, however, once initiative was rolled, the Street Sam went first, opting to shoot at Baxton, who (barely) managed to shrug off the wound. He then opted to manabolt the ork, successfully doing a moderate bit of damage. The remaining ghouls piled onto the street sam. Then the groups wizard made his move.
He pointed his hand at Helling and announced, "Ball lightning, no more voting." A successful (edged) intimidate roll had Baxton stop and call off his cadre to consider the mage's threat.
Given a moment to elucidate, the mage said he would be happy to just leave Helling intact and allow Baxton to carry on, if only he would vote 'Nay' on 1449A. Baxton wondered what guarantee he had that they wouldn't just then leave and roll over on the ghouls. The mage just happened to have enough doses of laés to erase the entire teams last several hours of memory, which would include their knowledge that Helling and his household were ghouls, though with a 'dead man's switch' to let the world know, if Baxton then reneged on his end or turned on the runners once their memories were erased.
Baxton agreed and the team (after mopping up the less reasonable ghouls) agreed.
Team completed the mission and got paid, plus Lady Glendower's bonus... though they aren't quite sure how they managed it...
All's well that ends with 15K Nuyen, though.