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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Aria

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« Reply #660 on: <11-07-14/1232:01> »
Ok, IC up, I know it's rushed again but I wanted to get at least something out there before the weekend...

I think you are all out of combat time again now apart from Morgan... just a note on the matrix stuff with the RCC, my reading is that if the rigger is jumped in to the LAV (and (s)he is...) then you can't override the commands to it as it's top of the 'tree' already... but that was a rather rushed read and I'm sure there are lots of other nasty things you can do.  I'm guessing you are attacking via the Seattle Grid?  That's the one the LAV is on to access the matrix...

So, sorry for the brevity... oh, and I haven't arbitrarily shot down Harrier, he sadly is bowing out for now...
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Csjarrat

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« Reply #661 on: <11-07-14/1243:14> »
ok, yeah had a read through. there's no way i can do anything about controls while its rigged. i'd have to cybercombat the rigger first which is more work than i'm interested in.
Pass 3:
-free action: dump configurator program for Mugger
-complex action: dataspike vs LAV
log 6, cyber combat 6, hot sim 2 (14d6.hits(5)=3) pleh
EDG to re-roll failures:log 6, cyber combat 6, hot sim 2 (11d6.hits(5)=5)  oorah!    8 total hits, limit 8 (7 deck, +1 program)
DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits

Currently running 3 noise reduction
I'm now out of edge.
« Last Edit: <11-07-14/1333:41> by Csjarrat »
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« Reply #662 on: <11-07-14/1415:39> »
DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits

You would have a Matrix DV of 16 (7 deck, +1 Decryption, +2 Hammer, +4 for 2 Marks, +2 Mugger) + net hits. So, even better!

So, sorry for the brevity... oh, and I haven't arbitrarily shot down Harrier, he sadly is bowing out for now...

No problem, we understand. Does that mean Harrier is currently stepping out of the game now? Just so I don't have to keep his Initiative in the order if he's not actually with us.
« Last Edit: <11-07-14/1418:31> by 8-bit »

Scawire

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« Reply #663 on: <11-08-14/1935:49> »
@ Aria

I see you are going to get circles of power going some time so here is my submission to the High life game.

I still have to add names and locations for my contacts and a bit more for his background but here is a first looks

INFO

Note: High life runner as stated on page 355 main book and prime runner chart as on page 64 main book

Priorities 
Race: B(Elf, 6 special Att.)
Attributes: A (24)
Magic C (Adept, Magic 4, 1R2 active skill)
Skills:  A (46(10))
Nuyen: C (210,000Y)

Karma: 35 – 19 (+Q) -4 (skills) – 15 (bonding) -21 (Gear) – 11 Contacts +35 (-Q)

Street Name: Smoky
Name: Gorou Sando
SIN Name: Ginko Oishi
Most Common Call Signs: Mr Green
Movement: 10 / 20
Swim: 0
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Japanese Elf Male
Age 35
Height 5’10” Weight 173lbs
Composure: 8
Judge Intentions: 9
Lift/Carry: 8
Memory: 9
Nuyen: 35 Nuyen + 4d6 X 100
Eyes: Brown
Hair: White in braided ponytail
Skin: Asian

LIMITS
Physical 6
Mental 7
Social 6


Attributes 24 free
BOD: 3
AGI: 5
REA: 4 (5)
STR: 5
CHA: 4
INT: 5
LOG: 5
WIL: 4
EDG: 5
MAG: 6

Derived Attributes
Essence: 6
Initiative: 9 + 1d6  or 10 + 2d6
Astral Initiative: (NA)
Matrix Initiative: 9 + 1d6 (AR), 5 +DP +3d6 (cold), 5 + DP + 4d6 (hot)
Physical Damage Track: 10
Stun Damage Track: 10
Armor:  12 (coat) + 2 (helmet) + 2(Arm and leg kit) + 6 mystic armor = 22


Active Skills 46 (10), +1 R2 active + 2R1 (4 karma)
Outdoors (SG) 1
-Survival
-Navigation
-Tracking
Influence (SG) 2
-Etiquette
-Leadership
-Negotiations
Biotech (SG)1
-CyberTechnology
-First Aid
-Medicine
Cracking (SG) 6
-CyberCombat
-Electronic Warfare
-Hacking
Unarmed Combat 6
Blades (Knives) 6 ( 8 )
Throwing Weapons (Shurikens) 6( 8 )
Sneaking (Urban) 5(7)
Con (Fast-Talking) 1(3)
Locksmith 4
Artisan (Flute) 1(3)
Perception (Visual) 1(3)
Computers 6
Hardware (Cyber Decks) 1(3)
Software (Data Bombs) 3(5)
Gymnastics 1 (w/Karma)
Pilot Ground Craft 1 (w/ Karma)

Knowledge Skills (20 free)
English N
Japanese 1
Safe Houses 3
Shadow Community (Personal) 3(5)
Engineering (electronics) 2(4)
Data Havens 4
Local area knowledge (Roads) 3(5)
Taoism 1

ADEPT POWERS 6
Improved Reflexes L1 (1.5)
Critical Strike (Blades) (0.5)
Danger Sense L1 (0.25)
Enhanced Accuracy (knives) (0.25)
Mystic Armor L6 (3)
Combat Sense L1 (0.5)

Contacts 3 24 free + 11 Karma = 35

Name:
Race: Elf
Job: Taoist Master Adept / Fixer
Location: Temple in the near by mountians
Known by Smoky from: Was the head of the Taoist temple Smoky was raised at
C 5 L 2

Name:
Race: Elf
Job: Qi Tattoo Artist / Mystic Adept
Location: City we play in
Known by Smoky from: Grew up together at the Taoist temple in the mountains, and are close friends since childhood
C 3 L 4

Name:
Race: Elf
Job: Street Doc / Toxins Supplier
Location: City we play in
Known by Smoky from: Grew up together at the Taoist temple in the mountains, and are close friends since childhood
C 3 L 4

Name:
Race: Elf
Job: Data Broker / Decker
Location: City we play in
Known by Smoky from: Was a fellow student at the Taoist Temple in the mountians
C 4 L 3

Name: Aria
Race: Unknown
Job: Matrix Phenomena
Location:  Somewhere on line
Known by Smoky from: They have crossed paths from time to time on line
C 5 L 2


Qualities
 Positive ( 19 Karma)
Cat Like
Martial arts (Pent Jak-Silat)
-Dim Mak
-Randori (Vitals)
Negative (35 Karma)
Prejudiced (Bias) (Trolls)
Insomnia (Basic) (Can’t stop thinking about matrix code)
Dependent (Wife) L2
Spirit Bane (Beast) + (Water)

Gear (210,000 + 42,000 (21Karma))

ARMOR
Argentum Coat AR 12 / +4 (3,600)
-Chemical Protection R4 (1,000)
-Non Conductive R4 (1,000)
-Fire Resistance R4 (1,000)
-Insulation R2 (500)
-Electrochromic (500)

Helmet (Raden style hat) AR +2 (100)
-Trode (70)

Helmet (Hood)  AR +2 (100)
-Trode (70)
-Electrochromic (500)

Leg Kit AR +1 (300)
Arm kit AR +1 (350)

Clothing (800)
-Electrochromic (500)
Silver Flute (350)
Silver Pipe / Silver zippo (150)

WEAPONS
Combat Knife (Weapon Focus F5)( 35,300)(Bonding 15 karma)
AC: 6  R: - DMG (STR +2)P AP:-3
-Hidden Arm Slide (350)
-Tracker (150)
-Gecko Grip (100)

42 Shuriken’s (1050)
AC: Physical DMG (STR+1)P AP: -1
-ALL W/ Smartgun Internal (1050)

ID
Fake SIN R6 “Ginko Oishi” (15,000)
Fake Licenses R6 (10,800)
-Shurikens
-Smartlink
-Adept / Magic Gear
-Hidden Arm Slide
-Cyber Deck
-Matrix Programs
-BodyGruard
-Locksmith gear
-Restricted toxins

B&E / Tools / Survival
Gecko tape gloves (250)
Auto Picker R6 (3,000)
Mini Welder (250)
Locksmith kit(500)
Electronic kit (500)
Electronic Shop (5,000)
Survival Kit (200)
Respirator R6 (300)

Biotech / Toxins
Medkit R3 (750)
1 Trauma Patch (500)
20 Narco Jet (1,000)

OPTICAL
Goggles CAP 6 (300)
-Flare Compensation(250)
-Thermographic vision (500)
-Vision Magnification (250)
-Vision Enhancement R3 (1,500)
Contacts R2 (400)
-Smart Link (2,000)
-Image Link (25)

CYBERDECK
Hermes Chariot (123,000)
DR: 2, ATT 5/4/4/2, Pro: 2
-AR Gloves (150Y)
-Satellite Link (500 Y)
-Micro Transceiver (100Y)
Common Programs (400 Y)
-Browse
-Edit
-Encryption
-Signal Scrub
-Virtual Machine
Hacking Programs (1,250 Y)
-Baby Monitor
-Defuse
-Exploit
-Bio Feedback Filter
-Stealth
Agent R6 (12,000 Y)
SLAVES (6)
-Contacts
-Goggles
-Helmet
-Medkit
-Car
-Hidden Arm Slide

LifeStyle
Middle 1 month (6,000Y)

Vehicle / Drones
Ford Americar (16,000Y)
H:4/3 SP:3 AC:2 B:11 AR:6 PI:1 SEN:2 SEATS:4
-Morphing License Plate (1,000)
-Spoof Chip (500)


Description:
5’10 tall Japanese elf with long white hair that he keeps in a braided pony tail, also is clean shaven and dark brown eyes.
Everyday life:
 Smoky wears a Dard Green long coat that has a green stitched in looking eastern dragon swimming over the coat,  a Dark Green Raiden style hat, Chinese style shirts and a sash.

On runs:
Smoky wears a black long coat, black hood, black goggles, black respirator, and a black Japanese style shirt and a black sash.

Always:
 loves to smoke his silver pipe and carries his silver flute encase he gets bored he can entertain himself with a hand full of songs he has learned.

Background: Raised in the mountains by a group of Taoist (MORE TO COME)

Concept: Martial arts, cover op, decker.

Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Aria

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« Reply #664 on: <11-09-14/1607:14> »
@Scawire: thanks for the submission - I wasn't sure whether I was going to use the High Life and the prime runner builds but then again if you're going to extremes why not the whole hog?!?  :o  ;)

That said, please don't hold your breath for CoP, doubt it will be going before CT is ready to be put to bed as I'm running another game on DS and playing in one there too (sadly only so many hours in a week I can devote to SR  :-\)

DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits

You would have a Matrix DV of 16 (7 deck, +1 Decryption, +2 Hammer, +4 for 2 Marks, +2 Mugger) + net hits. So, even better!

So, sorry for the brevity... oh, and I haven't arbitrarily shot down Harrier, he sadly is bowing out for now...
Ouch...you've just given a rigger one hell of a massive dose of dumpshock, not to mention nuking his RCC...now, the evil GM in me thinks, hmmm, you just fired off a massive matrix attack effectively blind, and now you think Harrier might have crashed...but I wouldn't be that dastardly would I?!?  :o  He's confirmed that he is out of the game, shame but at least I got some warning...

ok, yeah had a read through. there's no way i can do anything about controls while its rigged. i'd have to cybercombat the rigger first which is more work than i'm interested in.
Pass 3:
-free action: dump configurator program for Mugger
-complex action: dataspike vs LAV
log 6, cyber combat 6, hot sim 2 (14d6.hits(5)=3) pleh
EDG to re-roll failures:log 6, cyber combat 6, hot sim 2 (11d6.hits(5)=5)  oorah!    8 total hits, limit 8 (7 deck, +1 program)
DV 12 {7 deck, +1 decryption, +2 hammer, +2 mugger} + net hits

Currently running 3 noise reduction
I'm now out of edge.
Do I take it that you aren't currently running silent?  See above for dastardly  ???
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Scawire

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« Reply #665 on: <11-09-14/1649:06> »
@ Aria: thanks for replying to me, since the odds are this game will be going for some time (hopefully for all the runners). I was thinking I could make a runner for it then my waiting for a high life run will be easier on me. Give me a few days and I will submit a character. Then when there is a break in the action I can join up. I still want a ninja like character so I'll start cracking books and see what kind of standard runner I can hatch up.
Words,Thoughts,Matrix,Astral

Magic uses higher laws to over come lower laws.

Csjarrat

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« Reply #666 on: <11-10-14/0431:40> »
@GM, currently not running silent, dicepools weren't that high to take the hit
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SnowDragon

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« Reply #667 on: <11-10-14/1029:19> »
Haallo! I note the thread is still titled for recruitment? Might that still be the case whenever the chance comes round? Hope I'm not interrupting

8-bit

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« Reply #668 on: <11-10-14/1231:18> »
Haallo! I note the thread is still titled for recruitment? Might that still be the case whenever the chance comes round? Hope I'm not interrupting

Just come up with a character and we'll try to fit you in. Recruitment is always open. We'll just get creative in getting you on the train.

Aria

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« Reply #669 on: <11-10-14/1237:03> »
@ SnowDragon: Indeed!  Always willing to work in new players!

@CT Generally:  I'd like to know what Luz, Alicia and Ghost are intending to do, if I don't hear from you before I start the IC tomorrow I'll assume you'll wait for the gas to be vented and then go in and investigate...?

When I said you were now 'out of combat time' I of course forgot about the rabid ghouls running at Flicker (Cutter can outpace them...) ...are you going to 'get clever' or just butcher them?  ::)
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« Reply #670 on: <11-10-14/1243:19> »
@CT Generally:  I'd like to know what Luz, Alicia and Ghost are intending to do, if I don't hear from you before I start the IC tomorrow I'll assume you'll wait for the gas to be vented and then go in and investigate...?

When I said you were now 'out of combat time' I of course forgot about the rabid ghouls running at Flicker (Cutter can outpace them...) ...are you going to 'get clever' or just butcher them?  ::)

I'll get an IC up. I'm assuming that we can all see Morgan's visual feed and hear the audio feed of the clowns?

Also, just to make sure I didn't lose count, the clowns in the RV have killed 2 out of 3 hostages?

If so, I'll probably be making my way back to my perch to both pick up my rifle, and to pick up my medkit to try and clear some of these stun boxes.

Lusis

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« Reply #671 on: <11-10-14/1312:15> »
Question is, now that most of their buddies are down and so is their ride out, are the clowns in the RV going to die for their cause? We might be able to talk them out.

Or we can throw more grenades.
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saithor

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« Reply #672 on: <11-10-14/1649:03> »
Alicia is going to be able to do anything at all until we get to the next round. Then she will probably dispatch her Water Spirit to whereve the group needs it.
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adamu

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« Reply #673 on: <11-10-14/1813:08> »

I'll get an IC up. I'm assuming that we can all see Morgan's visual feed and hear the audio feed of the clowns?

Also, just to make sure I didn't lose count, the clowns in the RV have killed 2 out of 3 hostages?


I am pretty sure Aria said everything broadcast by anyone is currently accessible to anyone.

And I believe it started out with mom, dad, and their two kids, but is now down to the two terrified and scarred-for-life kids.
(Actually, based on last GM IC, I suppose there is a possibility the mother is still breathing, though that might not be a good thing).

adamu

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« Reply #674 on: <11-10-14/1814:17> »
Question is, now that most of their buddies are down and so is their ride out, are the clowns in the RV going to die for their cause? We might be able to talk them out.

Or we can throw more grenades.

Someone on the train with a grenade launcher could put a flashbang through a window of the RV - clowns down, kids don't die...