now here is another fun (not) thought. The Sprint action + a character with multiple initiative passes. Taking a simple action to Sprint on your first pass gives you a +2 meter movement rate. When? Pass One, Sprint, add +2 meters to the movement rate for each hit (lets say 3 hits for easy math, our test subject has three initiative passes) so, human with a new running rate of 16, so he moves 5 meters (16/3) in his first pass. Now, he sprints again during his second pass, again with 3 hits, which takes his movement rate up to 22 (Sprinting says it modifies the movement rate, and the movement rate is expressed in metters per turn), and now moving 7 meters in this pass (22/3), come the third pass, our friend wants to sprint again, again with 3 hits, now a movement of 28, and moves 9 meters in the third pass.
Or can mr fast feet use the Sprint action with each of his Simple actions?? - pulling down a sprinting rate of something like 28 meters in 3 seconds (approaching world record pace).
Now, for a head scratcher. Two hand to hand combatants, each with one initiative pass, and within running rate of one another (and prone to charging). in a normal head to head meeting, the one with the higher initiative would be able to charge the other, close the charging distance in one pass, and land the first blow. Now, if we add a third party to the equation with a second initiative pass, the initiative winner only closes half the distance during his action, and then the guy to go second actually gets the first hit in.
odd how the additional person in the equation impacts the combat even if they do nothing bu "Observe in Detail".