So, I levitated a rigger's drone with my mage in a game, and the thought crossed my mind... What would happen if that drone started firing? Of course, this issue didn't come up in my game, so, any responses won't affect the play of the mentioned game.
If I was a gm, for simplicity's sake, I'd say that in order for the drone not to fly in the opposite direction of fire due to recoil, the force of the spell would have to be equal to the recoil caused by the weapon.
In the game I was playing, it was a force 3 levitate spell, so if that doberman let loose with full-auto fire with his SMG, he'd go flying all over the place, since the recoil would be 9. If it did a small burst, then it would be held by the levitate spell.
Now, I can already think of an exploit for this. Some crazy mage decides to cast levitate force 9 on himself (and levitate really doesn't have that high of a drain, at force 9, it would be 5DV)and starts going crazy with his full-auto. But, maybe that's balanced because that mage would take -2 to sustain the spell, since he'd be hard-pressed to find a force 9 sustaining foci.
The way the game mechanics work now, it looks like levitate would hold anything in place no matter what the recoil is. Is that right, or did I miss something?