Shadowrun

Shadowrun General => Gear => Topic started by: freddieflatline on <10-24-10/2231:34>

Title: Powered Armor?
Post by: freddieflatline on <10-24-10/2231:34>
Hey does anyone know if they are going to put rules for Powered Armor in the War book?

Thanks
freddieflatline
Title: Re: Powered Armor?
Post by: KarmaInferno on <10-25-10/0109:43>
As far as I know they haven't released much info beyond the initial "It's coming out!" announcement.





-k
Title: Re: Powered Armor?
Post by: freddieflatline on <10-25-10/1640:31>
So how would you guys run Powered Armor?  I was thinking just have it be beefed up Milspec armor with Str enhancements and build in mods.
Title: Re: Powered Armor?
Post by: The_Gun_Nut on <10-25-10/1802:48>
Or modify a big anthroform drone to have a passenger compartment/rigger cocoon (sp?).
Title: Re: Powered Armor?
Post by: Nomad Zophiel on <10-26-10/0100:47>
Or any other vehicle for that matter. After all, each one is designed to represent a whole class of vehicles. So the Nighsky is kind of a typical limo, the Westwind is a typical high end sportscar etc. Here's one for amusement value. Its probably more of a mech than battle armor and a bit silly. Depends on where you draw the line.



Ares Riotbuster
based on an Ares Citymaster

Add the following mods:
2 Full Mechanical Arms
Enhanced Rigger Coccoon
Walker Mode
Termination System: Self Destruct
Two normal, external, fixed, manual weapon mounts (1 in each arm)
3 Ammo bins (1 for each weapon mount)

Final results:
Handling: 2
Accel: 3/15
Speed: 60
All other stats remain the same

Cost: 74,900
Avail: 20R without weapons

Standard loadout would include a grenade launcher in the turret fitted with teargas The arms both fit full auto weapons loaded with gel rounds and/or the notorious Stick'n'Shock. This baby breaks up riots FAST.

Edit: If your GM allows you to put Cyberware type mods in the arms, then the two extra weapon mounts can be replaced with cyberware mounts and a single normal, external, flexible, manual mount on the body.
Title: Re: Powered Armor?
Post by: voydangel on <10-26-10/0211:56>
That is utterly ridiculous nomadzophiel.

utterly ridiculous





I love it.
squeeeeeee
Title: Re: Powered Armor?
Post by: Nomad Zophiel on <10-26-10/0213:42>
Not nearly as bad as my new idea for a spoiled rich corp kid who uses Mimic drones to run the shadows anonymously.  ;D

Oh, and remember that the Riotmaster has the same crew capacity as the Citymaster, so it also carries a full riot squad inside.
Title: Re: Powered Armor?
Post by: The_Gun_Nut on <10-26-10/0330:34>
Just make them all anthroform assassin drones.

Hilarious!
Title: Re: Powered Armor?
Post by: Medicineman on <10-26-10/0339:12>
That is utterly ridiculous nomadzophiel.

utterly ridiculous





I love it.
squeeeeeee

I'm planning a Horseman Caterpillar Transformer Mech for my Hobbit Technomancer.
It allready has (with the enhanced Cargo Version) 2 Arms.
Walkermode[2] Advanced Anti Theft[2] Rigger Control[1] Pimp 1(essentially so It looks like a Mech[1]
maybe (with "overmodding" )a Magnetic System on the Back for the Kull Drone for Flight cababilities ;)

He who dances to
"Transformers ....More than meets the Eye"
Medicineman
Title: Re: Powered Armor?
Post by: Usda Beph on <10-26-10/0730:22>
I'd have to look at teh rules for Elemental armor in CBT, But I don't think the rules would bend to far from what those are. :-\
Title: Re: Powered Armor?
Post by: Jadehellbringer on <10-26-10/1037:06>
I'd have to look at teh rules for Elemental armor in CBT, But I don't think the rules would bend to far from what those are. :-\

That seems like it might be a little much, judging by the stats from A Time Of War... I'm thinking more along the lines of the power armor from the Fallout universe for Shadowrun.
Title: Re: Powered Armor?
Post by: FastJack on <10-26-10/1041:56>
Since there's rules for adding 'ware to full body armor, can't you just use the capacities of the augmentation ratings to make the exoskeletons?
Title: Re: Powered Armor?
Post by: Usda Beph on <10-26-10/1211:44>
That seems like it might be a little much, judging by the stats from A Time Of War... I'm thinking more along the lines of the power armor from the Fallout universe for Shadowrun.
I didn't participate in ToW so I don't know what they did for BA in it. I was thinking about the last edition of CBT:RPG. Then again since I didn't play it I could very well be wrong. ;)
Title: Re: Powered Armor?
Post by: FoxBoy on <10-26-10/1246:15>
Speaking of power armor... wanted to ask how someone would handle this.

Players got a hold of Ares RnD, and the GM basically said 'make a wish'. Someone in the group (not me) suggested power armor for biodrones, or for shifters in their natural form.

I turned it down (I'm a mage, power armor doesn't quite help that much) but can you imagine a barghest or hell hound with power armor?

Battlelords SSC has some pictures that can kind of relate. Cizeraks with power armor (http://test.ssdc.com/img/gallery/pic/races/cizerack2.png) (image) and a massive gun on their backs. niiice kitty...

(BTW, Copyrights for the image go to SSDC, INC)
Title: Re: Powered Armor?
Post by: Usda Beph on <10-26-10/1304:34>
how's this for a Barghest power armor? ;D

(http://camospecs.com/images/schemes/30_jalphoenix_RG_Barghest_2.jpg)
Title: Re: Powered Armor?
Post by: freddieflatline on <10-26-10/1506:30>
Eek what have I done.  I think I am just going to mod milspec armor and allow players to add cybermods for now.  Other wise it will get insane.  Besides suits should be relatively light if you want to use them for any sort of military operations that do not involve them needing to walk on runways constantly.
Title: Re: Powered Armor?
Post by: Nomad Zophiel on <10-26-10/1732:51>
For a slightly less absurd version, use the Mistuhama Tomino. Add a rigger coccoon plus armor, weapons and cyberwear to taste.  Runners on a budget might use any of the Medium walkers instead. The addition of a Rigger coccoon will make them noticably larger than human size but still smaller than the Tomino. Even the Beaver could be converted to something Tachikoma like. Just depends on your definition of power armor.
Title: Re: Powered Armor?
Post by: Usda Beph on <10-27-10/0829:21>
Ok not a Barghest but a Fenrir is close & it is battle armor ;)

(http://camospecs.com/images/schemes/40_foxbatLyran2RoyalFenrir.JPG)
Title: Re: Powered Armor?
Post by: hobgoblin on <12-20-10/0337:49>
I thought this was what one had once one took some military grade armor and added the mobility enhancement.

And if one really want to go crazy, add some articulated weapon arms.
Title: Re: Powered Armor?
Post by: Kot on <12-20-10/0345:17>
Erm, guys, look at the armor mods in Augumentation. You have Powered Armor in SR already. At least in the Fallout sense. :)
Just add Mobility Upgrade+Strength Upgrade + other stuff, as gyromounts, hydraulic jacks, foot anchors, and vision/sound based cyberware analogs. And voilà.
Title: Re: Powered Armor?
Post by: Aaron on <12-20-10/0653:55>
p. 166, WAR
Title: Re: Powered Armor?
Post by: Sengir on <12-20-10/0741:09>
There's also the Tomino in Arsenal, although that has only limited passenger capacity, necessitating the removal of some superfluous organs...
Title: Re: Powered Armor?
Post by: freddieflatline on <12-20-10/1240:09>
p. 166, WAR

Neat cannot wait to check out the new book.
Title: Re: Powered Armor?
Post by: Mäx on <12-20-10/1823:54>
p. 166, WAR

Neat cannot wait to check out the new book.

Just to clarify Aarons all to short comment, that page(nor any page in the book) doesn't contain power armor, just a large combat walker drone that is an end product of one non succeful power armor project.
Desription of witch actually has this to say on the subject "Powered body armor has a reputation as a dead-end research project. Suits with metahuman operators tend to be either powerful but too slow or so quick that the suit injures the pilot."
Title: Re: Powered Armor?
Post by: freddieflatline on <12-22-10/1246:44>
p. 166, WAR

Neat cannot wait to check out the new book.

Just to clarify Aarons all to short comment, that page(nor any page in the book) doesn't contain power armor, just a large combat walker drone that is an end product of one non succeful power armor project.
Desription of witch actually has this to say on the subject "Powered body armor has a reputation as a dead-end research project. Suits with metahuman operators tend to be either powerful but too slow or so quick that the suit injures the pilot."

Interesting, I guess that the folks at Catalyst are looking to keep PA out of Shadowrun.  Cannot really say I blame them.  It is a bit of a game changer.  I still want to play around with the idea of it though, if for no other reason then to scare the crap out of my players.
Title: Re: Powered Armor?
Post by: Morg on <01-09-11/0556:01>
I still hold up the classic mod up the old Jim Diving Suite
Title: Re: Powered Armor?
Post by: freddieflatline on <01-11-11/1216:30>
"Old Jim Diving Suit?"  Please explain:-)  Thanks!
Title: Re: Powered Armor?
Post by: Morg on <01-11-11/1223:43>
The Jim Diving suit is a diving exoskeleton that is set up for rigger control it was a great base framework for a fully environmental power armor not sure what book it was in SR4 but it was in Cannon Companion in SR3 It comes with a decent strength and armor ratings

anyone have the book and page number for the SR4 version?
Title: Re: Powered Armor?
Post by: Dahrken on <01-11-11/1337:45>
There is one catch : operating in water helps a lot by offsetting the weight of the suit. On dry land balance and weight are much more problematic.
Title: Re: Powered Armor?
Post by: Dead Monky on <01-11-11/1342:58>
So no ShadowRun Big Daddies then?  Crap.
Title: Re: Powered Armor?
Post by: KarmaInferno on <01-11-11/1349:13>
There is one catch : operating in water helps a lot by offsetting the weight of the suit. On dry land balance and weight are much more problematic.

Yeah, but the humorous part is that the Shadowrun rules concerning the JIM suit failed to specify that it was limited to underwater operations, or indeed that operating out of the water had any negative effects at all

So you can imagine the cheeseweasel rules lawyer reactions to that.




-k
Title: Re: Powered Armor?
Post by: Morg on <01-11-11/1610:24>
There is one catch : operating in water helps a lot by offsetting the weight of the suit. On dry land balance and weight are much more problematic.

Yeah, but the humorous part is that the Shadowrun rules concerning the JIM suit failed to specify that it was limited to underwater operations, or indeed that operating out of the water had any negative effects at all

So you can imagine the cheeseweasel rules lawyer reactions to that.

Hey it is technically a rigged vehicle it can still be modded, and it was my starting point for environmental power armor
Title: Re: Powered Armor?
Post by: wylie on <01-11-11/1831:28>
while power armor would be cool...its like walking around town with a machinegun, someone is gonna call the cops or worse the military to take you down. not good if you are trying not to stand out & be noticed.
sure, i could see one dropping in a mission or home game as a foe, a one shot use.
if a player figures out the ins & outs & actually makes one, good for him. just as long as he understands he won't get to use it much. or worse a corp steals the design and turns the suit loose onto the streets against the players
he may even turn company man, designing the suit for the military/ corp, making the PC a NPC

Title: Re: Powered Armor?
Post by: freddieflatline on <01-12-11/1638:07>
while power armor would be cool...its like walking around town with a machinegun, someone is gonna call the cops or worse the military to take you down. not good if you are trying not to stand out & be noticed.
sure, i could see one dropping in a mission or home game as a foe, a one shot use.
if a player figures out the ins & outs & actually makes one, good for him. just as long as he understands he won't get to use it much. or worse a corp steals the design and turns the suit loose onto the streets against the players
he may even turn company man, designing the suit for the military/ corp, making the PC a NPC



I figured it would be a good foil for the PCs.  Having to steel an experimental PA suit only to find that the Corp stealing the suit set them up and it is a field test.  Also you can always run a Merc Campaign where the PC are PA pilots working for a very well connected Johnson.
Title: Re: Powered Armor?
Post by: hobgoblin on <01-16-11/1007:12>
Vehicle, walker mode, arms, rigger cocoon, trash the place.
Title: Re: Powered Armor?
Post by: Morg on <01-16-11/1125:49>
I guess you could pull any numbers out of the air for a power armor, I think an interesting approach to this would be why do you need Powered Armor in your campaign then build it to fit the need, like a lumbering exoskeleton that is designed for hazardous rescue and reclamation. it used were signal interference is too high to use a drone, the wight of the equipment is massive and it is too dangerous to send a large number of people.

power armor is cool but impractical in anything but a narrow field

but that shouldn't stop you from making if for the awesome factor alone and then figuring out why a corp built it and remember once you build one if your runners get a hold of it expect them to try to mod it like crazy
Title: Re: Powered Armor?
Post by: freddieflatline on <01-23-11/1515:45>
I guess you could pull any numbers out of the air for a power armor, I think an interesting approach to this would be why do you need Powered Armor in your campaign then build it to fit the need, like a lumbering exoskeleton that is designed for hazardous rescue and reclamation. it used were signal interference is too high to use a drone, the wight of the equipment is massive and it is too dangerous to send a large number of people.

power armor is cool but impractical in anything but a narrow field

but that shouldn't stop you from making if for the awesome factor alone and then figuring out why a corp built it and remember once you build one if your runners get a hold of it expect them to try to mod it like crazy

Personally I do not think that PA is impractical.  It definitely has some tactical applications.  It is impossible to use drones for everything and sometimes you are going to need the firepower a PA suit can bring to a battle.  They would be especially useful in built up terrain where you cannot really take tanks. 

If I was going to take on a heavily drone dependent force I would just seed the battlefield with EW and Jammers.  Fight in a built up area that breaks line of sight.  Drones if they got taken off the net would have to depend on their dog brains which would hamper their efficiency.  Well concealed infantry armed with AP weapons would mess them up.  With PA you bring humans back into the fight and give units the ability to improvise.
Title: Re: Powered Armor?
Post by: Morg on <01-27-11/1119:03>
I am not sure I am nit picking but the Military-Grade Armor Enhancements Strength Upgrade makes Military-Grade Armor a power armor

So there is powered armor

Exoskeletons e.g. similar to the device that Ripley uses in aliens 2 in order fight the queen would be a vehicle powered armor

so is the thread about powered armor or weather there should be powered armor that uses the vehicle rules?
if so here is my idea

MCT Oni no Hanzō (Devil [Hattori Hanzō was a famous samurai and ninja of the Sengoku era])

Hand: +2  Accel: 5/15 Speed: 25 Pilot: 1 Body: 7 Armor: 10 Sensor: 3 Avail: 26 Cost: 500,000
Body Stabilizer (2), Extreme Enviroment Modification (Desert, Polar), Full Mechanical Arm Str 15 (2) Life Support (1) Rigger Adaptation, Touch Sensors, Walker, Weapon Mount (external, fixed, remote controlled)
Title: Re: Powered Armor?
Post by: Valashar on <03-22-11/1221:14>
Out of the section on steampunk fashion in Attitude (pg 154)

Iron Will: iron Will is an exoskeleton used to augment the user’s strength for laborious tasks. it is 2.5 meters tall and weighs 200 kg. it has no autonomy, nor was it built for any remote piloting. When worn, treat the wearer’s strength as 8, but reduce their agility by 1. iron Will can be treated as a vehicle for upgrades.

It's the last line that makes me grin, drool, and cringe all at the same time (the last mainly because I'm the GM these days).
Title: Re: Powered Armor?
Post by: Chrona on <03-22-11/1802:02>
Out of the section on steampunk fashion in Attitude (pg 154)

Iron Will: iron Will is an exoskeleton used to augment the user’s strength for laborious tasks. it is 2.5 meters tall and weighs 200 kg. it has no autonomy, nor was it built for any remote piloting. When worn, treat the wearer’s strength as 8, but reduce their agility by 1. iron Will can be treated as a vehicle for upgrades.

It's the last line that makes me grin, drool, and cringe all at the same time (the last mainly because I'm the GM these days).

How do we automate it though?
Title: Re: Powered Armor?
Post by: Charybdis on <03-22-11/1917:22>
Out of the section on steampunk fashion in Attitude (pg 154)

Iron Will: iron Will is an exoskeleton used to augment the user’s strength for laborious tasks. it is 2.5 meters tall and weighs 200 kg. it has no autonomy, nor was it built for any remote piloting. When worn, treat the wearer’s strength as 8, but reduce their agility by 1. iron Will can be treated as a vehicle for upgrades.

It's the last line that makes me grin, drool, and cringe all at the same time (the last mainly because I'm the GM these days).

How do we automate it though?
Who cares?!  ;D

It's a strength enhancing exoskeleton, that you can sit in, that can get vehicle upgrades (Armour, armour, and more armour, maybe a weapon mount on each arm and shoulder?...ooh, and jet packs... and a flamethrower...and a loudspeaker playing Fugue in D-minor....and ...and ...and  :o.....

Isn't that the very definition of power-armour (or even a mech)?

Sweet. I just found my next antagonist :D
Title: Re: Powered Armor?
Post by: Chrona on <03-22-11/1926:51>
Who cares?!  ;D

It's a strength enhancing exoskeleton, that you can sit in, that can get vehicle upgrades (Armour, armour, and more armour, maybe a weapon mount on each arm and shoulder?...ooh, and jet packs... and a flamethrower...and a loudspeaker playing Fugue in D-minor....and ...and ...and  :o.....

Isn't that the very definition of power-armour (or even a mech)?

Sweet. I just found my next antagonist :D
[/quote]

It's only body 6
Title: Re: Powered Armor?
Post by: Charybdis on <03-22-11/1955:53>
Who cares?!  ;D

It's a strength enhancing exoskeleton, that you can sit in, that can get vehicle upgrades (Armour, armour, and more armour, maybe a weapon mount on each arm and shoulder?...ooh, and jet packs... and a flamethrower...and a loudspeaker playing Fugue in D-minor....and ...and ...and  :o.....

Isn't that the very definition of power-armour (or even a mech)?

Sweet. I just found my next antagonist :D

It's only body 6 :P
So?

OK, so maybe not a mech (smart-@$$) :P
Title: Re: Powered Armor?
Post by: Ryo on <03-22-11/2006:11>
Still a decent iron man!
Title: Re: Powered Armor?
Post by: CanRay on <03-22-11/2008:34>
*Sings "Iron Man" in the key of off*
Title: Re: Powered Armor?
Post by: Stahlseele on <03-26-11/2010:47>
It's basically the Lifter from Alien, in which Ellen Ripley beats up the Xenomorh-Queen.
Furthermore, the Clans used the JYM-Suits mentioned farther upthread as the basis for their Elemental PA Suit.
Title: Re: Powered Armor?
Post by: Kontact on <03-27-11/2333:28>
It's already 2.5 meters tall and therefore as subtle as a kick in the face, but it really should be limited to 1IP in order to fit into the whole "either too slow to be useful or too quick to not damage the pilots," thing.

As far as I'm concerned, power armor already exists.  You just have to get your limbs removed to use it.  They call it Cyber.
Title: Re: Powered Armor?
Post by: CanRay on <03-27-11/2336:20>
...

Now I want to summon a spirit of man that looks like Ozzy Osbourne to possess the armor and sing "Iron Man" while kicking much hoop with it.
Title: Re: Powered Armor?
Post by: Charybdis on <03-28-11/0150:05>
...

Now I want to summon a spirit of man that looks like Ozzy Osbourne to possess the armor and sing "Iron Man" while kicking much hoop with it.
And it can bite the head off a bat while doing so....
Title: Re: Powered Armor?
Post by: deathwishjoe on <03-28-11/0459:16>
So if I wanted to make power armor for a character in shadowrun that used the vehicle rules I would start off with an EVO orderly.  The picure for the drone clearly shows that it was designed to cary a peson in it.  Thus it is at the very least theoretically capable of navigating doorways and halways.  when one takes into account the small body the item has it seems more plausable that it can fit in narrow areas rather then using the larger vehicles that are commonly suggested for this sort of thing.  It would suck to have your riggers new awesome power armor stymied by something as simple as a doorway or a bend in a halway he couldnt fit through.   It already has walker mode and arms.  Just add a rigger cocoon along with an armor upgrade and there you are.  This allows the rigger to connect to his drone while relatively safe inside the cocoon using a wired connection that can't be hacked with out something like nanites in combat.   

I've done alot of thinking about how the technological advantages of the shadowrun world would be used to wage war and the benefits of power armor are just too much to ignore.  Even if the only way to include them is to have dwarf riggers sitting n the fetal position of troll sized drones.  The costs and amount of training required to make an effective rigger I think would be less then for a military level street sam in these cases. 
Title: Re: Powered Armor?
Post by: Medicineman on <03-28-11/1138:26>
I started with a Horseman Caterpllar

with a safety Dance
Medicineman
Title: Re: Powered Armor?
Post by: CanRay on <03-28-11/1140:14>
Please, no, not the "Horsemen Of The Apocalypse" again. 
Title: Re: Powered Armor?
Post by: Stahlseele on <03-28-11/1643:31>
Would you Prefer Binky?
Title: Re: Powered Armor?
Post by: CanRay on <03-28-11/1735:04>
Would you Prefer Binky?
Yes, actually.

Sorry, forgot I hadn't explained it here yet.  "The Horsemen of the Apocalypse" was a group concept that one player in my group came up with, having everyone buy a massively modified Horseman brimming to the gills in weapons and armor, and other modifications.

The idea was killed when he realized that I (The GM) could easily take out such an item with ease due to the equipment and legitimate response to such an item being used in public.
Title: Re: Powered Armor?
Post by: Charybdis on <03-28-11/1942:20>
Would you Prefer Binky?
Yes, actually.

Sorry, forgot I hadn't explained it here yet.  "The Horsemen of the Apocalypse" was a group concept that one player in my group came up with, having everyone buy a massively modified Horseman brimming to the gills in weapons and armor, and other modifications.

The idea was killed when he realized that I (The GM) could easily take out such an item with ease due to the equipment and legitimate response to such an item being used in public.

Ahhh, player vs GM. The battle continues....

Until the GM decides they've had enough, and smites the PC viciously with overwhelming NPC responses *Mwuhuhuhahahahaaaaa*
Title: Re: Powered Armor?
Post by: CanRay on <03-28-11/2058:13>
This time, I didn't even need to point it out to him, I just looked at him over my glasses, "You'd have the Metroplex Guard and Gunbirds after us, wouldn't you."  *Nods*  "And, while it's possible I'd survive, the Horseman wouldn't, and the character is built around the Horseman.  Better to just find a different character concept."  "I also have car thieves."
Title: Re: Powered Armor?
Post by: Charybdis on <03-28-11/2125:31>
This time, I didn't even need to point it out to him, I just looked at him over my glasses, "You'd have the Metroplex Guard and Gunbirds after us, wouldn't you."  *Nods*  "And, while it's possible I'd survive, the Horseman wouldn't, and the character is built around the Horseman.  Better to just find a different character concept."  "I also have car thieves."

You know you're running a good game when the PC realises what will happen, and decides being a car thief is a safer option :)
Title: Re: Powered Armor?
Post by: CanRay on <03-28-11/2136:28>
He made a Troll with lots of guns and an Ares Roadmaster.

I just pointed out that I have a city full of car thieves.   :P  I don't think he thought the Roadmaster through, either.   ;)

Although, having Sting or Green Lucifer of the Ancients drive around in a Horseman as armed as that one would have been...  Interesting.
Title: Re: Powered Armor?
Post by: Chrona on <03-28-11/2142:33>
Anti-Theft System, Touch Link, manual,better maglocks, encrypting, firewall upgrades, IC, etc

depending on your preferences vehicle security can planned well and be well thought out.
Title: Re: Powered Armor?
Post by: CanRay on <03-28-11/2147:15>
Anti-Theft System, Touch Link, manual,better maglocks, encrypting, firewall upgrades, IC, etc

depending on your preferences vehicle security can planned well and be well thought out.
Mine usually is.  He only has Anti-Theft on his system.  *Shakes Head*
Title: Re: Powered Armor?
Post by: Chrona on <03-28-11/2154:06>
Hm give him a warning shot, have him catch someone who just broke in but didnt steal it yet
Title: Re: Powered Armor?
Post by: CanRay on <03-28-11/2202:44>
My group has gotten a couple.  They're not learning.   :P

Including a motorcycle that tried to drive back to Japan.

Player 1:  "My bike has a Gyro and a Pilot program, I order it to drive home!"
Player 2:  "Yeah, because a Motorcycle with no driver is subtle."
Player 1 Rolls, Critical Failure
Me:  "OK.  Did you set up your home as a location?"
Player 1:  "Hell no!  If someone were to get ahold of my bike, they'd know where I lived and...  Oh..."
Me:  "It tries to go Home.  It's home, the factory where it was built."
Player 1:  "Well...  Poo."
Player 2:  "That's a long drive."
Title: Re: Powered Armor?
Post by: Chrona on <03-28-11/2208:39>
Hahaha. I let my players convoy unmanned vehicles because, so far, they've never done anything silly. And it's usually in the Bronx