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[SR5 Practice] Troll Bow Sniper

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ZeConster

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« on: <07-14-13/1349:04> »
So after seeing Bow max ratings are up to 10 now from 8 in 4e, I decided to have some fun with a bow sniper. I went with Troll because Orks have to get +2 Strength from other sources even with hardcapped Strength, and with 7 dice, there's a 26.34% of not hitting +2 on an Attribute Boost test. I gave him Etiquette because of his Mentor Spirit, and Survival and Tracking because of his background (he's originally a NAN hunter). Since I don't like having any Attributes at level 1, I raised his Logic to 2 with 10 Karma. I gave him a seperate armor for going out in public and one for runs, and a few knives and some skill with them so he isn't too obvious an archer when out in public, and isn't a total one-trick pony. I gave him a Squatter Lifestyle to start with, so I had to give him some certified credsticks instead. He also has real licenses for his gear, aside from the fake ones, and a real NAN hunting license.
He starts fresh out of chargen with a Limit of 9 on his bow and 5+11+2 = 18 dice with his bow (20 if he enables wireless on its smartgun system), and that's without using Attribute Boost (Agility) or Take Aim actions. Way, way down the line, with a Skill rating of 13+7, and 5(9) Agility, he'd be able to roll 9+20+2+2 = 33 dice, with a limit of 9+2 = 11 after 2 Take Aim actions.
So here it is:

Troll Physical Adept

Metatype: A [Troll(5)]
Attributes: B [20]
Magic: D [Adept: Magic (2)]
Skills: C [28/2]
Resources: E [6,000¥]
Karma spent: 10 on Attributes, -6 from Qualities, 8 on Skills, 2 3 on Contacts, 19 10 on Gear

BOD: 8 [3]
AGI: 5 [4]
REA: 4(7) [3]
STR: 9 [4]
WIL: 3 [2]
LOG: 1-->2 [-] (+1 from 10 Karma)
INT: 3 [2]
CHA: 3 [2]
EDG: 2 [1]
ESS: 6
MAG: 6 (PP: 6)
INI: 10+4D6

Limits: Mental - 4, Physical - 12, Social - 5
Physical Track: 12 (8 overflow)
Stun Track: 10

Skills:
Archery (Bow) - 7(11) (+2) [8]
Athletics Skill Group - 2 [-/2]
Blades (Knives) - 1 (+2) [2]
Con (Fast Talking) - 2 (+2) [3]
Etiquette (Street) - 1 (+2) [2].
Instruction* (no levels, but a +2 from Wise Warrior)
Perception (Visual) - 1-->2 (+2) [2]
Sneaking (Urban) - 6 (+2) [7]
Survival (Forest) - 1 (+2) [2]
Tracking (Forest) - 1-->2 (+2) [2]

Qualities: [+6 Karma]
Aptitude - Archery [14 Karma], Mentor Spirit (Wise Warrior) [5 Karma]
Allergy (Moderate, Gold) [+10], SINner (National SIN: NAN) [+5], Weak Immune System [+10]

Adept Powers: Attribute Boost R1 (Agility) [0.25]. Attribute Boost R1 (Strength) [0.25]. Enhanced Accuracy (Archery) [0.25], Improved Ability 4 (Archery) [1.5] (1 level free from Mentor Spirit), Improved Reflexes 3 [3.5], Kinesics [0.25]

Resources: 6,000¥ + 19 10 Karma = 44,000¥ 26,000¥
Bow (R10, internal smartgun) - 3,000¥
47 28 R10 arrows - 940¥ 560¥
Combat Knife + Survival Knife - 400¥ 100¥
Erika Elite Renraku Sensei (Micro-transceiver) - 2,600¥ 1,100¥
Armor Jacket - 1,000¥
Chameleon Suit (Thermal Damping 6) - 4,700¥ 1,700¥
Goggles (R6, Image Link, Smartlink, Vision Enhancement 3, Vision Magnification) - 4,075¥
Squatter Lifestyle (Troll, Extra Secure, Obscure, 1 month) - 1,150¥
Fake SIN (R4 R3) - 10,000¥ 7,500¥
5 Fake licenses (R4) (Bow, Chameleon Suit, Goggles, Grapple Gun, Magic) - 4,000¥
Certified Credsticks (4x Standard, 4x 2x Silver) - 100¥ 60¥
Climbing Gear, Gecko Tape Gloves, Rappelling Gloves - 950¥
Crowbar - 20¥
Grapple Gun, Catalyst Stick, 400m 200m Microwire, 200m Stealth Rope - 990¥ 890¥
C-N Jackrabbit - 10,000¥
43,995¥ 25,985¥ spent
Starting Nuyen: 5 15 + 2D6 x 40¥

Contacts: 9 + 2 3 points
Fixer (C4/L2L3) [6], Talismonger (C2/L3) [5]

Knowledge skills: 10 points
Building Layouts - 2 [2]
Competitive Archery - 2 [2]
Salish-Sidhe Nation - 2 [2]
English (Cityspeak) - 3 (+2) [4]
Salish N

UPDATE: So I noticed I could only put 10 Karma into nuyen (side-note: it seems the sum of my expenses was off by less than a hundred), which means I had to do some cutting. I dropped the car (someone will have to drive him to near the snipe spot) and Thermal Damping (avoid heat detection and thermographic for now, I guess), lowered the fake SIN's and commlink's Ratings from 4 to 3, cut the amount of Silver Credsticks and Microwire in half, and dropped some stuff I could easily get post-chargen (Combat Knife and Crowbar have Availability --) to make sure I still had a halfway-decent supply of arrows. Of the 9 Karma that made available, I put 8 into raising Perception and Tracking by 1 level, and 1 into making him a regular with the Fixer (hopefully decreasing the fee for making him get me stuff - there's no flat 5%-per-Connection-Rating in 5e).
« Last Edit: <07-15-13/0759:03> by ZeConster »