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[OOC] New Beginnings

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HydroRaven

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« Reply #75 on: <01-22-13/0930:43> »
The last guy is really going for a "fashionable" late arrival ;)
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Crossbow

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« Reply #76 on: <01-22-13/1032:28> »
You know, it really is telling how many of my players are waking up thinking they passed out at a bar, especially considering the lack of alchohol addiction on the character sheets.  Anybody got some interesting real world stories they want to share with the class?

 ;D :-X ;D

PS  I got the next posts written, as soon as Gorean reposts his intro we are shifting gears, warm up your dice.

Novocrane

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« Reply #77 on: <01-22-13/1052:28> »
I don't recall mentioning any specific repeated substance / program abuse. :P

Gorean

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« Reply #78 on: <01-22-13/1112:15> »
Ok so I failed my summons. Got taunted by an air spirit, but at least no noise bleed. ;-)
[spoiler]
summoning gets 1 hit

Spirit resist with 3 hits

drain resist with 3 hits
[/spoiler]

Crossbow

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« Reply #79 on: <01-22-13/1149:15> »
Everyone but Sammy and Mystech roll Willpower.   Clem, O’Connor and Torley additionally roll an Initiative test to resolve Surprise, no bonus.  You can then roll initiative as normal but it may be impacted by the Howl, those three are the only ones with a chance to respond to the attackers this round.

Mystech is too far gone to be of any use and Sammy will not be involved at the moment, on the bright side, they can’t be affected by the Howl either.

Gorean

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« Reply #80 on: <01-22-13/1153:15> »

Thvor

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« Reply #81 on: <01-22-13/1202:07> »
Torley's rolls:

[spoiler]
Willpower: 2d6.hits(5)=0
Surprise: 4d6.hits(5)=3
Initiative: 4d6.hits(5)=3, for a total initiative score of 10.
[/spoiler]

Torley's not very happy with that howl. :)
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Necrogigas

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« Reply #82 on: <01-22-13/1203:45> »
Will Test
Willpower 3 + Edge 3 - CM Penalty 2 = Pool 4

Surprise Test
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9

Normal Initiative
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9

No matter what, at the first chance my character goes on Full Dodge and moves to stand at the head of the group.

This having others roll for me is getting annoying. I can roll on invisible castle as a guest, just can't link the rolls to a campagin, but the character name can still be tracked.
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Thvor

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« Reply #83 on: <01-22-13/1206:46> »
Will Test
Willpower 3 + Edge 3 - CM Penalty 2 = Pool 4

Surprise Test
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9

Normal Initiative
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9

No matter what, at the first chance my character goes on Full Dodge and moves to stand at the head of the group.

This having others roll for me is getting annoying. I can roll on invisible castle as a guest, just can't link the rolls to a campagin, but the character name can still be tracked.
[spoiler]
4d6.hits(5)=1
9d6.hits(5)=2
9d6.hits(5)=6
[/spoiler]
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farothel

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« Reply #84 on: <01-22-13/1209:13> »
Mystech is too far gone to be of any use and Sammy will not be involved at the moment, on the bright side, they can’t be affected by the Howl either.

Thank the gods for small favours.  I'll join in as soon as my watcher warns me I guess.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Necrogigas

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« Reply #85 on: <01-22-13/1210:35> »
Will Test
Willpower 3 + Edge 3 - CM Penalty 2 = Pool 4

Surprise Test
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9

Normal Initiative
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9

No matter what, at the first chance my character goes on Full Dodge and moves to stand at the head of the group.

This having others roll for me is getting annoying. I can roll on invisible castle as a guest, just can't link the rolls to a campagin, but the character name can still be tracked.
[spoiler]
4d6.hits(5)=1
9d6.hits(5)=2
9d6.hits(5)=6
[/spoiler]

I used Edge on the Will Test, so the code should've been 4d6.hitsopen(5, 6)
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Thvor

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« Reply #86 on: <01-22-13/1214:36> »
Will Test
Willpower 3 + Edge 3 - CM Penalty 2 = Pool 4

Surprise Test
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9

Normal Initiative
Reaction 8 + Intuition 3 - CM Penalty 2 = Pool 9

No matter what, at the first chance my character goes on Full Dodge and moves to stand at the head of the group.

This having others roll for me is getting annoying. I can roll on invisible castle as a guest, just can't link the rolls to a campagin, but the character name can still be tracked.
[spoiler]
4d6.hits(5)=1
9d6.hits(5)=2
9d6.hits(5)=6
[/spoiler]

I used Edge on the Will Test, so the code should've been 4d6.hitsopen(5, 6)

Sorry, missed that. Since I only rolled one six for you on the first pass (*crosses fingers*):
1d6.hitsopen(5,6)=0

Dang. Alternatively, if the GM is willing to accept a re-roll based on my mistake:
4d6.hitsopen(5,6)=1 ... no better.  :'(
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Crossbow

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« Reply #87 on: <01-22-13/1215:44> »

No matter what, at the first chance my character goes on Full Dodge and moves to stand at the head of the group.

This having others roll for me is getting annoying. I can roll on invisible castle as a guest, just can't link the rolls to a campagin, but the character name can still be tracked.

No need for the dodge at this point, the woodline is 100m away, they aren't THAT fast.

That actually is a good point, forgot about guest rolls, go with that from now on, I am not trying to be a complete jerk

Novocrane

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« Reply #88 on: <01-22-13/1218:21> »
Willpower test & Initiative
[spoiler]"Everyone but Sammy and Mystech roll Willpower" (3d6=[1,3,4])

Initiative (-2) roll (8d6.minroll(7).hits(5) + 8d6.hits(5)=9)[/spoiler]

(also, moist?)
« Last Edit: <01-22-13/2039:42> by Novocrane »

Crossbow

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« Reply #89 on: <01-22-13/1223:31> »
Mystech is too far gone to be of any use and Sammy will not be involved at the moment, on the bright side, they can’t be affected by the Howl either.

Thank the gods for small favours.  I'll join in as soon as my watcher warns me I guess.

That reminds me, the watcher should roll Willpower as well. It can hear the howl too.