Catalyst Game Labs > Catalyst's Shadowrun Products

6th Edition in 2019?

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AJCarrington:
You might want to check out this post...great link to a Google Doc that is attempting to summarize all that has been "gleaned".

PMárk:
Many thanks, I appreciate it!

 Though, it doesn't answer the question if Edge will be usable reflexively, to reflect the role of modifiers properly, but I don1t see a reason why many edge effects couldn't be like that, from the list, so I guess it'll be okay.

AJCarrington:
Hopefully we’ll learn more in the coming weeks as we get more in-play examples and summaries/reviews from those who have marketing copies.

Of course, my assumption is that the QSR will be substantially the same as CRB.

AnotherUser:

--- Quote from: Stainless Steel Devil Rat on ---We don't know exactly how it'll work yet, but yes that sounds like the general idea as far as I know.  And contrary to what you're implying, it sounds like it makes perfect sense to me. ...

--- End quote ---

If you can rationalize the game mechanic like this for yourself thatīs good. I admit I am struggling with it.

I am not even too much bothered by its influence on balancing or by arguments like `better do nothing than try difficult shots` or `goon-farming is OPī. My main problem is how to picture a scene.

Say you are hacking an important device during combat. By what we know, it actually helps if you are being shot at, as long as the gun isnīt too big and you are armoured/in cover. The idea is weirding me out.

Stainless Steel Devil Rat:
What works for me is an assumption that everything in an encounter is relevant to everything else in that encounter.

Take the darkness and low light vision example: you're fighting a ganger in a dark alley and you have low light while he doesn't.  You get an edge to represent that.

Now say you defeat that ganger without having spent that edge.  You still have it, and then when his buddy steps in who also has low light vision, you don't have an advantage but you still have the edge that you gained before.

This still makes perfect sense to me because ganger 2 just saw you dispatch his buddy without breaking a sweat (or spending an edge in meta terms).  While that psychological advantage doesn't provide you yet another edge point, it explains why you got to keep the unspent edge from the first ganger.

Of course, we were told in one of those streams that edge resets at the start of a new combat.  So if the 2nd ganger counts as a "new" combat, then sure you don't keep that edge.  But if it was the same combat? Null persp to carry it over to the new opponent.

Likewise for hacking stuff. One opponent sees his ware or device start to sizzle.. his distraction at that could easily be the in-universe explanation for why his gunfire is negatively impacted towards you because you OOCly spent an edge gained from hacking on defending against his attack.

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