I’ve started working on an Alchemist.
I’ve gone over the pros and cons of Alchemy and I think I can make it work.
I’d like to make it SRM legal.
He’ll be a high charisma Dwarf.
I’ve got priorities arranged thusly,
A:Magic
B:Money
C:Dwarf
D:Attributes
E:Skills
A in magic gives 2 skills so I thought I’d just save my buy points for his non magic stuff.
B in $ is because he’ll need a lot of cash for his home base, lodge, vaults, vehicle, reagents etc.
C Dwarf, I know Elf would give me better charisma but I chose the extra beefiness and willpower instead. (I also prefer dwarves in general)
D Attributes is the only one I’m not completely happy with but it’s kinda where it fell.
E skills. With my magic A taking care of Alchemy and Summoning, I felt comfortable dumping skills. I’ll spend Karma on some more later.
His purpose is as the ultimate support character. Using a combination of command word preparations and leadership actions he’ll command the battlefield and coordinate the chaos.from the rear.