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Run & Gun errata is available

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Agonar

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« Reply #15 on: <09-24-14/1147:34> »
Well, you do get a -4 on the dice roll with the called shot.
In my game, I've Increased the penalty to -10 to balance the sheer power and abusability of this called shot.  The moment people see this potential, their next karma expenditure is for Strive for Perfection if the gm will allow Kt.  Or the people who already took Strive (which wasn't so cheesy with only the original -4 called shots) now begin to invalidate just about any heavily armored target; vehicle, mil-spec, etc., in the game.  There's no need to struggle to find an assault cannon or Gauss rifle any more.
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firebug

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« Reply #16 on: <09-24-14/1209:50> »
Yeah...  My GM allows Strive For Perfection and Sharpshooter to be combined, making there no penalty when you use this action.  I almost feel sorry for him if he tries to make a big tough enemy only to have the sniper on our team hit it with a -16 AP shot as a simple action (burst fire sniper rifles ftw I guess).  Though honestly 4 less dice wouldn't make much of a difference...  Just being able to do something with that much AP is crazy.

-4 does seem weirdly small.  Shooting someone in the groin is -10, but hitting your own bullet hole mid-burst before it has even been made is only -4.
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Sendaz

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« Reply #17 on: <09-24-14/1238:18> »
In Seattle 2070+ apparently the groin shot constitutes a smaller target. ;)

too much steroids in the soycaf? :P
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Emperors Grace

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« Reply #18 on: <09-24-14/1247:09> »
We'll you know, sometimes the knife slips in surgery...

PeterSmith

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« Reply #19 on: <09-24-14/1250:36> »
Updated pdfs will happen and will also incorporate things like typos, which will almost assuredly involve some extra layout work (I'm assuming).

You are correct, updating the books (including the PDFs) involves sending the whole thing through Layout again. That's why we don't do it until we're ready to send a book out for a reprint.
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jim1701

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« Reply #20 on: <09-24-14/1353:54> »
From my own military experience it is a lot easier (relatively speaking) to put three rounds in one spot than it is to precisely hit a particular spot on the human body.  The former is basically a matter controlling your breathing, posture and trigger pull to put multiple bullets in the same place while the latter requires experience with windage, elevation, trajectories, environmental conditions, etc.

Ruffio

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« Reply #21 on: <09-24-14/1357:29> »
The Pulse Weave (p. 84) should not have a rating, as it's only a built-in flash pack.

AJCarrington

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« Reply #22 on: <09-24-14/1627:34> »
@Kincaid and PeterSmith - thanks for confirming guys ;)

firebug

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« Reply #23 on: <09-24-14/1654:18> »
From my own military experience it is a lot easier (relatively speaking) to put three rounds in one spot than it is to precisely hit a particular spot on the human body.  The former is basically a matter controlling your breathing, posture and trigger pull to put multiple bullets in the same place while the latter requires experience with windage, elevation, trajectories, environmental conditions, etc.

Alright, fair enough. o:
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Dr. Meatgrinder

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« Reply #24 on: <09-24-14/1858:06> »
The Pulse Weave (p. 84) should not have a rating, as it's only a built-in flash pack.

Check the stat block on p. 85.  The rating tells you the number of charges.  But that just makes it a really fragging expensive flash-pak.
« Last Edit: <09-24-14/1900:25> by Dr. Meatgrinder »
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Ruffio

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« Reply #25 on: <09-25-14/1148:26> »
The Pulse Weave (p. 84) should not have a rating, as it's only a built-in flash pack.

Check the stat block on p. 85.  The rating tells you the number of charges.  But that just makes it a really fragging expensive flash-pak.

I stand corrected. Somehow I read over this part of the rules block. Thanks for the clarification.

JackVII

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« Reply #26 on: <09-26-14/1003:05> »
Maybe this was posted somewhere before (or maybe it isn't errata at all), but I was wondering if anyone knew which of the Multiple Opponent Defense benefits La Verdadera Destreza grants. I'm leaning towards the Friends in Melee benefit since it's a melee weapon style, but I wasn't sure. Thoughts?
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ProfGast

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« Reply #27 on: <09-26-14/1821:37> »
Quote
P. 20, EXOTIC MELEE WEAPONS ADDITION
Chakram fighting is provided as a martial art, but stats for the chakram are not in the book. Here are the stats:
Chakram Acc 4, Reach —, DV (STR)P, Avail 8R, Cost 750¥, use Shuriken range and Skill Exotic Melee Weapon (Chakram)
So uh, why does an exotic melee weapon have a range?  Do you just use your melee skill to throw it too?  and can use it in melee too?

Or perhaps why does a throwing weapon (which a Chakram is supposed to be) not have an accuracy based off of physical limit?   And why is it twice the availability of a throwing knife shuriken, 30 times the price with less damage output?  I suppose the price/avail could be chalked up to being exotic and hard to find…

Quote
P. 20, COUGAR FINEBLADE STAT CHANGES
For both the Short and Long blades, increase the Accuracy to 7.
This is a nice start but does anyone here think it's worth using one of these over a combat knife even with the change?  Anyone?  The Longblade has one more DV and ACC but 2 less AP at 2x Price and the Shortblade has only 1 more ACC and 2 less AP for +50¥ price.

Michael Chandra

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« Reply #28 on: <09-26-14/1831:15> »
Quote
P. 20, EXOTIC MELEE WEAPONS ADDITION
Chakram fighting is provided as a martial art, but stats for the chakram are not in the book. Here are the stats:
Chakram Acc 4, Reach —, DV (STR)P, Avail 8R, Cost 750¥, use Shuriken range and Skill Exotic Melee Weapon (Chakram)
So uh, why does an exotic melee weapon have a range?
Because Chakrams are melee weapons that can also be thrown. See Xena.
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ProfGast

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« Reply #29 on: <09-26-14/1858:46> »
Because Chakrams are melee weapons that can also be thrown. See Xena.
Right.  By that same logic I should say any inconsistency in setting and weaponry is because a wizard did it, See Lucy Lawless in the Simpsons.  Also I should believe Lucy Lawless can fly (but not Xena).

Point is the Chakar/Chakram is a ranged throwing weapon, but somehow uses melee stats and accuracy.  It's kinda like how the tomahawk in RnG is a ranged weapon but can also be used in melee, but only uses physical limit for accuracy (thus making it potentially one of the best melee weapon available since its accuracy is physical limit +1).  Nevermind the details like the fact that a Chakram, historically said to have the ability to sever a limb, has less damage output  and armor penetration than a shuriken, a weapon historically designed for distraction and impediment
« Last Edit: <09-27-14/1848:29> by ProfGast »