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Shadowrun Play => Play-by-Post => Virtual Underworld 93 => Topic started by: Bull on <09-27-11/2221:33>

Title: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Bull on <09-27-11/2221:33>
Read this thread for rules before posting here! (http://forums.shadowrun4.com/index.php?topic=4968.0)

IC discussion about the book Street Legends.  Have fun!
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Patrick Goodman on <09-28-11/1237:41>
Martin de Vries, p. 141, 1st column, FastJack's and Fianchetto's shadowcomments
>>>>>["Publish or perish." Oh, yeah, that’s it. I’m sure that’s what caused all the problems....
     Oh, and nice place you've got here, Bull. ]<<<<<
     -- Sticks (22:35:45/08-15-73)

Martin de Vries, p. 143, 2nd column, after all the shadowcomments
>>>>>["I’ve seen people and things killed before, but never with the kind of nonchalance
that de Vries showed that night."
     Really? That's a bold statement coming from you, Rigger X.]<<<<<
     -- Hard Exit (13:43:45/08-17-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Crimsondude on <09-29-11/0352:56>
Lugh Surehand, p.139, second column, after Kay St. Irregular's shadowcomment
>>>>>[It may be harmful if those slanderous accusations were true. However, they are not. Lugh Surehand was a monster in power, and as you've seen is still quite a serious threat out of power. The idea of associating with him is repugnant, unless it was to see him dead.]<<<<<
-- Brighid (01:47:02/08-18-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Caine on <09-29-11/2307:45>
>>>>>[Or to make some cash]<<<<<
     -- Tyco (23:04:23/09-28-2073)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Crimsondude on <09-30-11/0233:16>
Nadja Daviar, p.152, 1st column, after Riser's shadowcomment
>>>>>[The assassin may be onto something. President Daviar and Prince Reed basically grew up in shit together and both rose to become rich and powerful, and then when the insurgency makes a concerted move against High Prince Surehand and the neo-feudal regime, Reed tried and failed to make a killing blow, politically, while 237 kilometers to the north his old ... friend ... was nearly murdered by people who had networked together and shared various overlapping political goals with the people whose actions he unsuccessfully attempted to exploit for his own goals.

     However, to say that she was a possible leader assumes several things, not least of which is that the last assassin could only have reached her if she a) knew that he would have failed in spite of that bullet actually striking her, and b) that they been granted a higher clearance than even the Vice President had.
]<<<<<
— Brighid (02:46:33/09-29-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Crimsondude on <10-01-11/0111:14>
>>>>["The assassin." Interesting when one's entire life is summed up in a word. Like "traitor" or "monster."

I will play your little game, however, since you obvious know more about the New Revolution than anyone else here. This briefing on Daviar suggests that Reed was the mentor in their relationship, which tends to be the way dynamics remain in these situations. However, he took on the protege role with Surehand and then turned on the High Prince, so who's to say what the relationship between Reed and Daviar became when Dunkelzahn entered the picture. For all we know, she played him like a harp, exploiting whatever relationship they had. It's not as if he had one once he moved to Portland. Maybe he assumed he would just outlive her human toy.

Oh, and your little adventure in Chicago was a hoot.]<<<<<
— Riser (23:04:35/9-29-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Smiley on <10-01-11/0610:51>
Hestaby, p 128, 1st column, after Kay St. Irregular's shadowcomment
>>>>>[That reminds me, that meeting was priceless. DF security were pissed as it was a nightmare to deal with the media while organizers were trying to keep their cool. I had a good laugh at that one.]<<<<<
— Smiley (05:57:33/9-30-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Crimsondude on <10-01-11/1429:38>
>>>>>[And of course it wasn't a coincidence that Knight Errant "backup" happened to be nearby. Ever since Daviar returned KE has invaded the neighborhood around the Draco Foundation like an invading army. I'm sure Damien Knight would be heartbroken if something else happened to his "dear friend."]<<<<<
— Hard Exit (12:24:35/09-30-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Smiley on <10-01-11/2029:29>
Sticks, p.67, after Sticks second shadowcomment
>>>>>[I'll have to say that really depends on which contracts you take. I won't talk for Riser here, but doing wetwork most of the time I take a job myself, I like to think that the streets are better off without most of the scumbags I take out. Most of them, well, I guess I'm no saint either.

Oh and since I'm at it. I still owe you a bottle of rhum Riser. Remind me never to make a bet with you ever again.]<<<<<
— Smiley (20:23:50/09-30-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Crimsondude on <10-01-11/2151:12>
Rigger X, p.56, 2nd column, end of page
>>>>>[I don't begrudge Genzo for being ruthless. However, he is an idiot. What men (and they're always men) like he fail to understand is that metahumans are not pragmatic, and consequences are aggregate and long in coming. I understand that JackPoint counts Kane among their number, a man who once personified the "guns blazing, kill everything that moves" school of running. Yet he is also clever enough to understand human nature, and people. It isn't his most stellar moment, but one noteworthy example that comes to my mind is when he gained the favor of hundreds of factory workers in Africa while stabbing his opfor in the metaphorical eye. The man is wanted across half the post-industrial world and by most megas and yet celebrates unmolested with his fellow F1 owners in Monaco. He knows how to play the game, and with whom to play it.
     Genzo on the other hand is going to get fucked sideways, pardon my language, the same way every other person like him has or will. Because eventually the metahumans he is forced to deal with ... won't. And people like me who are hunters of men like him will exploit that and kill him. And no one will care, no one will miss him, and the runners who aren't as narrow-minded and foolish are the ones who live to see retirement.
     Oh, and Kane ... You-Know-Who sends his regards.]<<<<<
— Brighid (19:49:32/10-01-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Smiley on <10-02-11/0110:20>
Hannibelle, p.92, 2nd column, after Stone shadowcomment
>>>>>[I did heard about Hannibelle but I've never worked with or for her. If she's that honest and forthcoming, I'd love to work with her. I personally have no problem working with the Infected, well, as long as they don't try to eat me. In fact, I worked regularly with a Nosferatu going by the name of Dallas in my green days and we've been friends ever since. It even saved my life once. Story short, when I was on the job, I got jumped by a bunch of Nosferatus. But just when they were about to make a bloody banquet out of me, one of them recognized me. Apparently, Dallas had talked alot an very highly of me. They let me go with a warning not to get in their turf again.]<<<<<
— Smiley (01:04:25/10-02-73)

Hannibelle, p.93, 2nd column, after Thorn shadowcomment
>>>>>[Hmm. I'm always looking for good ways to get rid of bodies from jobs. I wonder if she'd eat them for me.]<<<<<
— Smiley (01:08:34/10-02-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Crimsondude on <10-02-11/0149:59>
>>>>>[She's not a garbage disposal.]<<<<<
— Kay St. Irregular (02:03:34/10-02-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Smiley on <10-02-11/0546:49>
>>>>>[Hahaha. Alright, alright. I'll admit, that was a bad joke. If she reads this, I'll make it up to her, I promise.]<<<<<
— Smiley (05:20:12/10-02-73)

Lugh Surehand, p. 138, 2nd column, after Fianchetto shadowcomment
>>>>>[Yeah, I remember. When rumors had spread that Lugh was in town, there was quite a few people who tried to build a last minute teams to take him out. I got contacted directly by some guys who wanted me on their team. He was offering good money too. But a big bird told me not to. Hell, she didn't had to, I wasn't going to take the job. I was maybe be green and stupid in those years but I wasn't that stupid. I was good and I don't want to sound modest, which I'm not, but I knew the fallen Prince was too big a target for me. Besides, every penny I make, I intend on spending. I know Lugh and his circle clashed with Tir Ghosts but I wonder if these guys actually tried to take him out.]<<<<<
— Smiley (05:39:35/10-02-73)

Lugh Surehand, p. 138, 2nd column, after Frosty shadowcomment
>>>>>[I heard through the branches that someone else beat them to it. But if Frosty seems to imply that everyone is still looking, I guess it's safe to assume that's bullshit.]<<<<<
— Smiley (05:44:24/10-02-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Wolfboy on <10-07-11/1712:51>
Hannibelle, p.92, 2nd column, after Stone shadowcomment[/color]

>>>>>[I've worked with Hannibelle in the past though she might not recognize the handle i have now, however, i can say that i have never had anyone else show the level of proffessionalism that she did while watching my team's backs, nor when i asked her to find some information that I needed on some Humanis scum that I needed to track down. On the flip side of the equation, since I started fixing down here in the Pensacola Plex, she has both hired the teams I've run as well as sent Johnsons to me when they needed some southern fried action.  Whenever this has happened things have always been on the level and she has sent me all the intel I or my teams have needed. As far as I am concerned WHAT she is is a moot point. She has sent infected runners that have needed to escape certain areas my way and always the precis on the runner was right on the money. Most of these runners are still around Pensacola and I have made arrangements for their special needs, Tamanous however has been informed that if they bother these runners or step foot in my plex they wont make it out again. Knock on wood, they haven't tried me, yet.]<<<<<

--Wolfgar  (16:03:24/10-07-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: Mirikon on <11-05-11/1939:16>
Elijah, p.24, 2nd column, after Slamm-O! shadowcomment

>>>>>[A practical evaluations of one's weaknesses and strengths is not ego, but wisdom. It is a lesson lost on the young.]<<<<<
--Iceblade (16:04:29/10-08-73)

Puck, p.52, 2nd column, after Fastjack shadowcomment

>>>>>[History is littered with tales of those who fell under the sway of a powerful idea, given to them by someone who promised a family when they were alone. Rejection can drive one to find these ideas, for good or ill, while friends and family can help try to keep one grounded. I've never met Puck, but his story is one that has been told many times throughout history.]<<<<<
--Iceblade (17:31:02/10-08-73)

Hestaby, p.124, 2nd column, after 1st paragraph (ending in 'during the second Matrix Crash.')

>>>>>[I was actually introduced to Hestaby once at a court function before the revolution. It was at a reception after my younger sister pledged herself as a Paladin in the dragon's service. She was most gracious, and very polite. Poor Ariana, she didn't make it out before the rebels got to her.]<<<<<
--Iceblade (17:40:13/10-08-73)
Title: Re: [IC] Street Legends -- VU93 Jackpoint Additions
Post by: shrike on <03-24-12/0200:07>
Kellan Colt, p. 31, first column, second paragraph, about footage of the fight between Kellan and Orion

>>>>>[I have looked over this footage several times now and I still cannot determine what style they are using. It does not look as though either had any formal training in any style I am familiar with. Orion seems to be wired, an adept, or ensorceled (or perhaps all three). Your average individual just does not move at that speed without a little something extra.]>>>>>
     -- Shrike (07:50:25/03-24-74)

Kellan Colt, p. 31, first column, after Netcat's comment

>>>>>[Agreed, although I feel there are extenuating circumstances.}>>>>>
     --Shrike (07:51:36/03-24-74)

Lugh Surehand, p. 138, 2nd column, after Frosty shadowcomment
>>>>>[I heard through the branches that someone else beat them to it. But if Frosty seems to imply that everyone is still looking, I guess it's safe to assume that's bullshit.]<<<<<
— Smiley (05:44:24/10-02-73)

Lugh Surehand,  p. 138, second column, after Smiley's comment

>>>>>[Smiley is correct. I spoke to a reliable source who ran with a team looking for this particular artifact. After a long and harrowing chase, they caught up with the bearer and took the Sextant from him in Hong Kong. He seemed almost happy to be rid of it (hysterically so), babbling about how the artifact was cursed. He dismissed his words and began their return journey. From the moment they took the Sextant until they placed it into the hands of their employer, they were plagued by "freak" accidents. Their rigger lost an arm when a stray fringe got caught in his roto-drones rotors. Their street samurai's gun jammed and suffered a catastrophic failure sending the slide through his left eye into his brain killing him instantly. Vehicles they knew had plenty of fuel ran dry or suffered "one in a million" accidents costing them precious time either fixing them, or finding alternate means of transportation. By the time they made it back to Seattle, only 2 of their 8 man crew was left.. Is the Sextant cursed? Are these artifacts worth the money (and trouble) to go after? Make up your mind for yourself. As for me, my answer is no.]>>>>>
     -- Shrike (00:59:14/03-24-74)

Edited tense and perspective