Beta and gilga - some thoughts in response to the above two posts....
(1) Beta - I thought your last post was awesome! A good approach, whether he's just a club owner or a flesh form roach.
(2) gilga - have noticed you haven't been posting at the rate you do in most games....was just about to put up a post asking where Ice was (office with us? dance floor? kitchen? corridor with Kynos & Steel)...personally I hope you'll stick with.
(3) I think we are all getting used to this Anarchy thing still.
In many ways, it is pretty much like the Run! game all three of us have been playing in - group collaborative storytelling. We've all managed okay with that...
Differences, I think, are that -
A. there is this idea of turn order, where we always know exactly who has the floor - that gives people more license to go crazy with the narrative. But, understandably given PbP wait times, Aria has had us dispense with that for now. No criticism, just that I think it has made it harder for us to transition to "Anarchy-style".
B. There is also a thing where we have to use these Plot Point things to do something radical with the story. We haven't bothered with that so far either. Are we supposed to? It's a bit weird, because I think the way the rules have it, I'm supposed to use one of these precious things to introduce a new threat - like if I wanted to have Lenny start attacking us because he's a flesh form roach. But I can also use one to heal myself. Gee, which one do you think I'm going to use one of my limited pool of points on? Bit broken, there. So that can be another reason people are hesitant to move the narrative forward in dramatic ways.
C. Yeah, I think there's this sense that we're not supposed to have OOC table-talk - this has stymied me, I'll admit. No secret I've been wanting Lenny (and staff? and guests?) to be flesh form and things are fragged from the start. But just been hinting at it so far, because I don't want to impose that onto everyone else if they are not into it. But the idea of Anarchy is that if we talk about it first, then there are no dramatic surprises.....
For some other collaborative storytelling games I've posted in on this board, we've done a lot of planning before each post to craft the story the way everyone wants it.
But since we're playing Anarchy, I say that for this game we go with the spirit of it. The book says go big on your events, and then respond to other people going big by just going even bigger yourself. I say we throw caution to the wind and just GO FOR IT. I'm going to do that, and if at some point Aria wants to go all dice and rules on us, that's cool too.
A bit rambling, but I think that says what I am thinking vis a vis the posts above.
To sum up:
(1) Go WILD.
and
(2) gilga - stick with us man