p. 11, Crystalize: As this power only affects living beings, it should be Type: M (according to the definition in SR5, p. 282).
p. 14, Georgette Spineler & Flasher McDaniels: Georgette has 2 PPs, Flasher 1 PP left which could be used for additional adept powers.
p. 17, Magebolt: As this spell only affects living and astral beings, it should be Type: M (according to the definition in SR5, p. 282).
p. 21, Evaporate: It says here that the spell provides a +1 dice pool modifier to Survival Tests in arctic environments. Following the usual rules, I think it should rather be a +1 dice pool modifier per hit on the Spellcasting Test.
p. 22, Petrify: As this spell only affects living beings, it should be Type: M (according to the definition in SR5, p. 282).
p. 24, Rooting: The power provides +1 to the adept’s Physical Limit for Knockdown and a +1 dice pool modifier to any test resisting being knocked down etc. As this is a power with costs per level, I think it should rather be +1 per level.