Shadowrun

Shadowrun General => General Discussion => Topic started by: Raiderjoseph on <01-11-21/0350:41>

Title: Wait! We are on 6E!?
Post by: Raiderjoseph on <01-11-21/0350:41>
How long have I been gone for? Do they still have totems and adepts? When did this happen!?
Title: Re: Wait! We are on 6E!?
Post by: Michael Chandra on <01-11-21/0510:47>
SR6 officially came out 2019 at GenCon iirc. Totem/adept-wise not much changed since SR4, we still have Mentor Spirits, Adepts, Unified Magic Theorem (aka the traditions all have the same mechanics, just different drain attribute and spirit tendencies, and fluff). Mystic Adepts are the only thing that really keeps changing how they're handled mechanically throughout the past editions.
Title: Re: Wait! We are on 6E!?
Post by: Raiderjoseph on <01-11-21/0558:31>
Huh. Well thankfully I don't wanna be a MysAd. I hope the games in forum are still running when i am able to get the books.
Title: Re: Wait! We are on 6E!?
Post by: CanRay on <01-11-21/0827:56>
How long have I been gone for? Do they still have totems and adepts? When did this happen!?
If you slept through 2020, I envy you.  Greatly.
Title: Re: Wait! We are on 6E!?
Post by: Raiderjoseph on <01-11-21/0903:56>
More or less due to reasons beyond my control i was under a rock with my interests. I know about current events if that's what you mean.
Title: Re: Wait! We are on 6E!?
Post by: CanRay on <01-11-21/1111:11>
Oh, well, that sucks then.

Glad to have you back, however!    :D
Title: Re: Wait! We are on 6E!?
Post by: Stainless Steel Devil Rat on <01-11-21/1249:45>
Huh. Well thankfully I don't wanna be a MysAd. I hope the games in forum are still running when i am able to get the books.

A quick summary of some major changes:

1) The Edge mechanic is dramatically expanded in use/importance.  Many mechanics revolve around Edge, and some "hero moves" require the expenditure of Edge.

2) Armor is gone from the damage soak mechanic.  Armor helps you generate edge now (or deny edge to your attacker).  See #1 above...

3) Dice pool modifications are not entirely abolished, but are largely replaced by edge modification.  See #1 above...

4) Initiative is streamlined by removing passes. Having things like wired reflexes doesn't give you more "rounds within a turn" anymore... what you get instead are extra minor actions for your one round per turn.  See #2 above... without armor adding to your soak pool you'll be wanting to spend those extra minor actions on dodging attacks, so these augmentations are every bit as useful as before, even without multiple passes per turn! And of course, more init dice means you're more likely to go first, as well.

There are of course numerous other tweaks here and there.  It's kind of a Shadowrun tradition that the Matrix rules change profoundly each edition, but 6e's and 5e's are pretty similar.  The major difference being once you have access (marks in 5e) you have it on the entire network, rather than tracking it on a per-icon basis.
Title: Re: Wait! We are on 6E!?
Post by: Raiderjoseph on <01-12-21/0239:27>
Huh. Well thankfully I don't wanna be a MysAd. I hope the games in forum are still running when i am able to get the books.

A quick summary of some major changes:

1) The Edge mechanic is dramatically expanded in use/importance.  Many mechanics revolve around Edge, and some "hero moves" require the expenditure of Edge.

2) Armor is gone from the damage soak mechanic.  Armor helps you generate edge now (or deny edge to your attacker).  See #1 above...

3) Dice pool modifications are not entirely abolished, but are largely replaced by edge modification.  See #1 above...

4) Initiative is streamlined by removing passes. Having things like wired reflexes doesn't give you more "rounds within a turn" anymore... what you get instead are extra minor actions for your one round per turn.  See #2 above... without armor adding to your soak pool you'll be wanting to spend those extra minor actions on dodging attacks, so these augmentations are every bit as useful as before, even without multiple passes per turn! And of course, more init dice means you're more likely to go first, as well.

There are of course numerous other tweaks here and there.  It's kind of a Shadowrun tradition that the Matrix rules change profoundly each edition, but 6e's and 5e's are pretty similar.  The major difference being once you have access (marks in 5e) you have it on the entire network, rather than tracking it on a per-icon basis.

Ah thank you. I shall be studying the book for now.
Title: Re: Wait! We are on 6E!?
Post by: Aria on <01-12-21/0945:50>
Hi Raiderjoseph, been a while, welcome back!

My excel character generator (link in my sig) might be useful as I've tried to automate as much of char gen as possible and summarise the various rules etc from the books that affect char gen all in one place.

A
Title: Re: Wait! We are on 6E!?
Post by: Raiderjoseph on <01-13-21/0044:26>
Hi Raiderjoseph, been a while, welcome back!

My excel character generator (link in my sig) might be useful as I've tried to automate as much of char gen as possible and summarise the various rules etc from the books that affect char gen all in one place.

A

Thanks! I actually remember you! I wonder if Adamu is around.
Title: Re: Wait! We are on 6E!?
Post by: Aria on <01-13-21/1108:42>
Adamu has taken an indefinite leave of SR and pbp... we hope he'll be back one day