I understand, so it just seems like going in totally untrained is a sidestepping of the murderous downside of Cyberpsychosis.
Except for all the ways in which failing a social test really, really is a
bad thing in Shadowrun. These are the tests you
do not want to fail. Also, a devious GM will make sure you've got a positive DP modifier from time to time, since you really don't have a choice in social rolls, you can't not respond to a threat, you can't not try not to detect a lie, you can't not give off body language that can be read by others.
Worse, a glitch / critical glitch only becomes possible when enough POSITIVE modifiers are on a situation. a Cyberpsycho is more likely to go off and destroy his friendly neighborhood street doc than a local ganger trying to shake him down for protection money.
Why won't you have positive modifiers with a ganger? To whit:
known street rep (+ Street Rep)
your objectives are advantageous to him (you're trying to let him off the hook, maybe?) (+1)
lying and you have plausible evidence (+1 or +2)
You're a street sam with cyberpsychosis, go to the head of the class on intimidation (+3)
You're intimidating him, and maybe broke his arm (+2)
You're being intimidated by a ganger, you don't think he'd be so stupid as to actually attack you (+2)
You've got blackmail material on the piker (+2)
And that's before the GM decides there are other situations not called out in the book...
House rules, I think giving the psycho one dice to see what happens would be about right.
That would just horribly ruin the whole slant of things... Characters have plenty of reasons to
not fail social rolls that they can't just "let the face handle it" that a player with this trait will be looking for ways to have a DP without ensuring that he kills everyone he says hello to (Neutral, with no value to the NPC: no positive DP mods). You force him to always throw at least one die and 1 out of 6 Johnsons, Fixers, Stuffer Shack attendants, Street Docs is dead.