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[OOC] New Beginnings

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HydroRaven

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« Reply #180 on: <01-24-13/0302:47> »
I don't think they did.
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Gorean

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« Reply #181 on: <01-24-13/0358:46> »
I do wish someone had nudged Sammy or something. This looks like an uphill battle.

Nah. As long as Clem, O'Connor and Johnny can take the barghest in the lead, the wounded one isn't getting a look in.
Though if you think the three can't take it, tell me and i'll take the risky option.

Novocrane

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« Reply #182 on: <01-24-13/0607:25> »
Initiative
[spoiler]
Initiative (-2) roll (8d6.minroll(7).hits(5) + 8d6.hits(5)=9)[/spoiler]
Quote
How many passes do you all have?
3 passes here.

Apologies! (and again for posting without seeing Crossbow's afk-support post)

If there's anything else I seem to have missed, let me know.
« Last Edit: <01-24-13/0630:57> by Novocrane »

farothel

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« Reply #183 on: <01-24-13/0730:59> »
I have 3 IP while astral, and I'll come running back (at 6000 km/h according to the book apparently  :o ) as soon as my watcher dies or I get wounded (as you feel that on your astral form as well).  My astral initiative is equal to my physical initiative (makes it easy to remember :) ).

Seeing as these things are dual-natured, are you able to blast them from the astral?

Yes, with mana spells (like stunbolt).  But I'm away, I don't even know there's barghests.  :'(  :(
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

RHat

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« Reply #184 on: <01-24-13/0757:42> »
I have 3 IP while astral, and I'll come running back (at 6000 km/h according to the book apparently  :o ) as soon as my watcher dies or I get wounded (as you feel that on your astral form as well).  My astral initiative is equal to my physical initiative (makes it easy to remember :) ).

Seeing as these things are dual-natured, are you able to blast them from the astral?

Yes, with mana spells (like stunbolt).  But I'm away, I don't even know there's barghests.  :'(  :(

But when you do show up, you get to fight at Astral speeds.  While vertically out of reach.
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Crossbow

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« Reply #185 on: <01-24-13/0802:49> »
Okay, Icarus has joined the crowd at 9, let me get all the actions for the first pass including O'Connor since I think you are doing a full defense and will need to go ahead and roll that.

HydroRaven

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« Reply #186 on: <01-24-13/0808:06> »
Clem's plan hasn't changed: she'll delay her actions and wait for the first beast to be close enough for her to attack it. However, if she sees that the beast is stopping before she can reach it, she'll tell the others to follow her and she'll go meet it.
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Gorean

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« Reply #187 on: <01-24-13/0815:35> »
Heron is going to sit up and give the closest barghest (I think that's the unwounded one) a stunbolt between the eyes.

Crossbow

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« Reply #188 on: <01-24-13/0928:50> »
Heron is going to sit up and give the closest barghest (I think that's the unwounded one) a stunbolt between the eyes.

It is the unwounded one, go ahead and make that happen with the rolling of dice, yours will be the first action.

Crossbow

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« Reply #189 on: <01-24-13/0932:56> »
This is also the attacker that seems to be bearing down on O'Connor.  Is Clementine intending to take the charge for him and get an attack in or just trying to hit him as he passes her?

HydroRaven

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« Reply #190 on: <01-24-13/0948:49> »
I was thinking more of an intercept/hit it as it passes.
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Crossbow

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« Reply #191 on: <01-24-13/0952:55> »
I was thinking more of an intercept/hit it as it passes.

Okay then, the difference is that you get a bonus for taking the charge and a penalty for going for it as it passes, with the upside being you aren't the one getting hit, so I can see the benefit :)


What are Johnny and Icarus doing?

Novocrane

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« Reply #192 on: <01-24-13/1000:48> »
Post-zips? Moving toward whatever passes for a front line, then delaying until at least one barghest is closer.

Gorean

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« Reply #193 on: <01-24-13/1031:22> »
So I didn't do as well as I hoped on the rolls (needed 1 more success to drop it). So the lead barghest is still moving albeit barely.

Necrogigas

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« Reply #194 on: <01-24-13/1034:45> »
[spoiler=Full Dodge]
Dodge 9 + Dodge 9 + Reaction 8 - CM 2 - Howl 2 = Pool 22

22d6.hits(5) = 10 hits
[/spoiler]
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