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[OOC] New Beginnings

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Crossbow

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« Reply #120 on: <01-22-13/2333:40> »
What is the CM penalty you keep rolling?

Crossbow

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« Reply #121 on: <01-22-13/2336:02> »
Hydroraven, Clem is up again for her second pass, I assume she is moving to intercept?

Necrogigas

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« Reply #122 on: <01-22-13/2336:47> »
The Condition Modifier, you started me with 3 Physical damage and 4 Stun damage, so I'm suffering a -2 penalty to everything but damage resistance.
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Crossbow

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« Reply #123 on: <01-22-13/2347:33> »
The Condition Modifier, you started me with 3 Physical damage and 4 Stun damage, so I'm suffering a -2 penalty to everything but damage resistance.

Okay that is why I have been confused, first of all I thought you were at -3 for wounds, but you are right about that part, but you don't use that penalty for ANY resistence test.  Roll those extra dice dude.

Thvor

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« Reply #124 on: <01-22-13/2353:34> »
Dunno if Torley even gets to try, but...

2d6.hits(5)=1

Oh, hey, a hit. So he'd only be down to -1 reaction. :)

Of course, I'd like to note to the group that he probably wouldn't have been much help in this regardless--going tooth & nail with magical beasts, naked? That's not his department.
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HydroRaven

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« Reply #125 on: <01-22-13/2354:22> »
Hydroraven, Clem is up again for her second pass, I assume she is moving to intercept?

That's right.
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Necrogigas

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« Reply #126 on: <01-22-13/2355:34> »
The Condition Modifier, you started me with 3 Physical damage and 4 Stun damage, so I'm suffering a -2 penalty to everything but damage resistance.

Okay that is why I have been confused, first of all I thought you were at -3 for wounds, but you are right about that part, but you don't use that penalty for ANY resistence test.  Roll those extra dice dude.

Oh sweet

[spoiler=Fear Resist]
2d6.hitsopen(5,6) = (1)

So that's a total of two hits.
[/spoiler]

[spoiler=Howl Resist]
2d6.hits(5) = (0)

So that one doesn't change.
[/spoiler]
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Crossbow

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« Reply #127 on: <01-23-13/0001:11> »
Okay, one final IC post and then I go to bed.  For the three who can, please post about any suprise round actions you are taking, then everyone rolls initiative (except Torley, Sam, and Fione)

Necrogigas

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« Reply #128 on: <01-23-13/0046:20> »
[spoiler=Fear Resist]
3d6.hits(5) = (2)
[/spoiler]

[spoiler=Initiative]
Thvor rolled for me earlier.
Reaction 8 + Intuition 3 - CM 2 = Pool 9
9d6.hits(5) = (6)

Original Initiative = 15

Now with the howl penalties, Initiative = 13
[/spoiler]
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HydroRaven

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« Reply #129 on: <01-23-13/0056:46> »
So if I understand correctly, the beast that was charging my character fell and injured itself? How far away from Clem is it? Could she run to it and get a shot at it before the next round?
« Last Edit: <01-23-13/0058:19> by HydroRaven »
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Necrogigas

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« Reply #130 on: <01-23-13/0059:03> »
Okay, one final IC post and then I go to bed.  For the three who can, please post about any suprise round actions you are taking, then everyone rolls initiative (except Torley, Sam, and Fione)
To be clear, we've entered the second initiative pass of the combat round right?

So of I understand correctly, the beast that was charging my character fell and injured itself? How far away from Clem is it? Could she run to it and get a shot at it before the next round?
The tree line was 100 meter away. In one round a barghest can move, flat out, 50 meters. So I'm fairly sure its out of range.
« Last Edit: <01-23-13/0120:51> by Necrogigas »
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irisheathen

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« Reply #131 on: <01-23-13/0120:42> »
So just to double check I need to roll willpower again?
2d6.hits(5)=0
Crap.
Rolling edge
2d6.hits(5)=0
Ok now I'm outta edge.
Ok and then roll initiative?
9d6.hits(5)=2
Crap again.

If Johnny isn't frozen in fear, if Johnny can get up before the GIANT KILLER DOGS get to him, can Johnny fight with his hands tied since he is a martial artist? You know before the banshee dog screams again.
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HydroRaven

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« Reply #132 on: <01-23-13/0136:49> »
So of I understand correctly, the beast that was charging my character fell and injured itself? How far away from Clem is it? Could she run to it and get a shot at it before the next round?
The tree line was 100 meter away. In one round a barghest can move, flat out, 50 meters. So I'm fairly sure its out of range.

I just don't want to make any assumptions.

If Clem sees she's too far to reach the beast, she'll look around her for a makeshift weapon and wait for the beasts to get closer. Whichever beast gets close enough for her to get to in one IP and strike she'll go to.

Here's a perception roll for any weapons nearby. Perception 5 + Intuition 4 (9d6.hits(5)=3)
And here's the Initiative roll Reaction 7 + Intuition 4 - 1 (10d6.hits(5)=6) which gives Clem a 16.

Wow, Invisible Castle must really love me today!
« Last Edit: <01-23-13/0433:25> by HydroRaven »
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farothel

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« Reply #133 on: <01-23-13/0149:08> »
Okay, one final IC post and then I go to bed.  For the three who can, please post about any suprise round actions you are taking, then everyone rolls initiative (except Torley, Sam, and Fione)

And Sammy neither I guess, as she's not there (mentally that is).  She will notice as soon as one of those barghests takes a bite out of her.

Question: if you're paralysed, can you still take mental actions (like matrix actions)?  If so, the watcher can go back to the astral.
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Gorean

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« Reply #134 on: <01-23-13/0409:20> »