While we are on the subject of rolls, I though I should share my intention for handling such:
If I ask for a roll from you, I will try and apply any situational modifiers I can think of, but if I don't think of them I may apply them on the back end , either by rolling them myself or taking an appropriate number off the end of the roll. As I believe I have already shown with startling clarity how bad I am at this, feel free to jump in and offer any additional adjustments.
All that said, I am not a slave to dice, I can, I have and I will throw out rolls that make no real sense, or possibly go without rolling at all something you might feel differently about. I will also throw in a gamemasters fiat at times. I can promise you that I won't use any of this to kill or harm characters, except in extreme circumstances That said, if you guys can't trust me as a GM to use this power for the benefit of the story, let me know now.
Why we are on THAT subject, when we go to rounds and I ask for initiative, the way I want to do this is to have you declare your action for the first pass when you report your initiative roll. That is not to say you cannot change things if circumstances warrant, like the guy you are shooting getting blown to kibble by someone faster, but it will keep to a minimum completely rewriting the plan between seconds.
Any questions of this stuff?