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Face/Mage

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gradivus

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« on: <12-07-15/0241:19> »
Total edit incorporating suggestions up to reply #5[/size

RACE      B Elf (6)      
ATTRIBUTES   A 24      
MAGIC      B MysAD      
SKILLS      E 18      
RESOURCES   E 6000      
             
BOD   3   MR   6   
AGI   6   EDG   5   
REA   5   ESS   6   
STR   2   PhyInit   10+1d6   
WIL   5   ConMon   P 10 W 11   
LOG   1   Phy Limit   4   
INT   5   MenLimit   4   
CHA   8   SocLimit   9   
             
QUALITIES            
Creature of Comfort-Medium            
Faceless            
SINner(National):Jamaica            
Trust Fund (5)            
Mentor Spirit-Seducer (Gambler), +2Con,+2Illusions            
In Debt IV            
            
TRADITION            
Voodoo                           Drain: WIL + CHA         
Combat: Guardian      Pirate Captain      
Detection: Water      Drowned Sailor      
Health: Man              Gambler      
Illusion: Guidance      Snake Oil Salesman      
Manipulation: Task      Gravedigger      
            
ADEPT POWERS            
Linguistics         0.25   
Facial Sculpt         0.25   
Commanding Voice    1   
Authoritative Tone [3]   1.5   
Cool Resolve [3]      3   
             
SPELLS            
Chaotic World            
Heal            
Improved Invisibility            
Levitate            
Physical Mask            
Stunbolt            
Trid Phantasm            
            
ACTIVE SKILLS            
Acting SG      1   
Arcana         1   
Banishing              6
Binding                   6
Conjuring         6   
Influence SG      1      
Perception      1   
Spellcasting      6   
            
Gear            
26k nuyen to spend            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
            
« Last Edit: <12-08-15/1641:36> by gradivus »
"Speech" Thought >>Matrix<< Astral

Marcus

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« Reply #1 on: <12-07-15/0244:00> »
Do not dump reaction. never never never. Dump str, dump agi but never rea.
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Facemage

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« Reply #2 on: <12-07-15/0351:42> »
If you are a mysad, why all those keratin/melanin control etc? Take instead physical mask spell and you are ready to go. :)

Moreover, I think that kinesics and authoritative tone 3 are overkill.  I think that 8+8 = 16 dices are more than enough in most situations.

Assensing should not be so high. You need high dice pools only when you encounter high grade mages with masking metamagics (i.e. seldom).




gilga

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« Reply #3 on: <12-07-15/0411:48> »
For a Face/Mage if you can do Sum2Ten let me suggest:

Attributes A 
Magic A
Elf: C

Adept powers
stick with cool resolve + authoretive tone + kinestics. 
you can get +6 for every social skill - along with charisma 8 you are a face, just take a single point in social skills for a whooping 15 dice across the board.

You have 20 karma (after buying 6 adept points) reources E is difficult so I'd suggest influence + acting skill groups, mentor spirit and perceptive 1.

You have 28 skill points overall, but you are already set for social skills 15 dice is enough and if you want more take improve chrisma and heighten concentration. It will allow you to cast improve charisma to boost your social to 19 + 1 from social suits. Out of combat heighten concentration is like focused concentration but a lot cheaper and most of the charisma rolls is out of combat.

SO 12 skill points for summoning/spellcasting
6 for gun skill and 6 more for anything you fancy gymnastics Or perhaps sneaking?

This is how I'd do that because elf + attribute A + some attribute boost (like agility) makes you effective even at low attribute ratings.

Your own building is not bad, but in my opinion you'll want the edge. Note how adepts can be such an amazing in social that with some buffed charisma you push yourself to 20 dice for social tests quite easily. (with only 1 skill point in social stuff - that means that it will not be very karma intensive to grow your social powers even further.)

I'd also suggest the linguistic power because if you have so many social dice with a single skill point and linguistic lets you learn for free a single level of languages then you get to be a social devil in any spoken language you hear.  After few hours of listening to the language you can already manipulate people like a professional.  This is a great quality for an infiltrator.


bdyer

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« Reply #4 on: <12-07-15/0759:52> »
I'm with Marcus, don't dump reaction.  Based on your current attribute, I would highly suggest against trying to be in combat yourself as you don't have the defenses. I would suggest to focus your spell list to utility and let your spirits do all the fighting for you.

Also with edge refreshing every day edge 1 also seems low

Whiskeyjack

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« Reply #5 on: <12-07-15/1517:52> »
Reminding myself to comment here after work.

But I will quickly join the chorus of "don't dump REA," encourage you to take initiative boosting as an always-on power and not a spell, and state that I don't find Kinesics to be worth it. Also as a CHA Mage you really should have Binding.
Playability > verisimilitude.