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Where are the Resonance Streams?

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KarmaInferno

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« on: <05-20-18/1250:30> »
Making my first 5E Technomancer, but I cannot seem to find any other Resonance Streams except the default. Am I just not looking in the right places, or is there really only one in 5E?

I looked in Core and Data Trails, just found some Dissonance Streams.


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Opti

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« Reply #1 on: <05-20-18/1439:29> »
The upcoming Kill Code has what you are seeking.

KarmaInferno

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« Reply #2 on: <05-20-18/1921:34> »
Thanks!

Mirikon

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« Reply #3 on: <05-22-18/0529:20> »
Basically, Catalyst has lobotomized TMs this edition, to the point where they're basically the Riggers of older editions. We hope that there will be stuff in Kill Code for them, but then we hoped there would be stuff in Data Trails for them, and look how that turned out. By this point, I'm just hoping 6E will be better, and comes soon.
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Marcus

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« Reply #4 on: <05-22-18/1243:32> »
They all died, along with the TM arch-type. Rest in Peace, Wizards of the Internets, we hardly knew thee.
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Xenon

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« Reply #5 on: <05-22-18/1248:28> »
The errata made them less worthless and, maybe depending on how creative the player is and how lenient the gm is, resonance actions can actually be pretty cool.

At least DT gave them a way to physically establish a direct connection to bypass host ratings of a slaved device or to even have a way to interact at all with a throwback or wired device (although I still think that the Skin-link Echo should be default for all TMs).

Kill code will focus on TMs which might or might not mean they get more... playable. Just fear it might be little to little and little to late.

Marcus

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« Reply #6 on: <05-23-18/1023:02> »
It would take something right around the level of miracle to save TM in 5th imo.
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Mirikon

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« Reply #7 on: <05-23-18/1437:26> »
It would take something right around the level of miracle to save TM in 5th imo.
It would take a ground-up rewrite of TMs to save them. Or scrapping the nostalgia-driven 5e matrix and going back to 4e rules. But with how the 'Year of Shadowrun' turned out, and everything we've seen so far, I am starting to believe that the best thing would be to let 5e be unceremoniously buried along with D&D 4th, FASERIP, and F.A.T.A.L. in the Crypt of RPG Horrors.
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Sphinx

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« Reply #8 on: <05-23-18/1505:09> »
Harsh. Technomancers were never my favorite character type, but I've found them to be perfectly playable in Fifth Edition. Still, I'm excited to see what Kill Code brings.

Marcus

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« Reply #9 on: <05-23-18/1505:38> »
Yuck! Don't put 5th or 4th D&D in the same Category as FATAL that system is beyond disgrace.
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FST_Gemstar

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« Reply #10 on: <05-30-18/1830:45> »
Their Wizardry doesn't work well, and when it works well enough, it is very clunky. 

I think it really comes down to still having to hack for marks. It makes technomancery for matrix work redundant. 

easl

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« Reply #11 on: <05-30-18/2055:10> »
I think it really comes down to still having to hack for marks. It makes technomancery for matrix work redundant.

So in your games, [Threads Resonance Veil, gets several successes] "I just showed you my three marks, you can let me in now" is right out? 

I always figured that while that complex form wasn't quite the matrix version of 'these aren't the droids you're looking for,' its at least the matrix version of 'droids? This is a cat.'




« Last Edit: <05-30-18/2100:20> by easl »

Mirikon

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« Reply #12 on: <05-31-18/0301:41> »
Resonance Veil allows you to, say, convince the IC that you're a file instead of a persona, and so on. It doesn't let you do things that require marks to accomplish (like shutting off the IC).
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easl

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« Reply #13 on: <05-31-18/0729:07> »
Resonance Veil allows you to, say, convince the IC that you're a file instead of a persona, and so on. It doesn't let you do things that require marks to accomplish (like shutting off the IC).
Marks are icons (page 218, right column, top-middleish). And from p236: "If you can show a device or host or whatever that you have the right mark, you can go where you want to go."
Resonance Veil arguably allows you to show a host, device, persona or other system an illusory icon. It's a fake stamp in your passport, a fake cover charge stamp on the back of your digital hand.  It's convincing a device that something just happened in the matrix (I showed you my legitimate entry credentials) that didn't actually happen.

...but, if you disagree with that, there's still:
Puppeteer to force an "Invite Mark: 3 marks, duration forever" action (or just do the action you needed one or more marks to do).
Transcendant Grid replaces Brute Force or Hack on the Fly for hopping into grids for which you don't have access permission.
Less direct: use a sprite to cookie a legitimate new user of that sytem, get the passcode they use to access a system/be granted marks. Or possibly use Resonance Veil to convince the system that you just gave them the new user passcode when you didn't (though if you didn't agree with the RV use above, you're probably not going to agree with this one either).

True, technos aren't going to be as good at hacking actions as a decker unless they're built as a faux decker (and maybe not even then). But several of their threads and sprite powers allow them to get around the need to use hacking actions.  And with threading - unlike regular hacking - costing stun damage, I think it's probably not unbalancing to let some threads (like RV and Puppeteer) replace many more hacking actions.
 
« Last Edit: <05-31-18/0736:32> by easl »

FST_Gemstar

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« Reply #14 on: <05-31-18/2259:58> »
Complex form rules are so messy and vague, especially Resonance Veil. 

But long story short, Resonance Veil is a Device/(persona) target complex form. A Host isn't a device or a persona. You can't thread it on the host to get access to the host. It can be used to say try to convince a Patrol IC or a spider that your sprite you compiled in the host (it didn't enter with marks) is something not suspicious or even looks like they have marks. 


I do advocate that puppeteering is the only thing reasonably nearing something a technomancer can do to get marks without hacking. As you describe it though, it won't work. You can't puppeteer a host. What you might be able to swing is puppeteer a device part of a host's WAN in to invite marks and then use slaving rules that hacked marks on slaved devices get marks on its master device/host. However, this does not technically happen when marks are invited, only when hacked. So allowing it would be a rule change, under grounds that it is extremely difficult (getting 2+ net hits on a Puppeteering test against a host-defended device likely requires some complex aid assisting from registered sprites [and all that entails to register them], and pre-edging at force in order not to take fatal fade) and allows to make technomancers that actually function as described and play differently than deckers but still as matrix specialists (relying on sprites/cfs as opposed to convential decking techniques). 

But, without such rule changes/patches, I don't think technomancers have a way to enter a host they don't belong in with a resonance tool. Technomancers are still my favorite--I just prefer them specialists in other things (combat, social, etc.) that offer meaningful support to a more dedicated decker, or as "brain-deckers," basically technomancers  who play similarly to deckers just for the free persona that is boosted with drugs/ware  instead of reconfigured and uses CFs/Sprites to do small things (deal with OS) instead of programs. It's not technomancering as described in the lore, but it is technomancering of the mechanics. 

« Last Edit: <05-31-18/2310:56> by FST_Gemstar »