Ok, as I was considering my options, I realized that Sam had used full defense in the previous round, which should have prevented him from using the commanding voice power (since he should have given up his next complex action). Oops. Since I don't think we want to retcon the stuff that's happened since, I'm just going to do a normal dodge:Dodge: 5d6.hits(5)=3Damage Resistance (body 3, Armor Vest 4; no other armor): 7d6.hits(5)=3
I'm back and I'm a bit confused (and tired, and still a bit hungover, which probably won't help much). do I need to roll something and who's turn is it?