Built on 400BP with a few game-specific rules:
1) 400 BP
2) Two Attributes at 5 max; all other Attributes at 4 max (modified by metatype; normal costs, i.e. 10 BP for every point)
3) Magic/Resonance 4 max
4) One Skill at 5 max or two at 4 max; all other Skills and Skill Groups at 3 max (same limits also apply to Knowledge Skills)
5) Availability 8 max (up to 12 with the Restricted Gear Quality; only exception: Fake SINs and Licenses can be up to AV 12 as normal)
6) Free points to buy Contacts equal to Charisma x3
.... what I came up with is a recently ex-go-ganger Dwarf, a Mystic Adept whose adept abilities are focussed on social skills, but whose spellcasting falls into the "flashy combat mage" category. I've attached a ZIP of the HeroLab portfolio, for those who use that program.
In all his dubious glory:
Maus / Martin Reddinger (Dwarf Mystic Adept)
B
4, A
2, R
2, S
4, C
5, I
3, L
3, W
6, E
2, Ess
6, M
4 (Adept 2, Magician 2) Init
5, IP
1Condition Monitor boxes (Physical/Stun): 10/11
Novatech Airwave Commlink Condition Monitor: 10
Armor (Ballistic/Impact): 10/12
Skills: Arcana 2, Counterspelling 4, Influence Group 3, Intimidation 3, Perception 2, Pilot Ground Craft 1 (Bike +2), Spellcasting 5
Knowledge Skills: Combat Biker 3, English N, Japanese 4, Korean 4, Literature 1 (pre-Awakening CyberPunk +2), Or'Zet 4, Russian 3, Salish 4, Seattle Bars & Nightclubs 3, Seattle Gangs 2 (Identifiers +2), Sperethiel 3
Metatype Abilities: Enhanced Senses: Thermographic Vision, Resistance: Pathogens and Toxins +2
Qualities: Addiction (Mild): Betel, Aspected Magician: Sorcerer, Linguist, Media Junkie (Mild), Mystic Adept, SINner (Criminal SIN), The Magician's Way (Other Way's Powers): The Speaker's Way
Spells: Combat Sense (limited), Glue Strip (limited), Heal, Influence, Lightning Bolt (limited), Shape [Stone] (limited), Stunbolt, Swarm (limited)
Adept Powers: Commanding Voice (10dicepool vs. Willpower + Leadership), Improved Sense: Vision Enhancement, Kinesics (2), Multi-Tasking
Gear:. .
Backpack. . . .
Rations x6
. . . .
Sleeping Bag. . . .
Survival Kit. . . .
Tent. . . .
Water Purification Tablets (bottle). . (armor)
Chain Shirt with Nonconductivity (6)
. . (armor)
Form-Fitting Half-Body Suit with Chemical Protection (6)
. .
AR Gloves with Skinlink
. .
Betel (CorpCandy, Jaw) x130
. .
Camouflage Netting. .
Earbuds (1) with Skinlink, Spatial Recognizer
. .
Fetish: Combat Sense. .
Fetish: Glue Strip. .
Fetish: Lightning Bolt. .
Fetish: Shape [Material]. .
Fetish: Swarm. .
Flashlight, Thermographic. .
Freeze Foam (6) x4
. .
Glasses (2) with Flare Compensation, Image Link, Skinlink
. .
Horizon Doble Revolution. .
Magical Lodge (4). .
Novatech Airwave Commlink with Analyze (3), Browse (3), Command (2), Edit (2), Encrypt (3), Iris Orb Operating System, Skinlink
. .
Power Focus (1). . (identity)
Martin Reddinger with – Advanced Lifestyle – (2 2 2 0 2; Rough Neighborhood)
. . (identity)
Maus with Fake Sin 4 - "Edgar Pollard"
. . (identity)
Dr. Alcomb with Fake SIN 1, Storage Center bolt-hole
Weapons:. .
Attack of Will (vs. Spirits) [DV 5P vs. I]
. .
Unarmed Strike [Unarmed, DV 2S vs. I]
--------------------
Horizon Doble Revolution (Horizon Doble Revolution)
B
6, Sen
2, Han
+3, Fir
3, Pil
2, Rsp
3, Sig
3, Init
5, IP
3Physical Condition Monitor: 11
Armor (Vehicle): 12 [6]
Skills: Gear:. .
Anti-theft System. .
Morphing License Plate. .
Motorcycle Gyro Stabilization. .
Pimped Ride, Level 2. .
Smart Tire. .
Spoof Chips===== Basic Details =====
Description: Slick, glossy medium charcoal grey with neon green chassis lighting, and a motif of neon-green flames. Seat leathers are a darker grey, with neon green stitching. The tire is a bright neon green, and glows.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at
http://www.wolflair.comShadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.
I see some details don't come out in the statblock. Well, he's got a Charisma tradition - Black Magic seemed appropriate.
The absence of Conjuration is intentional; his magic is Aspected towards spellcasting, and he's also mostly self-taught.