Mental Skills
Intuition
General
• Intuition (2) test to interpret a gesture (p. 164)
• Ranged Combat: Weapon Skill + Agility [Accuracy] vs. defender’s Reaction + Intuition
o Environmental modifiers p. 175
• Judge Intentions (Charisma + Intuition)
• To detect with a sensor: Perception + Intuition [sensor]
• Melee Combat: Weapon Skill + Agility [Accuracy] vs. defender’s Reaction + Intuition, net hits added to attacker’s DV
• Melee teamwork: Attacker Opposed Test Combat Skill + Agility [Accuracy] against opponent’s Intuition. Hits are added as positive dice for next ally’s attack (can be chained)
• Parry an attack with melee wpn: Reaction + Intuition + Melee Wpn Skill [Physical] as defense test
• Parry an attack unarmed: Reaction + Intuition + Unarmed Combat [Physical] as defense test
• Block: Reaction + Intuition + Unarmed Combat [Physical]
• Dodge: Reaction + Intuition + Gymnastics [Physical]
• Surprise Test: Reaction + Intuition (3) to avoid surprise
• Data Processing + Intuition (hot-sim VR)
• Finding a silent Matrix icon: Opposed Computer + Intuition [Data Processing] v. Logic + Sleaze test
• Resist Black IC, Killer IC, Probe IC, Sparky IC: Intuition + Firewall (p. 248)
Artisan
Assensing
• Learn more about an aura: Simple Assensing + Intuition [Astral] test, with the number of hits determining how much you learn, see Assensing table p. 313.
• Search for your body it’s been moved and you’re astrally projecting: Assensing + Intuition [Astral] (1 hour) Extended test.
• Following an astral link: Assensing + Intuition (5, 1 hour) [Astral] Extended test modified as per table p. 315.
Disguise
• Create the disguise: Disguise + Intuition [Mental] test. Number of hits is threshold for anyone trying to see through the disguise later.
• Disguise kits use build/repair table p. 146.
o GM assigns a threshold and interval for the Extended Test using the Task Difficulty Threshold table and Extended Test Thresholds table on p. 48
o Add half the threshold of the Extended Test used to make the disguise as a dice pool bonus to your Disguise Test, to a maximum bonus of 4.
• Facial recognition bypass: Disguise + Intuition [Mental] vs. Device rating
Interests Knowledge
Language
Navigation
• Navigation tests called for when no AR or unknown terrain, Simple Navigation + Intuition [Mental], threshold based on terrain with environmental factor modifiers
Perception
• Observe in Detail: Perception + Intuition [Mental] – net hits determine detail
o Visibility and light modifiers apply
o Teamwork test possible
• Perception Test modifiers table p. 135
• To notice magic: Perception + Intuition [Mental] test with threshold equal to Skill Rating of the being performing it minus the Force of the magic, or 6 – Force if there’s no skill involved. P280
• To notice an astral form passing through your aura: Perception + Intuition (4) [Mental] test, with +2 for Awakened. P. 314.
• Noticing a trip beam: Perception + Intuition [Mental] (2) Test for visible beams, threshold of 3 for infrared beams.
Street Knowledge
Tracking
• Tracking + Intuition [Mental] test with a threshold based on the terrain p. 45 table
• Target obscuring their trail = Opposed Test, Tracking + Intuition [Mental] vs. Sneak + Agi [Physical].
• Any net successes on tracking test give additional info
Logic
General
• Memory: Logic + Willpower
• Finding a silent Matrix icon: Opposed Computer + Intuition [Data Processing] v. Logic + Sleaze test
• Resist Blaster IC: Logic + Firewall (p. 248)
• Resist illusion & manipulation spells: Logic + Willpower
• Resist physical illusion spells: Intuition + Logic
Aeronautics Mechanic (Engineering)
Arcana
• Recognize an alchemical preparation: Arcana + Intuition [Mental] Test p. 304
• Research a focus formula: Arcana + Magic [Astral] (Force x Force, 1 day) Extended Test
• Translate a focus formula from another tradition: Arcana + Magic [Astral] (Force, 1 day) Extended Test (p. 306)
• Time required to initiate: Arcana + Intuition [Astral] (initiate grade, 1 month) Extended test
Armorer
• Disable the safety feature of a grenade or rocket: Armorer + Logic [Mental] (4, 5 Minutes) Extended test p. 434-5.
Automotive Mechanic (Engineering)
Biotechnology
Chemistry
• Breath, cellular, DNA scanners: Chemistry + Logic (5, 1 hour) Extended test
Computer (Electronics)
• Edit File: Computer + Logic [Data Processing] v. Intuition + Firewall
• Protect a File: Simple Computer + Logic [Data Processing] test, number of hits is rating of the protected file.
Computer + Logic [Attack] v. Willpower + Firewall
• Erase Matrix Signature: Computer + Resonance [Attack] v. (Signature Rating) x2
• Format Device: Computer + Logic [Sleave] v. Willpower + Firewall
• Matrix Perception: Computer + Intuition [Data Processing] ( v. Logic + Sleave). Analyze a matrix object or scan for silent running, hits determine info (table p. 241). Opposed test if icon is running silent.
• Matrix Search: Simple Computer + Intuition [Data Processing]
• Reboot Device: Computer + Logic [Data Processing] v. Willpower + Firewall
• Trace Icon: Computer + Intuition [Data Processing] v. Willpower + Sleaze
Cybertechnology (Biotech)
Cybercombat (Cracking)
• Brute force matrix action: Cybercombat + Logic [Attack] v. Willpower + Firewall
• Crash Program: Cybercombat + Logic [Attack] v. Intuition + Firewall
• Data Spike: Cybercombat + Logic [Attack] v. Intuition + Firewall
• Electron storm (Sprite action): Cybercombat + Resonance [Attack] v. Intuition + Firewall, inflict (Resonance) DV Matrix dmg, resisted as normal every turn p. 257
Demolitions
• Rigging a grenade etc boobytrip: Extended Demolitions + Logic [Mental] (8, 1 Complex Action) test. P. 435.
• Weaken structure: Demolitions + Logic [Mental] Test; each hit adds +1 to explosive’s effectiveness rating (p. 436).
Electronic Warfare (Cracking)
• Check Overwatch Score: Electronic Warfare + Logic [Sleaze] v. 6 dice (hits on defense adds to Overwatch Score)
• Control Device: Electronic Warfare + Intuition [Sleaze] v. Intuition + Firewall
• Hide (Matrix): Electronic Warfare + Intuition [Sleaze] v. Intuition + Data Processing
• Jam Signals: Electronic Warfare + Logic [Attack]
• Jump into Rigged Device: Electronic Warfare + Logic [Data Processing] v. Willpower + Firewall
• To compensate for Noise in an RCC (rigger): Electronic Warfare + Logic [Data Processing] test. The hits act as a noise reduction p. 268
• To operate a bug scanner: Electronic Warfare + Logic [Rating]; stealthed objects defend with Logic + Sleaze. P. 440.
First Aid (Biotech)
• To help reduce the trauma of wounds: Roll a First Aid + Logic [Mental] (2) Test, with healing modifiers Each net hit removes 1 box of dmg p 205
• Stabilize a wounded char: First Aid + Logic [Mental] (3) test
• Snoop (Matrix action): Electronic Warfare + Intuition [Sleaze] v. Logic + Firewall
Forgery
• Creating a forgery is a Forgery + Logic test. Limit is physical for forged art, signatures; or mental for credsticks, documents, other items that are “more data than substance” (p. 146).
o Modifiers as from build/repair table p. 146
o Quality of the forgery is based on number of hits scored on test, hits act as threshold for attempts to spot the fake.
• Examining a forgery: Perception + Intuition [Mental] or Forgery + Intuition [Mental] test, target is number of hits scored on forging test.
Industrial Mechanic (Engineering)
Hacking (Cracking)
• Crack File: Hacking + Logic [Attack] v. Protection Rating x2
• Hack on the Fly: Hacking + Logic [Sleaze] v. Intuition + Firewall
• Spoof Command (Matrix): Hacking + Intuition [Sleaze] v. Logic + Firewall
• Cookie (Sprite action): Hacking + Resonance [Sleaze] v. Intuition + Firewall, p. 256
Hardware (Electronics)
• Repair a device with Matrix dmg: Hardware + Logic [Mental] test (requires toolkit and 1 hr of work). Every hit removes 1 box Matrix dmg, or cut time in half.
• Illegally change a device’s owner: Extended Hardware + Logic [Mental] (24, 1 hour) test. Requires hardware toolkit
• Jack out: Hardware + Willpower [Firewall] v. Logic + Attack
• Diagnostics (Sprite action): Simple Hardware + Level [Data Processing] test; if any hits are rolled +1 limit bonus, each hit adds 1 die to the character’s dice pool to use or repair the item.
• Gremlins (Sprite action): Hardware + Level [Attack] v. Device Rating + Firewall test; if successful, glitch. 4+ hits = critical glitch
• Transponder-embedded keys: Hardware + Logic [Mental] (Lock Rating, 1 minute) Extended Test
• Bypass an alarm: Hardware + Logic [Mental 5, 1 minute] Extended test
• Turn off a switch: Hardware + Logic [Mental] (5, 1 Combat Turn) Extended test, p. 364
• Bypass the 1-time use of a BTL: Hardware + Logic (10, 1 hour) Extended Test, p. 413
• Removing a headjammer without the proper key: Hardware + Logic [Mental] (8, 1 Complex Action) test. P. 441.
• Making a new keycard with a keycard copier: Hardware + Logic [Mental] (2) test, p. 447.
Medicine (Biotech)
• Speed healing process: Medicine + Logic [Mental] test, including mods, each hit +1 die to any subsequent healing tests
• Stabilize a wounded char: Medicine + Logic [Mental] (3) test
• Remove an implanted security tag: Extended Medicine + Logic [Mental] (10, 1 minute) test
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Nautical Mechanic (Engineering)
• Using a remote underwater welder: Nautical Mechanic + Logic test
Professional Knowledge
Software (Electronics)
• Disarm Data Bomb: Software + Intuition [Firewall] v. Data Bomb Rating x2
• Set Data Bomb: Software + Logic [Sleaze] v. (Device Rating x2)
• Kill Complex Form (Resonance Action): Software + Resonance [Level] v. Complex Form Level + Resonance
• Thread Complex Form (Resonance Action): Software + Resonance [Level] v. special
• Learn Complex Form: Software + Intuition [Mental] test, divide 12 by number of hits to get the number of days it takes to learn the complex form (p. 252)
• Cleaner (Complex Form): Make a simple Software + Resonance [Level] test, each hit reduces overwatch score by 1.
• Diffusion of [Matrix Attribute] (Complex Form): Make an Opposed Software + Resonance [Level] v. Willpower + Firewall. If you win, target’s attribute is reduced by net hits.
• Editor (Complex Form): Software + Resonance [Level] test vs. Intuition + Data Processing of file’s owner
• Static Veil (Complex Form): Make a Simple Software + resonance [Level] test with a threshold of 1 if the target is on the public grid and 2 if the target is on any other grid. Veiled target’s overwatch score does not increase due to time on that grid while this is sustained.
• Pulse Storm (Complex Form): Software + Resonance [Level] vs. Logic + Data Processing test. Each net hit increases target’s noise by 1.
• Puppeteer (Complex Form): Make a Software + Resonance [Leve] v. Willpower + Firewall test with threshold based on action (p. 252).
• Resonance Channel (Complex Form): Simple Software + Resonance [Level] test, each net hit reduces noise due to distance from target by 1.
• Resonance Spike (Complex Form): Software + Resonance [Level] v. Willpower + Firewall test, 1 box of Matrix dmg per net hit, with no chance to resist.
• Resonance Veil (Complex Form): Software + Resonance [Level] v. Intuition + Data Processing test for convincing illustion
• Static Bomb (Complex Form): Software + Resonance [Level] v. Intuition + Data Processing for all icons that have spotted you; each icon you beat in this test loses you (doesn’t work if they have marks on you)
• Stitches (Complex Form): Software + Resonance [Level] test, for each hit remove 1 box of dmg from Sprite.
• Transcendent Grid (Complex Form): Software + Resonance [Level] test, effect persists for 1 minute for every hit (p. 253)
• Tattletale (Complex Form) Software + Resonance [Level] test; for each hit, increase target’s Overwatch score by 1.
Willpower
General
• Body + Willpower (2) test to stand up when wounded, wound modifiers apply
• Stun Condition Modifier equal (Will/2) + 8
• Composure (Charisma + Willpower)
• Memory: Logic + Willpower
• Full defense: boosts defense test by Willpower for combat turn
• Recover from stun damage after resting 1 hour: Body + Willpower (1 hour) Extended test
• Resist dumpshock: Willpower + Firewall; disoriented for (10 – Willpower) minutes
• Resist brute force Matrix action: Cybercombat + Logic [Attack] v. Willpower + Firewall
• Resist Acid IC or Scramble IC: Willpower + Firewall (p. 248)
• Resist Binder IC: Willpower + Data Processing
• Resist Jammer IC: Willpower + Attack
• Resist Marker IC or Track IC: Willpower + Sleaze
• Logic + Willpower: resist Illusion spells
• Addiction test: Logic + Willpower for psychological addiction, Body + Willpower for physical. P. 414.
Astral Combat
• To fight astral entities: Astral combat + Willpower
• Unarmed astral attacks: Opposed Astral Combat + Willpower [Astral] v. Intuition + Logic test.
• Astral attack with a weapon focus: Opposed Astral Combat + Willpower [Accuracy] v. Intuition + Logic test. P. 315.
Survival
• Survival rolls every 24 hours Survival + Willpower [Mental] Test, thresholds on table p. 137.
o Failure = Stun dmg with DV equal to 2x threshold, Stun dmg can’t be healed until you don’t need to make survival test.