So i'm doing a bit of forum necromancy here, bringing up this post, but i've been searching around the boards and i have a couple questions pertaining to missions.
1) Am i right in assuming that the 10/30% rate has been replaced by the SR5 book's fencing rule as per the FAQ, where legality and illegality makes little difference as long as there's an availability rating? Basically, i could use a non-mission specific fence contact to resell our stuff, at the standard rate? Being the party face, i could probably get more than the flat 5%/ loyalty rate on my own, but i assume that's out of the question in the interest of fairness, and thats quite fine.
2) So i know the general gist is usually not to go around looting, or going the extra mile to get our hands on extremely powerful stuff, (like not blowing out a few hours of the run to go to a Mitsubishi dealer and steal the latest Nightsky model), but whats the general consensus on stuff thrown ''Sort-of'' our way? Suppose i (or a teammate) wants to loot a bad guy's bike (that's conveniently listed in his stats in the mission), and using Hardware+Logic, i change the ownership, and the decker handles and jams any localization device (in case the owner wants it back. Or his next of kin, har har.), is that overdoing it? Daddy wants a new Harley Scorpion, or three
(Provided our team has the ''free time'' necessary to plunder a bit--our GM has a knack for cutting our scavenging short if we goof off too long. Grab watcha can ,no problem, but do it before KE and LS show up!
)
3)What about reselling bad guy's cyberware, or looting it for our own purposes and installing it on ourselves? The FAQ has rules for the whole ''sell your old ware'' , and i'm guessing most GMs, including ours, would deem most cyberware too damaged after a firefight to recover it, but sometimes taking a few called shot to avoid hitting that sweet cyberlimb the street sam's eyeing is worth it, and with the right contacts (chop shop docs and fences), window of opportunity and means of transport , i'd assume we might make away with some of the graverobbing-plunder. (Is there even a rule on prices for installing cyberware, like a flat rate to put it in, or do street docs do it pro bono as long as you have the stuff on hand anyway--)
I know it's a bunch of powergaming questions, but while i utterly love the shadowrun universe and i know its not exactly the same type of game speed, my player friends and acquaintances have always been the DnD powergaming types, opening beasts stomachs to plunder for gems, so i know stuff like this will come up, even if we try and fight some of those urges most of the time, or if GM intervention inhibits our ability to do so most of the time (and that's a good thing, to be honest
) . I'm considering, and hoping, to get a serious group into this Season's Missions, not just home-gaming it, and i want to be as by-the-book as possible, so i figured i'd ask how most people handle it.