Generally, I agree with FST_Gemstar. I'd go as far to say though, that if you want to have a Control Rig at all, it's probably best to ditch Adept.
I'd like if you could post how you made the character; if it's Priority or Sum to 10, what order you picked the priorities is also good to know.
With this build, you'd probably be better off dropping Adept all together. If you have no interest in doing non-drone/vehicle combat, you don't really need Improved Reflexes. Instead of the Priority points (and Karma) spent on it, increase something else like Resources, Skills, or Metatype for the extra Edge.
You should take some of the stuff out of Charisma and put it into Intuition-- It's a very useful attribute, used in defense (yes, including when you're piloting a drone) and initiative, and is used Perception, Navigation, and with Electronic Warfare (in particular, if you're using a Sensor Array in place of Perception tests.)
If you do want to go Adept, ditch the Control Rig all together-- Rather than jumping into drones, you'll want to spend your PP on high Initiative and improving your Gunnery and Pilot skills. You'll do most of your rigging via AR, using AGI + Gunnery to remote-fire mounted weapons. You won't get the Control Rig bonuses, but you won't need them, since you'll have higher dice pools in general.
Now, for general advice... Anything you consider a "main skill" should have at least 12 dice. If it's secondary, 9 is acceptable but unreliable. The reasoning behind that number is based on opposed pools. Most skills are opposed by two-attribute pools. Since 3 in an attribute represents "human average" a theoretically average opponent will have 6 dice to oppose you. Since two out of the six sides of the dice are a hit, and you have a 1/3 chance of rolling a hit, every 3 dice is about one hit on average... 9 dice means you'll beat a 6 dice opponent the majority of the time. But that's barely succeeding, so I'd say that's "competent" level, where you can be expected to succeed at the task when it's required. 12 is another hit on average, which is also much more "secure" of a number. At this point, this theoretical opposition will only rarely beat your roll. It's also enough to get 3 dice if you "buy hits", which is also important.
You probably don't need many physical skills on such a character beyond Perception. I'd also suggest against trying to be a Face as well unless you're an Elf and have a LOT of skill points to spare (such as after picking A in skills). Especially if you want to be an Adept, as the Adept is all about specialization and will suffer if you split yourself between archetypes.