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Rules discussion for previous editions of Shadowrun

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[SR6] House Rules

Started by FastJack « 1 2 3 4 »

SR 6 info

Started by easl « 1 2 3 ... 50 »

Mages and Radar

Started by vinnmun « 1 2 3 ... 21 »

Are Initiative Passes Necessary?

Started by Ryo « 1 2 3 ... 18 »

Mystical Adept overpowered

Started by Infocalypse « 1 2 3 ... 15 »

After errata, recoil seems a little toothless

Started by Sir_Prometheus « 1 2 3 ... 14 »

[SR5] Wireless bonuses?

Started by Twilight « 1 2 3 ... 14 »

Corporate SINNer

Started by Reiper « 1 2 3 ... 14 »

Progressive Recoil

Started by Tagz « 1 2 3 ... 13 »

 

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