Ok, so I've got a number of questions with magic and alchemy:
1) Core says alchemical "healing spells" must be contact triggers ... does that mean everything in the Health spell category, or exclusively spells with actual healing effects - i.e.
Heal and possibly spells like
Antidote or
Cure Disease?
1-A) If not, does Potion Maker get around that restriction?
a Heal spell could have ground aspirin tablets, etc...
The entire volume of the liquid must either be consumed by or poured over the target before the preparation can be triggered in any way other than with a timer trigger.
^ This implies to me that the default for all potions, including
Heal, is timer trigger rather than command, and that either consuming or pouring it all over a target circumvents that new default.
But... it's only (heavily) implied, rather than stated outright.
2) Does the Atomizer only work on
compound preps, or can it apply to healing spell preps, too?
(If it can't, then why even bother?)
3) Does
Increase Reflexes spell apply to
all initiative, or only meat?
- i.e. can it increase VR Matrix Initiative?
4) Does Elemental Wall have to be vertical , or can it be horizontal, loop, etc so long as it's attached to the ground? ... and/or possibly the wall?
- I'd assume it doesn't have to be vertical since it can be a dome...
5) Do biofiber pockets trigger contact preps?
-- About how big are all of these pockets we have lining our jackets?
Official word would be really nice. Thanks in advance!
- And sorry if these were answered earlier.