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41
General Discussion / Re: 6E: Runner Team Whereabouts
« Last post by Xenon on <07-29-22/0341:17> »
Great!  So now that everyone is in the building, what does the party do with the Decker and Rigger's lifeless bodies (and astrally projected mages)?
What lifeless bodies though...?

Decker make a direct connection to the maglock to create a line of sight directly to its device icon that was hiding inside the host which enable him to spoof a command to it without having access to the network and without first entering the host itself. Once the door is open the entire team moves on, as a team.

Shotgun-wielding rigger is walking together with the team while issuing instructions via augmented reality to the on-board auto pilots of his drones to cover their exit, to provide long range air support and to scout ahead.

The magician walking in the back of the team, providing boosted pre-emptive counterspelling defense to the entire team.

Virtual Reality and Astral Projection is more important if you are remote and still want to participate at the same location. Augmented Reality and Astral Perception works great if your physical body is already there.
42
Errata / Re: Sixth World Companion errata
« Last post by RowanTheFox on <07-28-22/2214:30> »
Gender Transmorphism, no rules

That's because they're not needed. If a player wants to play through transition then it is a role play choice. We chose to not put any cost or restrictions on it so that it didn't take away from character resources, and play it in whatever way they and thier group feel comfortable with.

I just came here looking for this. I wasn't sure if it was an at-will thing or if specific circumstances triggered the change.
43
General Discussion / Re: 6E: Runner Team Whereabouts
« Last post by Greysword on <07-28-22/1918:21> »
Great!  So now that everyone is in the building, what does the party do with the Decker and Rigger's lifeless bodies (and astrally projected mages)?
44
Errata / Re: [SR6] Double Clutch
« Last post by Banshee on <07-27-22/1610:54> »
- [p145] Related to the above comment on AutoSofts: Clarification should probably be added - is the Engineering (Gunnery) Skill Autosoft limited to drones firing weapons mounted on other drones/vehicles? Or can they use it on their own onboard weapons,  like a jumped in Rigger would use their Gunnery skill rather than Firearms?

Actual errata will probably be that e-softs can't duplicate existing autosoft functions so Gunnery won't be an option as that is covered by Targeting
45
Errata / Re: [SR6] Double Clutch
« Last post by KarmaInferno on <07-26-22/1427:31> »
- [p145] Related to the above comment on AutoSofts: Clarification should probably be added - is the Engineering (Gunnery) Skill Autosoft limited to drones firing weapons mounted on other drones/vehicles? Or can they use it on their own onboard weapons,  like a jumped in Rigger would use their Gunnery skill rather than Firearms?
46
Gear / Re: 6E: Is a cyberjack almost manadtory for every runner?
« Last post by KarmaInferno on <07-26-22/1421:49> »
Remember that networks in SR6 can now have sub-nets. Hook all your gear to your Commlink then connect the commlink to the decker's network for protection.
47
General Discussion / Re: 6E: Runner Team Whereabouts
« Last post by Michael Chandra on <07-26-22/0458:15> »
Nested Hosts provide a great incentive for a hacker to join the rest and infiltrate, as they can skip some layers of security that way. Wards and other astral protection are a good way to force the summoner to go in as well, because the spirits cannot properly covertly enter astrally then, so you have to summon them inside. A Faraday cage setup means the Rigger has to enter to control their drones as well, fitting for high-security labs. So there's plenty of ways to encourage everyone to go along inside.
48
Use a Decker or Rigger to slave to, have the team share the costs for an RCC operated by a smart character, use a Weapon Commlink, run silent and just hope you won't run into an enemy hacker, or be very careful in general and don't have risky gear run wireless when you're in a potential hackable situation.
49
General Discussion / Re: 6E: Runner Team Whereabouts
« Last post by Banshee on <07-25-22/2135:19> »
Thanks Xenon and Banshee.  If I can ask a clarifying question, it seems like in 4th edition, the party was generally split up during a run.  5th edition tried to entice the group to stay together.  Which angle does 6th edition attempt to take?  It almost seems like we are back to a split party again.

Thanks again for your help!

There is no mechanical difference or reason to go one way or the other... it is merely a choice of style. Matrix can be just as effective from remote or inside. Magic is the same as it has always been ... adepts and spellslingers go in while astal specialist and summoner can work from a distance.
50
General Discussion / Re: 6E: Runner Team Whereabouts
« Last post by Lewis Greywolf on <07-25-22/1822:34> »
My players tend to do astral and matrix recon first, then everyone goes in for the actual run. 
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