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Rules and such / [SR6] Metavarients and resonance
« Last post by rayous on <07-01-22/1051:16> »
So I have been looking for a rule saying you cannot have resonance if you have magic but I can not find it. I know it was explicitly stated in previous editions. Is this different in 6e? I would love to find a rule that says a pixie can not be a technomancer. Can anyone point me to a page number?
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Rules and such / Re: {6E} Availability above 9?
« Last post by Banshee on <06-30-22/2131:29> »
9 was never established as a hard cap, while it is eluded as such in the CRB that obviously can not be sustained with addition gear developed
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Rules and such / Re: Old Gear in the New Game
« Last post by Hobbes on <06-30-22/1257:53> »
Deck naked!  Just toss your squishy brain out there to be hacked.
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Rules and such / Re: {6E} Availability above 9?
« Last post by Hobbes on <06-30-22/1256:25> »
Specific > General ?   General rule Availability caps at 9.  Specific rule, except when it doesn't.  Best I got.
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Rules and such / Re: Old Gear in the New Game
« Last post by KarmaInferno on <06-29-22/0813:50> »
Go really old school. Bring back implanted induction pads.
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I feel the 6 limit should have been done away with, leaving the 20 karma cap.

As it is, it discourages taking low Karma qualities. Which is a pity since some of the low karma qualities are quite flavorful.
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Rules and such / Re: {6E} Availability above 9?
« Last post by KarmaInferno on <06-29-22/0715:56> »
So, is the cap of 9 just defunct?
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Rules and such / Re: {6E} Availability above 9?
« Last post by Michael Chandra on <06-28-22/1741:05> »
Seven-7 has availability 10(I).
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Rules and such / {6E} Availability above 9?
« Last post by KarmaInferno on <06-28-22/1303:21> »
Availability in 6E is capped at 9 (Core p 244).

However, some gear has Availability tied to Ratings or similar that can drive their Availability higher than 9.

Example: Cyberlimb attribute enhancements are Availability = Rating, but have no upper Rating cap - they just have no mechanical effect if they're higher than base attribute +4. Some characters, however, can get Augmented attributes up to 15 or so, needing a Cyberlimb Attribute Enhancement of 13 to match.

Are items of Availability higher than 9 just not obtainable, or does the Availability just cap out at 9 no matter how high the Rating is?

Note that there are already some items that break the Avail 9 cap, like Milspec vehicle armor in Double Clutch, or NPCs statted with Foci higher than 6.
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Fan fiction / Re: In game message boards project, ShadowSea
« Last post by Aria on <06-23-22/0756:33> »
Had a quick glance, you've got some interesting stuff there, thanks for sharing it!  It's the kind of project I always wish I had time to do  ::)
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