Personally, I like WAR! As has been stated, most of the gear is HIDEOUSLY overpowered for a normal shadowrun game, but there's a reason why most of the stuff there has an availability of 30+. In other words, ask now, pay up front, and sometime in the next year or two, your fixer will have it for you.
The problem is, most of the gear even with those high availabilities is STILL pretty trivial to get if you have a decent face. And they're have it for you in a couple of weeks.
Though that may be more of an indictment of how it's way too easy to get masses of social dice in this game.
Actually, For most of these things, it is a Negotiation+CHA test, assuming you know someone with access to the tech (arms dealers tend to be secretive types, to keep from getting raided). The threshold is the availability, and for pretty much all these things, you have an interval of a week. And if you get a glitch or critical glitch on ANY of those tests, you're in trouble. And that's just to get hold of the item. It is a simple point of fact that military grade weapons and armor WILL draw attention. Using a tank in Seattle WILL put you at the top of everyone's "To Do" list.
If, instead, you let your fixer or other contacts do the shopping for you, there's less risk.
There's less than two dozen items in WAR that are more than 10,000 nuyen. About half of which are those crazy nanite-built structures that you almost never will see in a Shadowrun game. Which means the rest of the dozens and dozens of items in WAR have an acquisition interval of... two days
You can make a straight-out-of-chargen Face with Negotiate dice pools in the 20-22 range without too much trouble. Probably 25-30+ dice once they get some street cred and upgrades going.
Even if we go with a conservative 18 dice pool, and a degrading extended test, the face can get anything under a 52 Availability. Anything 32 or less he can get in 7 intervals, which for most of the gear in WAR is... two weeks.
If the Face just buys hits, at one hit per four dice, it'll take a little longer but it's going to be a matter of an extra week or two for most gear, and 1 extra month or so for everything else.
Worst possible case the gear arrives in 3-4 months. With no possibility of glitch.
The point about undue attention is well taken, but that's introducing yet ANOTHER mechanic to control gear distribution when we
already have two separate systems in place, Cost and Availability.
Availability was supposed to
be that control system, but it fails spectacularly mostly because they put so many ways into the game to boost that Negotiate roll.
-k