NEWS

Complete Rules Summaries & Player Aids for all game aspects

  • 65 Replies
  • 38478 Views

hayek

  • *
  • Chummer
  • **
  • Posts: 104
« on: <02-15-14/0314:22> »
Have heard of some issues with the below links. If you're having trouble, you can just download all the files at one of these links:
raleel's zip file
FasterN8's zip file
Or, I'd be happy to email them to you. Drop me a line at SR5TableAids at Gmail.com.

>>Updated 2/19: Technomancer section is complete. I've added Technomancer rules to the Matrix Rules Summary sheet, and developed a Technomancer player aid (link below)>>
>>Updated 2/26: Added Technomancer character sheet, numerous updates to GM Rules Summary, Magic Summary, to add streamlined list of spells, drugs, toxins, and critter powers)>>

Don't ask me how I had the stamina to put this together... it was a months-long project that consumed a huge chunk of my life, but (hopefully) it makes playing SR5 much easier and smoother. Please let me know if you have any feedback/corrections. Also, please let me know if this is legal - just trying to help everyone play this awesome game, but I have included plenty of rules info, not sure if that's kosher or not...

Rules Summaries

The core book is written (obviously) as a book, which is nice for reading/getting to know the rules, but not a handy reference. These rules sheets assume you have an understanding of basic concepts & flavor. It then strips out all the fluff and catalogues all the rules in the book, grouping them by game concepts - everything from what is required for AR, DNI, VR, etc... to a short summary of the requirements & tests for Ritual Spellcasting, from rules for Addiction Tests to Vehicle Chase Combat, and from rules to pick a Maglock to HTR Team Response Time. No rules for Character Creation or Advancement are included - these rules sheets are meant to be aids at the table while running a session, so I didn't include those items that can be done off-line.

Rather than a sea of words in a Word document (which many rules aids are written as), i've laid these out with color-coding and highlighted boxes to make them much easier on the eyes to scan through and find the seciton you need (I think...). I obviously had to make a few judgement calls where the rules are in conflict (such as attack attribute for Rigging/Remote Control Gunnery), let me know if you disagree with any of my interpretations.

Rules Summary - Combat

Rules Summary - Magic

Rules Summary - Matrix

Rules Summary - Rigger

Rules Summary - GM

Rules Summary - Skills & Qualities

Rules Summary - Gear

Player Aids

There is a LOT to track when playing SR5, and that's a fun part of the game. But table management becomes incredibly difficult and/or time-consuming. These boards allow you to easily track changing game information without digging through stacks of chicken-scrawl scratch paper. Simple board-game tokens can be used to stack up Wound Modifiers, track initiative, and mark if one of your drones has taken Full Defense for the turn. Also includes things such as a handy table for looking up a Spirit's Limits based on its type and Force, as this is a a lot of math to be done at-the-table and on-the-spot when it is needed and can really slow down play. Player aids for Deckers and Riggers include lists of available programs. These can be cut out and then moved in and out of the slots on the board representing your deck/RCC to show what programs are currently being run. I've included some pics to show the boards in action with tokens.

For example, this pic shows the master board every player would use to track their general combat info:

Player Aid - Master Pic

This example is very busy, but wanted to show off all the sections. You can see:
- The upper left yellow box shows player has already been attacked twice since their last action, giving them a -2 to future defense tests
- Clear box next to it has a token showing the Full Defense action was taken this Turn (bonus applies to any other defense tests this turn)
- White box next to it shows player has 3 Edge remaining to spend
- Red box in the upper left shows player currently has 1 Wound Modifier (-1 to all actions). This jives with the Damage tracks on the right, which show player has taken 1 Stun Damage and 4 Physical Damage
- Just under the Wound Modifiers box is a section for the Take Aim action. Player has taken Take Aim action 3 times, 1 to get Vision Mag benefit, and twice to get +1 Attack (+2 Attack total)
- the large Ammo box in the bottom left has tokens showing how many bullets are left in the current clip (and the box has a handy chart showing Bullets/Defense penalties for each firing mode). a clear gem shows what Firing Mode the gun is currently in
- Each time a shot is fired, the bullets spent are moved from the Ammo box down to the Recoil box, showing how much Recoil has accumulated
- the Recoil box is then cleared by not firing for an Action Phase (or just an action if you prefer the latest Errata rules)
- section on the far right tracks Initiative with a clear gem, which can be easily moved down 10 after each Initiative Pass

A couple other pics show the boards in action:

Pic - RCC Board

You can see slots to select current Matrix User Mode (AR vs. Cold-Sim vs. Hot-Sim), Running Silent, Noise (and a box to move Noise that has been Reduced into the Noise Reduction box, this allows you to easily track how much Noise is currently penalizing your actions and how much is currently being Reduced).

Pic - RCC Programs

Pic - Vehicle-Drone Board

Vehicle/Drone board has the basic combat info from the player's Master board, and adds needed components such as slots for Autosofts currently being run, as well as Vehicle Combat info, such as a box to mark that you have taken a Complex Action to control your vehicle for the turn, as this is one of those small items that can be easy to forget in the flow of combat.

Links to the player aids:
Full aids for all archetypes are included. Some boards include multiple small pieces to be used as needed. For example, if someone lays down Suppressive fire, simply throw out one of the small box cut-outs for Suppressive Fire and load it up with tokens to keep track of the Hits generated. Sustaining a spell? pull out one of the Sustained Spell cards, jot down what spell it is, place a number of tokens on it equal to the Hits from the Spellcasting test so that those are easily tracked (and can be easily changed if Hits are reduced by a Dispelling), and place a gem on the card to mark what is powering the Sustaining force (taking the standard -2 penalty, using a Sustaining Focus, using a Spirit service, etc...) Similar to the Vehicle/Drone board, Spirit boards are included to track all relevant combat info for a spirit if needed, including jotting down its attributes so that they are handy, and you don't have to do the math each time of Force + X to determine its dice pool. Obviously it is simple math, but doing it over and over again is just another one of those things that eats up time at the table.

You'll notice that some of the pages are off-set / not centered. they are set up that way so that you can print double-sided and cut out a smaller sheet to have at the table

Player Aid - Master

1 quick note on the 'Player Aid - Master' - the first summary board shown is the simpler/beginner version. It shows the Quick Start Rules for Movement (10/25 insead of AGI x2/x4), and lists fewer possible actions. At the end of the file you'll see the 'advanced' board that shows the normal Movement rules and a more comprehensive list of Actions. There's also a player board with the added complexity of a box to mark if you have already used your Free Action out of turn this Initiative Pass (if you're a real stickler for details)

Player Aid - Decker

Player Aid - Technomancer

Player Aid - Magic

Player Aid - Rigger

Player Aid - Combat Table (Shared)

1 quick note on the 'Player Aid - Combat Table (Shared)' - there is a large blown up pic of the Environmental Modifiers table. The idea here is that each person at the table would have one color token to represent them (for example 1 person might be 'blue cubes'). the first time they attack you can then place 1 of their tokens on each category (Visibility/Light/Range/Wind) at the appropriate line to represent their modifier (after figuring out the benefits fo their various vision enhancements/smartlink/etc...) This way their modifiers will be clearly marked for the rest of the combat and you won't have to recalculate on their turn each time what the impacts of Wind/Light/etc in coordination with their various vision enhancements are.

Player Aid - GM Matrix

Character Sheets

I also found the original Character Sheet lacking in detail and space. The below Character sheets are updated with all the detail and space you'd need for each character archetype:

Char Sheet - Adept

Char Sheet - Decker

Char Sheet - Generic

Char Sheet - Magician

Char Sheet - Mystic Adept

Char Sheet - Rigger

Char Sheet - Street Sam

Char Sheet - Technomancer
« Last Edit: <02-27-14/1257:46> by hayek »

Dakka

  • *
  • Omae
  • ***
  • Posts: 477
« Reply #1 on: <02-15-14/0529:26> »
These are pretty cool.  I applaud your hard work on them.  Now I'm going to steal them (thanks!)

Medicineman

  • *
  • Ace Runner
  • ****
  • Posts: 2310
« Reply #2 on: <02-15-14/0627:22> »
+1 from me too ;) :D

HougH!
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

Heckle

  • *
  • Newb
  • *
  • Posts: 28
« Reply #3 on: <02-15-14/0706:08> »
This may be one of the single most useful collections of materials I've ever seen. Especially all the character sheets! Well done indeed.
Well, I've wrestled with reality for 35 years, Doctor, and I'm happy to state I finally won out over it.

Geewaagh

  • *
  • Newb
  • *
  • Posts: 20
« Reply #4 on: <02-15-14/0913:47> »
Summary sheets are fantastic!  I am in the middle of building my own, but I guess that work just got cut short.  ;)
On the flip side, I must say that building the ref sheets on your own teaches you so much about the rules that the most copious reading could never do! 

JackVII

  • *
  • Prime Runner
  • *****
  • Posts: 2852
  • Ah-ah... Temper, Temper
« Reply #5 on: <02-15-14/0928:26> »
Bravo dude, this is awesome work.
|DTG|Place|Address in Brackets
"Dialogue"
PC/NPC Names
>>Matrix/Comm
"Astral"
<<Text/Email>>
Thoughts/Subvocal

Niladen

  • *
  • Newb
  • *
  • Posts: 43
« Reply #6 on: <02-15-14/0946:50> »
Kudos, congrats, and a million props to you. This is incredibly useful.

Nobody

  • *
  • Chummer
  • **
  • Posts: 139
  • Nobody was here. Nobody saw you.
« Reply #7 on: <02-15-14/1647:21> »
Spectacular!

Jordan

  • *
  • Newb
  • *
  • Posts: 22
« Reply #8 on: <02-15-14/1703:05> »
These are incredible. Thanks dude!

The Bald Man

  • *
  • Chummer
  • **
  • Posts: 191
« Reply #9 on: <02-15-14/1723:02> »
Can't open the files... :'(

hayek

  • *
  • Chummer
  • **
  • Posts: 104
« Reply #10 on: <02-15-14/1730:51> »
Can't open the files... :'(

Are you getting some kind of error message?

TormDK

  • *
  • Chummer
  • **
  • Posts: 121
« Reply #11 on: <02-15-14/1732:04> »
Can't open the files... :'(

Are you getting some kind of error message?

I think it's the link themselves, they look like;

Code: [Select]
http://%22https//www.dropbox.com/s/el5es1s3d5j0qs0/Player%20Aid%20-%20Master.pdf%22
notice the http and then the %22 followed by https. They were working earlier though

Automaton

  • *
  • Chummer
  • **
  • Posts: 164
« Reply #12 on: <02-15-14/1733:46> »
It says "Google can't find the HTTPS" for me with all the links.

Automaton

  • *
  • Chummer
  • **
  • Posts: 164

FasterN8

  • *
  • Catalyst Demo Team
  • Omae
  • ***
  • Posts: 607
  • Err on the side of awesome.
« Reply #14 on: <02-15-14/1750:10> »
I think we broke his dropbox with all the downloads.  I hope someone who has a complete set can post a complete zip of them.  I got some of these before the links went down and the sheets look awesome. 

By the power vested in me, I hereby naming these "The Hayek Sheets".  Get them if you can, they're getting harder to find than a hit of Tempo.

"What?!?  You're not running with The Hayek sheets?  Well, I guess the ghouls will eat well tonight."

EDIT:  RE-EDIT as of 2/26:  Here's the latest zip for everything: 7 summaries, 7 player aids, 8 Char sheets and 4 example pictures, including the new Technomancer sheet.

https://dl.dropboxusercontent.com/u/4982092/Hayek%20Sheets.zip
« Last Edit: <02-26-14/2243:02> by FasterN8 »