Shadowrun

Shadowrun General => Gear => Topic started by: &#24525; on <04-22-17/0029:30>

Title: Modular Limbs
Post by: &#24525; on <04-22-17/0029:30>
I don't understand how the Modular system works. Does anyone know what goes where or have a map or something?
Title: Re: Modular Limbs
Post by: Kiirnodel on <04-22-17/0133:52>
Alright, so basically, you can buy any of the cyberlimbs as "modular" which means that they have a modular connector at the primary joint (eg. shoulder for a full arm, elbow for a partial arm, and wrist for a hand).

In order to use said modular limb, you must have a corresponding modular connector to connect it to. The modular connector is installed in flesh (cost essence) or elbow/knee and wrist/ankle connectors can be installed in already existing cyberlimbs (they take up capacity instead). These modular connectors cost extra essence because it is adding extra hardware that let you literally remove and replace a limb at will.

Now, once you have the modular connector and bought your modular limb (which modifies the limbs availability, cost, and has a slight reduction in capacity), it functions as a normal cyberlimb, just with the added functionality that you can swap it out with other modular cyberlimbs.

There were a few clarifications that were left out of the book in Chrome Flesh that people have discussed on the forums here and there. Basically they consist of the rulings that you can't use the modular system to go hog-wild and add the enhancements to all three parts of a cyberlimb that has been made modular to allow connecting three separate pieces down the chain and add up the enhancements to outrageous levels. They've also given the ruling that enhancements "flow down" the limb, so Enhanced Agility on the upper arm with a modular connector would also apply that benefit to the partial arm connected to it (again, with the stipulation that you can't then add more Enhanced Agility to push it above what a normal cyberlimb could have).

My recommendation would be to work out with your GM if you want to do something non-standard. But for the most part, as long as you aren't trying to add things with the express intention of trying to break the system you should be ok.

Title: Re: Modular Limbs
Post by: Rooks on <04-22-17/0245:53>
Ok so say I want a stanard obvious Modular Arm
I pay the 6k for the shoulder connector lose .3 essence

I buy the Modular limb arm 18k lose another 1 essence

so 24k and 1.3 essence

but what about the elbow and wrist ones does the capacity mean the cost or what is in the connector?
Title: Re: Modular Limbs
Post by: Wakshaani on <04-22-17/0303:29>
You have two basic options:

Get a modular connector installed on your body, paying out Essence, at which point you can use normal cyberlimbs and swap them when you want (the limbs have full capacity and whatnot fo rthe type that you get)

*or*

buy Modular Cyberlimbs, which have a reduced capacity due to having the modular connector built into -them- rather than your flesh.

SO!

The Modular Limbs all have a lil' less Capacity than normal, to take that into account. A modular -wrist- lets you attach normal hands, while a modular -hand- has a little less capacity but doesn't cost you that connector Essence.

if that makes sense.

I should have taken way more space to lay out some examples, but, Chrome Flesh is *bulging* with stuff, and I was killin' my word budget, even without the missing Chrome Kings section.

(incidently, Tater Tot, found in the story before the drones section of Rigger 5, has a modular cyberarm. Should anyone want to see one in action to a limited degree.)
Title: Re: Modular Limbs
Post by: Kiirnodel on <04-22-17/0501:55>
Oh... that either/or wasn't clear when I read it. Based on what I remember reading (not looking at the books right now, though I did look it up for my previous post) the descriptions for modular connectors and modular cyberlimbs make it sound like they require each-other.

If you don't need both, then that's an even better deal than I thought.

Rook does bring up a good point, does buying a modular cyberarm mean that it can be detached at all three points? Could you buy just a cyberhand to stick on the end? Or does that require installing the wrist connector first.
Title: Re: Modular Limbs
Post by: Wakshaani on <04-22-17/1239:49>
Normally, the connector's at the highest joint. Hip/shoulder for the ful limb. You 8can* buy *additional* connectors, however, reducing your limb's capacity a smidge to have more modularity.

For instance, if you have a modular shoulder, allowing you to hotswap an arm, but one of those arms has a modular wrist connector, then that arm (only) could swap hands.

This way, you could have your fleshy arm, for when you want to blend, yoru combat arm, and your hotswap arm for when you want to go around with different hand options.
Title: Re: Modular Limbs
Post by: Rooks on <04-22-17/1259:01>
So now one has gotta ask if I got 4 Shoulder/hip Modular connectors do I just pay 4 x .3 essence? can I attach drone arms? or is it 1.3 x 4 essence
Title: Re: Modular Limbs
Post by: Wakshaani on <04-22-17/1353:19>
1.3 X 4, but you can always look at Alpha or the like to get that down a bit. At that point, you're all kinds of Detatchable Man, which, in and of itself, is pretty keen.
Title: Re: Modular Limbs
Post by: &#24525; on <04-22-17/1513:35>
Could an alpha grade connector hook up to a standard arm, or vis versa?
Title: Re: Modular Limbs
Post by: Wakshaani on <04-22-17/1619:40>
Could an alpha grade connector hook up to a standard arm, or vis versa?

Yes, and yes.

Note that if you get a connector (0.3 essence) and an Alpha arm (0.8 Essence) and, later, attach a normal arm there, you'll lose that extra 0.2 that you never 'paid' for. So, make sure you always only get the good stuff!
Title: Re: Modular Limbs
Post by: firebug on <04-22-17/1942:49>
Could an alpha grade connector hook up to a standard arm, or vis versa?

Yes, and yes.

Note that if you get a connector (0.3 essence) and an Alpha arm (0.8 Essence) and, later, attach a normal arm there, you'll lose that extra 0.2 that you never 'paid' for. So, make sure you always only get the good stuff!

So you can have a modular connector and a flesh arm still?  Or do you somehow only lose the essence when you plug something in?  It would work much better to just have a connector's Essence cost include the Essence cost of the arm, not lose Essence when you connect an arm for the first time, and just limit the grade of possible arms if it's important.  Because it's totally un-intuitive in the current text that it's how it works...  I'll have to bring this up with the errata team.
Title: Re: Modular Limbs
Post by: Wakshaani on <04-22-17/2252:07>
So you can have a modular connector and a flesh arm still?  Or do you somehow only lose the essence when you plug something in?  It would work much better to just have a connector's Essence cost include the Essence cost of the arm, not lose Essence when you connect an arm for the first time, and just limit the grade of possible arms if it's important.  Because it's totally un-intuitive in the current text that it's how it works...  I'll have to bring this up with the errata team.

A SYNTHETIC flesh arm, not an actual flesh and blood real arm. I thought that was clear but it seems I was wrong. Sorry about that.

And, yes, it uses the Essence Hole to keep things flowing easy, but that's something that we haven't talked about in any modern book (d'oh!) which would make it more clear. I didn't want to chunk someone for 1.3 Essence right off the top, even if they were shelling out for Alpha limbs, for example. It might have been cleaner, but, ouch, harsh.
Title: Re: Modular Limbs
Post by: &#24525; on <04-23-17/0059:06>
I think i makes more sense to make the appropriate connector simply cost the Essence of what limb would be missing anyway. If I get my arm chopped off and have a connector installed, what difference does it make what kind of cyberlimb I hook up? Why would a fancy arm give me more flesh?
Title: Re: Modular Limbs
Post by: MDMann on <04-25-17/0639:47>
Modular penis. Just saying.
Title: Re: Modular Limbs
Post by: Wakshaani on <04-25-17/1011:37>
Modular penis. Just saying.

https://www.youtube.com/watch?v=mIUk08iYZKE
Title: Re: Modular Limbs
Post by: RowanTheFox on <04-26-17/1652:16>
Modular penis. Just saying.

https://www.youtube.com/watch?v=mIUk08iYZKE

Do I want to click that link with the given context?
Title: Re: Modular Limbs
Post by: Adamo1618 on <04-26-17/1926:11>
I think i makes more sense to make the appropriate connector simply cost the Essence of what limb would be missing anyway. If I get my arm chopped off and have a connector installed, what difference does it make what kind of cyberlimb I hook up? Why would a fancy arm give me more flesh?
Balance.
Title: Re: Modular Limbs
Post by: Wakshaani on <04-27-17/0123:58>
Modular penis. Just saying.

https://www.youtube.com/watch?v=mIUk08iYZKE

Do I want to click that link with the given context?

Of course!

It's on YouTube, so it won't be awful. :D
Title: Re: Modular Limbs
Post by: Rooks on <04-27-17/0219:26>
another benefit for the hands and feet are you dont really need escape artist tests if you can just take you hands and feet off and put them back on
Title: Re: Modular Limbs
Post by: MDMann on <04-27-17/1107:13>
Swap it out. Have a spider penis that can scurry around remotely.
Title: Re: Modular Limbs
Post by: Wakshaani on <04-27-17/1322:16>
Swap it out. Have a spider penis that can scurry around remotely.

On the one hand, my brain went to a poofy-legged samurai-type, huffing around in the shadows and peeking around corners, and it managed to be both disturbing and funny, so, that's a win.

On the othe rhand, once you add drones and surreptitiousness to the mix, you wind up with this:

https://www.youtube.com/watch?v=cIcu100aTSA
Title: Re: Modular Limbs
Post by: &#24525; on <04-27-17/1912:47>
Ok, let's see if I've got this straight. As an example I want a fully modular, obvious cyber arm.

I start with my Modular full arm connector (.3). I attach the "full arm" to me and, before changing anything else, have 12 (limb-3) capacity.

Next I'll have a lower limb connector added, which costs 10 capacity. Neato I have my second port. In comes my Modular lower limb thus adding 8 (limb-2) capacity. I currently have 2 (upper arm 12-10) + 8 (lower limb-2) = 10 capacity.

Lastly I'll install a Modular hand connector, 5 capacity. Finally I plug in my Modular hand with 3 capacity (limb-1).

After all of this I think I've got 8 total capacity. Notably I've got three sections of 2, 3, & 3 capacity slots from top to bottom.

Is this right?
Title: Re: Modular Limbs
Post by: Kiirnodel on <04-28-17/0209:04>
That's what I thought it was, but Wakshaani corrected it. Apparently, the modular version of a limb has the "connector" built in, which is why it has less capacity. So if you have the connector, you can just connect a fully normal limb to that port and run with it.

So, corrected numbers would be 5, 5, and 4 from upper arm to hand.
Title: Re: Modular Limbs
Post by: UnLimiTeD on <04-28-17/1441:24>
Modular penis. Just saying.

https://www.youtube.com/watch?v=mIUk08iYZKE
So, are male genitalia a genuine replacement option? Say, for a pistol? So next time you get the line "Is that your gun, or are you just happy to see me?", you can confirm.

Besides, modular limbs strike me as great for changelings and nartaki.
Title: Re: Modular Limbs
Post by: Rooks on <04-28-17/1546:38>
If expensive but ya Cyber genitalia has a capacity of 1 so Cyberfangs and maybe One-shot dartgun are viable options, one could argue cyber finger accessories are viable too Finger pistol Finger grenade Cyberlighter Cyberlight Credstick Glass cutter Lockpick "Injector"
Title: Re: Modular Limbs
Post by: &#24525; on <04-28-17/1610:51>
That's what I thought it was, but Wakshaani corrected it. Apparently, the modular version of a limb has the "connector" built in, which is why it has less capacity. So if you have the connector, you can just connect a fully normal limb to that port and run with it.

So, corrected numbers would be 5, 5, and 4 from upper arm to hand.
Right but say a Modular full arm is simply one piece (with only the connector at the shoulder). If I wanted to have a connector at the elbow wouldn't that cost Capacity?
Title: Re: Modular Limbs
Post by: &#24525; on <04-28-17/1730:11>
https://drive.google.com/file/d/0B1bjH1wQ2htoWVRtNXM4cncyNEE/view?usp=sharing

Does this help explain my understanding?
Title: Re: Modular Limbs
Post by: Kiirnodel on <04-28-17/1810:02>
That's what I thought it was, but Wakshaani corrected it. Apparently, the modular version of a limb has the "connector" built in, which is why it has less capacity. So if you have the connector, you can just connect a fully normal limb to that port and run with it.

So, corrected numbers would be 5, 5, and 4 from upper arm to hand.
Right but say a Modular full arm is simply one piece (with only the connector at the shoulder). If I wanted to have a connector at the elbow wouldn't that cost Capacity?

Like I said, the way you just laid it out is how I thought it was supposed to be. But according to Wakshanni, the intent was apparently for the Modular Connector to allow you to connect any normal limb to that port. Essentially, if you've bought the connector, you don't also have to purchase the limb as modular.

The first sentence of the description of the Modular Limb gear entry on page 88 of Chrome Flesh is the part that confuses me: "Any cyberlimb may be purchased with a modular connector, allowing it to be connected to another modular connector." By that statement, it seems like the gear is saying that for a limb to be able to connect to other modular connectors, you have to purchase it as a "modular limb"

I guess the intent was for the "cost" to come out of one side or the other, not both.

So, based on what Wakshaani has said, if you've bought the modular Shoulder connector, you get to connect a full arm (no loss in capacity). Then you install a Elbow connector, which allows you to connect a lower arm, with a wrist connector and a then a hand.

So your base Essence cost would be 1.3 (1 for the Arm, + 0.3 for the connector).
Your upper arm would have 5 capacity (15 - [10] for the connector)
Your lower arm would have 5 capacity (10 - [5] for the connector)
Your hand would have 4 capacity.

As I've said, Shinobu, my original reading was the same as yours. The modular connector was required to utilize a modular limb. But I guess if you have the modular connector port the cost of making a normal cyberlimb "plug in" is negligible. Buying the Modular limb version (the one that costs extra nuyen and has less capacity) is like buying a limb with the connector taking up part of that limb, rather than taking up space in the body.
Title: Re: Modular Limbs
Post by: UnLimiTeD on <04-28-17/1913:55>
If expensive but ya Cyber genitalia has a capacity of 1 so Cyberfangs and maybe One-shot dartgun are viable options, one could argue cyber finger accessories are viable too Finger pistol Finger grenade Cyberlighter Cyberlight Credstick Glass cutter Lockpick "Injector"
Man, you cheered me up there.
Just the image of a runner pulling out his penis and placing it on the counter for payment. Genius. You should also consider the bulk modification

Though what I meant was: If it's an actual "limb", you could install a waste storage and modular connector and then install modular gear. Like an actual pistol. It's listed under cosmetics, however.
[suspicious] Speaking of which, there could be a run where the client has had it stolen .... how did we get to this topic.[/suspicious]

Has someone already calculated which combination gives you the most capacity/essence?
Title: Re: Modular Limbs
Post by: Kiirnodel on <04-28-17/1933:38>
If expensive but ya Cyber genitalia has a capacity of 1 so Cyberfangs and maybe One-shot dartgun are viable options, one could argue cyber finger accessories are viable too Finger pistol Finger grenade Cyberlighter Cyberlight Credstick Glass cutter Lockpick "Injector"
Man, you cheered me up there.
Just the image of a runner pulling out his penis and placing it on the counter for payment. Genius. You should also consider the bulk modification

Though what I meant was: If it's an actual "limb", you could install a waste storage and modular connector and then install modular gear. Like an actual pistol. It's listed under cosmetics, however.
[suspicious] Speaking of which, there could be a run where the client has had it stolen .... how did we get to this topic.[/suspicious]

Has someone already calculated which combination gives you the most capacity/essence?

Hate to break it to you, but cybergenitals don't have 1 capacity, they take up 1 capacity. You can install a replacement set into a cybertorso. Y'know, for those horribly mangled cases that still want to get down with a partner and perform horizontal cyber-tango.
They are not a limb, they can't hold additional gear, etc.
Title: Re: Modular Limbs
Post by: &#24525; on <04-28-17/2338:33>
Like I said, the way you just laid it out is how I thought it was supposed to be. But according to Wakshanni, the intent was apparently for the Modular Connector to allow you to connect any normal limb to that port. Essentially, if you've bought the connector, you don't also have to purchase the limb as modular.
So what does buying a modular limb do? If buying a modular full limb is effectively the same as buying a modular connector and a regular limb, then why have an entry for the modular limb?
The first sentence of the description of the Modular Limb gear entry on page 88 of Chrome Flesh is the part that confuses me: "Any cyberlimb may be purchased with a modular connector, allowing it to be connected to another modular connector." By that statement, it seems like the gear is saying that for a limb to be able to connect to other modular connectors, you have to purchase it as a "modular limb"

I guess the intent was for the "cost" to come out of one side or the other, not both.
Can you locate for me said intent? I may have read it already but misinterpreted it.

So, based on what Wakshaani has said, if you've bought the modular Shoulder connector, you get to connect a full arm (no loss in capacity). Then you install a Elbow connector, which allows you to connect a lower arm, with a wrist connector and a then a hand.

So your base Essence cost would be 1.3 (1 for the Arm, + 0.3 for the connector).
Your upper arm would have 5 capacity (15 - [10] for the connector)
Your lower arm would have 5 capacity (10 - [5] for the connector)
Your hand would have 4 capacity.

As I've said, Shinobu, my original reading was the same as yours. The modular connector was required to utilize a modular limb. But I guess if you have the modular connector port the cost of making a normal cyberlimb "plug in" is negligible. Buying the Modular limb version (the one that costs extra nuyen and has less capacity) is like buying a limb with the connector taking up part of that limb, rather than taking up space in the body.
If you can buy a connector-included modular limb, why bother listing the modular connectors? The limbs would just come with them?!

>.<
Title: Re: Modular Limbs
Post by: Rooks on <04-29-17/0135:44>
If expensive but ya Cyber genitalia has a capacity of 1 so Cyberfangs and maybe One-shot dartgun are viable options, one could argue cyber finger accessories are viable too Finger pistol Finger grenade Cyberlighter Cyberlight Credstick Glass cutter Lockpick "Injector"
Man, you cheered me up there.
Just the image of a runner pulling out his penis and placing it on the counter for payment. Genius. You should also consider the bulk modification

Though what I meant was: If it's an actual "limb", you could install a waste storage and modular connector and then install modular gear. Like an actual pistol. It's listed under cosmetics, however.
[suspicious] Speaking of which, there could be a run where the client has had it stolen .... how did we get to this topic.[/suspicious]

Has someone already calculated which combination gives you the most capacity/essence?

Hate to break it to you, but cybergenitals don't have 1 capacity, they take up 1 capacity. You can install a replacement set into a cybertorso. Y'know, for those horribly mangled cases that still want to get down with a partner and perform horizontal cyber-tango.
They are not a limb, they can't hold additional gear, etc.

BS there should be a modular connector for Mr Johnson and his Plan B
(http://i56.photobucket.com/albums/g170/lollypopuk101/sexm.jpg)
Title: Re: Modular Limbs
Post by: Kiirnodel on <04-29-17/0153:06>
Can you locate for me said intent? I may have read it already but misinterpreted it.
Post 3 of this very thread for 1. It was also mentioned (by Wakshaani) in the very sizable Chrome Flesh Errata thread I believe. Here's his post from the first page of this thread though:

You have two basic options:

Get a modular connector installed on your body, paying out Essence, at which point you can use normal cyberlimbs and swap them when you want (the limbs have full capacity and whatnot fo rthe type that you get)

*or*

buy Modular Cyberlimbs, which have a reduced capacity due to having the modular connector built into -them- rather than your flesh.

SO!

The Modular Limbs all have a lil' less Capacity than normal, to take that into account. A modular -wrist- lets you attach normal hands, while a modular -hand- has a little less capacity but doesn't cost you that connector Essence.

if that makes sense.

I should have taken way more space to lay out some examples, but, Chrome Flesh is *bulging* with stuff, and I was killin' my word budget, even without the missing Chrome Kings section.

(incidently, Tater Tot, found in the story before the drones section of Rigger 5, has a modular cyberarm. Should anyone want to see one in action to a limited degree.)

So what does buying a modular limb do? If buying a modular full limb is effectively the same as buying a modular connector and a regular limb, then why have an entry for the modular limb?

[...]

If you can buy a connector-included modular limb, why bother listing the modular connectors? The limbs would just come with them?!

>.<
So, if we take Wakshaani's explanation as truth, then the "Modular Limbs" in the book are essentially Limbs where the modular connector is built in. That's why they have less capacity and cost a little extra, because there is space taken up by the extra shenanigans that are required to make the limb detachable.

OR, you can buy a modular connector separately, which either uses up extra essence, or takes up space in an existing cyberlimb, but allows you to connect a fully functional cyberlimb without all the extra junk that makes the modular limbs have less capacity.
Title: Re: Modular Limbs
Post by: &#24525; on <04-29-17/1454:42>
So for obvious, full arm options I have:

A. Regular arm + Modular connector = 1.3 Essence and 15 Capacity

B. Modular full arm = 1 Essence and 12 Capacity

Right?
Title: Re: Modular Limbs
Post by: Kiirnodel on <04-29-17/1922:24>
That is my understanding, yes.
Title: Re: Modular Limbs
Post by: Wakshaani on <05-02-17/1224:22>
So for obvious, full arm options I have:

A. Regular arm + Modular connector = 1.3 Essence and 15 Capacity

B. Modular full arm = 1 Essence and 12 Capacity

Right?

Correct!
Title: Re: Modular Limbs
Post by: &#24525; on <05-02-17/1711:36>
If I want a completely modular arm, as in upper, lower, and wrist being separate, must I still install the connectors?

Or is a modular full arm already in three parts?
Title: Re: Modular Limbs
Post by: Kiirnodel on <05-02-17/1734:55>
You have to add the connectors. The "modular" version of a limb just covers the fact that it itself can be swapped out. Otherwise it would specify how much of the limb's capacity was in each section.

Side note: it would be kind of cool to have a 3-section limb set-up so that we could have a synthetic fully modular limb.
Title: Re: Modular Limbs
Post by: &#24525; on <05-02-17/1748:34>
I've just been using obvious for example's sake. I don't see why you couldn't have synthetic modular limbs. There's even fluff about having them. I do agree however that a 3-piece suite would be pretty sweet. [/pun]
Title: Re: Modular Limbs
Post by: UnLimiTeD on <05-03-17/1807:26>
You can keep your obvious cyber at a meet and just swap in a synthetic hand, that should easily cover the visible part. Or a lower arm for the improved skin, but you'll keep good capacity in the upper part.
Title: Re: Modular Limbs
Post by: Wakshaani on <05-04-17/0145:48>
If I want a completely modular arm, as in upper, lower, and wrist being separate, must I still install the connectors?

Or is a modular full arm already in three parts?

The Modular Arm defaults to only one connector, at the highest terminus. If you want more connectors, then you have to pay out of your Capacity. So, a modular arm (comes with a shoulder connector) could get a modular lower arm (connects at the elbow) and/or a modular hand (connects at the wrist)

You gotta pay for those extra connections, tho.
Title: Re: Modular Limbs
Post by: UnLimiTeD on <05-10-17/1440:34>
I got a related question. Not actually sure if I haven't asked it before, but here goes:
If I only install a connector, and no Limb, do I pay no essence for the Cyberlimb?
Title: Re: Modular Limbs
Post by: Rooks on <05-10-17/1500:30>
if you just install the connector then you just pay the essence for the connector course you have now a stump that doesnt do anything if you connect a cyber arm to the connector you pay the essense of the arm you connect to it
Title: Re: Modular Limbs
Post by: UnLimiTeD on <05-10-17/1553:38>
So what is the essence cost of adding a taser?
Title: Re: Modular Limbs
Post by: Tym Jalynsfein on <05-23-17/1059:17>
So what is the essence cost of adding a taser?

A Taser should fit into Capacity...
Title: Re: Modular Limbs
Post by: Rooks on <05-24-17/0252:47>
course cyberears have a connector for a Modular mount where you could attach anything too it
Title: Re: Modular Limbs
Post by: UnLimiTeD on <05-24-17/1606:38>
I mean, modular connector, then screw a weapon on.
Instead of the limb. There aren't listed with an Essence cost. Especially things you can't normally mount, like, say, an AR.
Title: Re: Modular Limbs
Post by: Kiirnodel on <05-24-17/1616:25>
So the suggestion is to get a Modular Connector, then never attach a limb to that connector.

To me, this is the strongest argument for making the modular connectors have the essence cost of a limb built in.

If you have a player planning to just not have a hand, or an arm, or whatever for an extended period of time and is just going for a stump with a weapon attached that is connected through a modular connector, I would err on the side of the essence cost of having the weapon implanted. Chrome Flesh gives rules for implanting non-standard cyberguns. You can use that as an essence cost for replacing your hand with the gun for an extended period.

If we're just talking about popping off your hand and placing a gun on the stump for a short time (one of the uses of a modular connector), then I wouldn't worry about it. The essence cost of the whole hand overrides the "strange" cost for just the gun.
Title: Re: Modular Limbs
Post by: Wakshaani on <05-24-17/1845:42>
I mean, modular connector, then screw a weapon on.
Instead of the limb. There aren't listed with an Essence cost. Especially things you can't normally mount, like, say, an AR.

AH! You just want to strap a gun to a stump? Yeah, you can do that, but keep in mind, you aren't going to aim worth a damn. It isn't a cybergun, and it ain't a cyberlimb, so it's not designed to work with your nervous system or to allow you to point it as easily as you point your arm or finger. (Seriously. Close your eyes right now, then point to the light switch in your room. Open your eyes, and you should be pretty close. Human bodies are neat that way.)  Now balance a pen or pencil on your trapezeus (the muscle between your shoulder and neck) and try the same eyes-closed-aim trick. It's VERY unlikely to be on target.

Recoil might tear it off, depending on how big the thing is, and, in general, you're not going to be hitting a dang thing. It'd be about as useful as putting on a baby-holder to your chest and duct-taping a gun to the front of that.

Won't cost you any extra essence, but you're looking at an accuracy of 1 if you're lucky.

In short? Bad idea, but if your GM wants to let you give it a go, feel free.

(You'd be much better off getting a modular connector, taking a normal cyber arm, then taking an extra arm with whatever cybergun you want built into it.)
Title: Re: Modular Limbs
Post by: UnLimiTeD on <05-24-17/1947:40>
I just tried the balancing pen thingy, and it... increased the accuracy. 
So, you're basically saying I should limit myself to flamethrowers and homing missiles?  ;D
Because, problem is, there is no cybernetic assault rifle. I can install an automatic grenade launcher in an arm just fine, but not a rifle.
Actually, I really just want the shoulder turrets from SR4, but no luck yet.
But yeah, that sounds reasonable. Can't actually aim it if there's no limb.