Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Namikaze on <12-21-13/0120:43>

Title: Character Sheets by Namikaze [Excel-based]
Post by: Namikaze on <12-21-13/0120:43>
Character Sheets by Namikaze v1 (https://drive.google.com/file/d/0B-EMqPew_RxjdE1MYWhJRFhpWGs/edit?usp=sharing)
Character Sheets by Namikaze v2 (https://drive.google.com/file/d/0B-EMqPew_Rxjb1kwMDFTenFZbHc/edit?usp=sharing)
Character Sheets by Namikaze v3 (https://drive.google.com/file/d/0B-EMqPew_RxjTDA3bjBaRUt4YVk/edit?usp=sharing)

Credits:
I want to give credit for design elements to Extell.  I would like to give credit to the concept of a portfolio of 5th edition sheets to lickintoad.

Suggestions:

Final word:
I make no attempts to control these pages in any way.  Feel free to reuse the pages in any way shape or form you see fit.  These are for the community and that's how I want them to be used.

If someone wants to test these in Google Drive, you should be aware that in Excel the column widths are 2.0 and the row heights are 12.75.  This is all done on a page with margins set to 0.25 on all sides.  It should print just fine from Google Drive, but it was built and designed primarily for Excel.

Latest update:
04.27.2014
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Namikaze on <12-29-13/0115:17>
Update 12.29.2013
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Namikaze on <02-17-14/0215:40>
Update 02.16.2014
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Namikaze on <03-28-14/1830:41>
Update 03.28.2014

I believe that the addition of these sheets will be helpful for those that are running games that focus more on the contacts, lifestyles, licenses, and such.  Additionally, I believe that these sheets are really helpful when combined with version 2 of Page 1 and Page 2, which are a little light on detail for contacts, IDs, etc.  I'm trying to find a way to add my own spreadsheet for character creation, but I think the best version out there already does it better than I could ever hope to do.  Therefore, I'm probably going to add a worksheet instead - something that doesn't automatically calculate, but can be used for tracking the original design of a character.
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Namikaze on <04-21-14/1315:15>
Update 04.21.2014

Some of these revisions mean less room for information, gear, etc.  But the revisions also allow much more room for details.  As always, feel free to tweak these sheets to your specific needs.  I included as much as I could in the space that I had, but if you don't need Martial Arts for instance, you can expand the Gear section of the Gear sheet.
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Namikaze on <04-27-14/1146:48>
Update 04.27.2014

This isn't so much an update to the sheet as it is to this thread.  I realized that it is possible that people might want versions 1 and 2 available still.  So I dug them up and made them available.
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: TallonHunteR on <12-19-15/1808:21>
Updated this for Rigger 5.0 as its hard to find a decent excel sheet without auto fill.

https://drive.google.com/file/d/0B5UeIV2SL4gCcEhkaG5iaVpGSjA/view?usp=sharing

changes

- space for modding a vehicle
- drone mod space with smaller notes section
- duped the vehicle sheet as there is now only room for 1 vehicle and 4 drones per sheet

credits as above for v3, edit by TallonHunteR

edit, sorry for the necro, but i felt it necessary so as to not steal credit.
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Shadowjack on <12-20-15/2050:11>
I am so extremely picky with character sheets that I've literally never used one made by anyone other than myself. There was always something about the sheets that I didn't like. But these sheets like to be of very high quality, quite impressive work. I'm going to seriously consider using them, thanks a lot for the upload and effort! *looks at sheets again* Actually... I am going to use them. Congratulations, you just won over the pickiest runner in the sprawl ;)
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: TallonHunteR on <12-21-15/0533:54>
Ive decided to pick up this project.
the last version didn't like printers very much.

 Character Folio v3  (https://drive.google.com/file/d/0B5UeIV2SL4gCVXBuZkNLYUtJUEk/view?usp=sharing)

changes:
-pages made printer friendly with no "blanks" printed
-page breaks edited to be consistent (AK x 62) across all sheets
-standard margins now enforced
-added footer with sheet names and credits
-all headings now white on red background as per official SR5 sheet
-duped vehicle sheet removed
-sheet names changed
-karma, contact, and nuyen records altered with a header midway and at the bottom for less eye travel time

Notes:
-to create another sheet for digital use, r-click on the tab, "move and copy", check copy and select the sheet you want to follow it.

feedback is appreciated.

Feel free to edit to your heart's desire, just credit where credit is due. Lots of hard work went into this before i got my hands on it, and i've put a fair number of hours in myself.

Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Strange on <12-21-15/1825:14>
coming up webpage not available.  Thanks for continuing the sheet, Tal.
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: TallonHunteR on <12-22-15/0204:45>
ok, link should be fixed now

also a new version, added some note spaces to the qualities page

 SR5 Character Folio v3  (https://drive.google.com/open?id=0B5UeIV2SL4gCQlJlZG8xSG55N1E)

Changes:
-added priority, background, notable features and notes headings to the qualities page
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Shadowjack on <12-22-15/0630:19>
Thank you for your work! Would it be possible to remove the priority section or have a link for both types? I really like these sheets but I never use the priority system and it would bug me having it on my sheet. Plus it's not that relevant once the game is underway. Sorry to be a pest!
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Shadowjack on <12-30-15/1628:42>
I just printed off the sheets. Couldn't figure out how to make it black and white like I wanted so I went with it as is. They sheets look really good and actually the red looks significantly sharper on paper than on my monitor. I like them quite a bit overall, my only complaint is the priority section as I think it's fairly useless once the game begins and it's stuck on your sheet permanently. Plus it isn't useful for me since I use Point Buy. Btw Tallon, I sent you an important message!
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: TallonHunteR on <12-30-15/1742:48>
I'm planning on adding a "genesis" sheet or sheets that has space for all the character creation methods: priority/sum, karma buy(for major things like metatype) and life modules.

i just need to get around to making it.
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: Shadowjack on <12-30-15/1848:50>
Nice. I have a question too, where am I supposed to write the number of damage boxes I have? Is it supposed to go in the red area? I think maybe there should be a white space for that. Also, is it not a good idea to have a section in the skills area for specializations? I like the idea of the common skills section but there are so many little modifiers from gear, mentor spirits, etc that I wonder if the skill section should be fully equipped instead of broken down into two  categories. I'm still filling in my sheets but they look quite good so far!
Title: Re: Character Sheets by Namikaze [Excel-based]
Post by: TallonHunteR on <12-31-15/1825:40>
https://redd.it/3yyn8d (https://redd.it/3yyn8d)

V7:
-Expanded skills section with a modifier column (for specializations, mentor spirits, spells etc)..
-Removed one "common dice pool" to make room for more skills (read specializations).
-Refactored damage boxes area to be smaller.
-Character creation info moved to GENESIS page.
-Genesis Page Added
->mini karma buy with full priority/sum and life modules spaces