• Novel & Novellas

    by Malik Toms

    Nero is a mage with a murky past, working with a tight-knit crew out of Amsterdam. When a Johnson hires the team to extract her to see what they can do, she surprises them even further with the real mission: infiltrate a high-level business meeting and make sure the pending asset sale goes to the Johnson herself.

    And there's one more twist to this run: Nero will have to pose as the man who put the entire deal together"”his twin brother Enzowho left him for dead when they were teenagers years ago.

    Ghosts from Nero's past clash with danger in his present, as he must now walk a tightrope between the shadowrunning world and the corporate world, an entire universe he knows nothing about, and one that works by its own intricate systems. But when the run goes wrong, Nero is suddenly placed in mortal peril, and it's up to his team to get him out of a place where one wrong move can leave all of them very, very dead.


    On the Rocks
    by Rusty Zimmberman

    And Puyallup’s local paranormal investigator Jimmy Kincaid is caught right in the middle of it. The neighborhood’s criminal syndicates are on the brink of all-out war, and if they go at it, the streets will run red—literally.

    But Jimmy’s got more problems besides trying to keep the peace between feuding mobsters. Someone’s sending him a very particular message by sending him severed limbs. And then there’s the pairs of hitmen coming after him. Last but certainly not least, he’s got to broker a deal between the biggest elven street gang in Seattle and a vicious Triad gang—and not get himself killed in the bargain.

    And when an old enemy comes to town for revenge, Jimmy finds his already fairly chaotic life completely upended—and never to be the same again. To settle the score, he’ll have to face off against the deadliest assassin ever to stalk the Seattle streets—and use every bit of skill, guile, and luck he has to survive…


    Kill Penalty
    by Clifton Lambert

    Redlock is a rising star in the brutal sport of Urban Combat, where teams of armed combatants try to score points against their opponents while shooting it out amid Seattle’s decaying urban landscape. Managed by his mother, a legendary Urban Brawl player until her forced retirement, and fitted with top-line cyberware that makes him better than human, Redlock is on the fast-track to super-stardom—until it all comes crashing down around him.

    After sabotage takes him out of the major leagues, Redlock finds himself on the streets for real, alone for the first time ever. But the lure of Urban Brawl is too seductive to ignore, and when his mother lines up another opportunity for him, all her son has to do is go against every instinct he has… Will he sacrifice his one shot back to the majors for the scrappy team that adopted him when he had nowhere else to go, or will Redlock pull the ultimate ambush play on his own teammates?


    For a Few Nuyen More
    by Stephen Dedman

    …are gathering among the various criminal factions of Seattle, and Ratatosk, 8-ball, Mute, and the rest of their shadowrunning team and allies are caught in the middle almost before they know what’s even going on. A powerful, highly modified assassin duo is killing bosses and setting the various factions against each other, and the team is called on by both Knight Errant and one of the Mafia groups to find a way to stop the bloodshed before the streets truly run red.

    But while locating these assassins is one thing, stopping them is something else entirely. The duo has been modified to within an inch of their lives, swimming in enough magic and cyberware to make them nearly indestructible. Ratatosk and his crew will have to use every bit of cunning and street smarts they know to take these seemingly unstoppable killers down…before the killers get to them.

  • Game Accessories

    Johnson 'Dex
    Shadowrun Card Deck

    You love them, you hate them. They hire you, they try to kill you. Shadowrunners have a complicated relationship with the Mr. Johnsons of the Sixth World. Knowing their quirks, their methods, and what they can do for you can make the job smoother, and this deck has the info with you need—profiles of almost 20 Mr. Johnsons, with stats, background, plot hooks, and more!


    Shadowrun Card Deck

    Do you need a new ride? Maybe a motorcycle? A sports truck? How about a tankette? Or maybe you could use something on the water, ranging from a lifeboat to a container vessel. Or you could move to the skies in a t-bird, ’copter, or your own badass personal jetpack. And drones? They’re here, too, from tunnel crawlers to lethal flyers.

    This card deck gives players and gamemasters alike the rundown on dozens of vehicles and drones, providing easy access to critical information.


    Rogues Gallery

    Whether on the desperate streets or in the Machiavellian high-rises of the corporate elite, dangerous people lurk in every corner of the Sixth World. And they’re in here, too, with a quick back story, a hook, and streamlined game stats. Bring the Shadowrun universe to life by putting these characters at your fingertips and in your game!

    Rogues' Gallery is an NPC Reference deck for Shadowrun, Sixth World. Rogues' Gallery contains 27 Street NPCs, 15 Veteran NPCs, 5 Elite NPCs, 3 Legendary NPCs, and 8 reference cards.


    Mobile Grimoire

    Magic in the Sixth World is not about complex incantations, detailed hand movements, and long scrolls (except for when it is). It’s about hitting fast, hitting hard, and moving on. Mobile Grimoire provides references to dozens of spells, with game stats and rules, so you can select, cast, and go.

    Mobile Grimoire features 52 spell cards and is for use with Shadowrun, Sixth World.

  • Pegasus Spiele

    Revierbericht 2082

    A huge fusion of different cities and social classes, which together form a melting pot of cultures and subcultures. A juggernaut, a hell built by metahuman itself for some. A paradise of exploitation, shadows and power games for others. And for some, it's just the front yard of their international empire. From the Japanese restaurants in Düsseldorf to the black markets in Cologne, the toxic wasteland of Oberhausen, the anarchist zones in Recklinghausen, the high-security enclaves in Neu-Essen to the deepest basements of the built-up Wuppertal: the gray tones of this gigantic metroplex are as diverse as its inhabitants and its dangers. Where underworld wars rage, corporate powers collide,

    The Revierbericht 2082 is an in-house production by Pegasus Press and a source book for Shadowrun 6 . It offers detailed background information on the individual cities of the Rhine-Ruhrplex, on many places, hotspots such as downtown Düsseldorf or Wuppertal and a deep insight into the power structures between gangs, the underworld and corporations. In addition to descriptions of the culture on the Ruhr, the processes in old mines and the anarchic special rights zone Recklinghausen, a lot of additional material is also offered: NSC values, floor plans, flair tips for the gaming table, equipment and large maps of the entire Plex and selected districts with localized locations.


    Behind the Curtain

    Not only runners have to worry in the shadows so that they return from their assignments with checksticks in their pockets and not with lead in their bodies. The characters' players are also faced with various decisions: who do I want to play, why and where? How do I link my young decker to the group's old warhorse? how can I further develop my background story?

    Exciting stories in the Sixth World also require well-designed adventures, maybe even entire campaigns and settings. It requires multi-layered opponents, interesting locations and maybe it can be something other than the shootout in a seedy alley.

    Behind the curtain is a rule book for Shadowrun 6 that hardly contains any rules. In addition to a few optional suggestions for changes, there are primarily tools for players and game masters: information on character development, group reunification, adventure planning, alternative entry points, and campaign concepts. Do you need a riddled NPC, an adventure on the edge of the actual adventure, a vending machine restaurant menu, an everyday host or want to know what the security guard happened to have in his pocket or on the commlink? You will find it here.



    Raids on the street, kidnappings, assassinations, exploding restaurants: the German-Italian mafia is caught in a family war and the blood revenge has been sworn. Father and daughter fight for honor, tradition and the leadership of organized crime. In the midst of the preparations for the City War World Championships, the conflict is attracting the attention of authorities and other powers. Will the Mafia survive this war? Will it be the runners? And can a game of city war bring the solution?

    Vendetta is an in-house production by Pegasus Press and a campaign band for Shadowrun 6 , which plays in the Rhein-Ruhr-Plex. In four acts, the runners are drawn into the war between the generations within the Mafia and can experience how this long smoldering conflict is resolved by force. Who will win in the end? What move will the other side plan next? In fully developed runs, with a lot of sandboxes and background information, you can put the fate of the German-Italian mafia in the ADL in your runners' hands at your own gaming table.



    In the Rhein-Ruhr-Plex the powerful of the underworld and the corporations rule. Nevertheless, there is a lot to do for runners in the huge Moloch in the backyards and the shady side streets. Often the kiosk is at the center of the action: the Büdchen, which serves as a social safety net, source of supply and illegal transhipment point. Whether it is about lost Critter, stolen beer or lost corporate offspring - hardly anyone can pass these stalls around the next corner.

    Budenzauber is an in-house production by Pegasus Press and an anthology for Shadowrun 6with three individual adventures. All adventures are completely ready to play. In the shadow of the little booths of the Rhein-Ruhr-Plex, the runners are drawn to strange occurrences in the neighborhood that turn out to be more dangerous than anyone could have guessed.




    Datapuls FBV [link]
    Datapuls Kunstraub [link]
    Datapuls Feuerlaufer [link]
    Datapuls SOTA 2081 [link]

    Demeko Writer's Room Needs You!
    Open Competition

    The DeMeKo program directors need your help! For the upcoming "DATAPULS DEMEKO AND MEDIA IN THE ADL" in 2022, we are looking for cool trideo formats ( series, films, game shows, etc. ) and hip stars and starlets of the year 2082 ( A to Z celebrities )!


Shadowrun General

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Shadowrun Play

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Catalyst Game Labs

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Have your say! Reviews of Catalyst products, comments, questions, and such are welcome here. But not errata. That's in the board just below this.

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