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[OOC] Missions 2 - Tunnel Vision

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Sentinemodo

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« on: <12-09-11/1631:01> »
SPOILER WARNING: this game is played using the official Missions 02 - 09 Tunnel Vision scenario. If you wish to ever play it do not read any further.

I am opening up another thread my friends,

on list are:
Netzgeist, snake_eyes, Sichr and Kouryuu.
lets greet new player - Larzarus

It would help if all of you could post here the runner current status and dice pools in the Kot's format.

since you got another runs under your belt succesfully completed, you might want to add another descriptions part into your background stories
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #1 on: <12-09-11/1906:49> »
-------------
Safehouse in the Warrens:
Address: 4494 S Granby Ct, 39.63518,-104.810587
Description:
Peeling avocado green paint and a trim that may have been brown a few decades back, the rundown apartment building looks like it was
abandoned shortly after the decision to cut all utilities in the Warrens (there is a self made connection to electricity, but there is no running water). At severalplaces, three golden crowns have been tagged onto the building, a clear sign of marked territory. (the building is under protection of the Three Kings gang).
Unit number five has a plaque hanging on by the residual adhesion of paint, which reads “Manager.”
Categories:
comforts: low 2 -> You have a six beds, table and several chairs. There is a shower (though it doesn't have water connected), cleaning drone (five years old at least), soy-processor and a fridge. -> cannot be increased if you do it will be stolen right away.
entertainment: squatter 1 -> You can go out for drinks at a local dive or attend a dogfight. There is a selection of Yakuza bordellos and Mafia casios nearby. You can watch the pirated trid -> can be increased (buying a matrix service for example)
necessites: low 2 -> Your home has all four walls, a mostly watertight roof.  You have electricity for your place, although it is from illegal tap, so a backup generator would be a good idea. Wireless coverage is available but at a low signal rating. There’s a lot to park your cars. You
can eat soy nutria-bars or universal patties with flavor packets, and do your laundry at a coin-op facility.-> can be increased
neighbourhood: street 0 (Denver's Warrens) -> The streets around are almost uninhabitable - condemned buildings, rusted-out car frames - a miserable, dangerous place to live. The down and out you call neighbors consist of other homeless, drug addicts, criminals, transients, and street gangs. There is little to no police presence. For the most part, the Thee Kings provide security to those who can afford it (and prey on the rest) -> limits comforts to low
security: squatter 1 -> You have a place to put your stuff, even if it’s just a locked box inside the appartment. It’s out of sight, but even common thieves will have little trouble getting access. There is a mechanical lock (rating 1) to the doors -> can be increased

Qualities
poor condition  -1 -> like most in the area the home is vulnerable to certain weather or elemental conditions. When it rains, the roof leaks and the basement floods.
rough neighbourhood -1 -> well, this are Warrens - sin city. Gangs are active, people are aggressive, they people don’t even walk in the daytime without protection.
crash pad -1 -> this was is a Three Kings area, they consider own. And they feel always welcomed there, sometimes bringing booze, or stuff they've  just stolen. Locking the place will result only in destroying doors. they are an inconvenience to the comforts and necessities (drinking beer from the fridge or eating soy) but they also provide presence in case you need someone to receive a package or message..
trigger happy landlord -1 -> since the landlord is Three Kings friend, he has no problem calling them to kick you out if you stop paying.
worse neighbors -1 -> While running isn't the safest business line, neighbors have worse occupations, and they occasionally bring it home, legal or otherwise. Undesirables hang around your neighborhood, and the police make constant visits there.
hasty exit +2 -> The house has exits on both east and west sides for observation, and there are windows to the south and north providing convenient exit points, in case of need.
inconspicuous housing +2 -> the place is hard to find using the Grid, there no street labels around, and the house doesn't differ from the surroundings

roommates: 5 -> the place could house 6 people, the price include it regardless of using that or no.

rent: 5 -> 500 * 150% (roommates) => 750 nuyen per month

special negative quality lonestar infiltrated - it can be target of occasional inspection or monitoring without reason, will be checked if there will be searchings nearby, crash pad guests trigger more frequents visits, each vists may leave bugs)
There are also some combined effects, worse neighbourhood + crash pad means, you can easily find some highly illegal thing in the basement
and combined with lonestar infiltration, means you can have some trouble for being there while it is found.

Safehouse in the Tunnels:
Address: tunnels under old Aztec secotr
Description:
Having cleared the security, and set it up properly, Eliza is going to have the car rented for some highly stylish hideout.

Lifestyle Points: 14 (low)
Categories:
comforts: low 2 -> You have a beds, table and chairs in each of the prison cell. She's gonna install external shower, buy a cleanign drone and other basic machines like soy-processor and a fridge.
entertainment: none 0 -> No matrix connection (dead zone), and several dozens of hard concrete to the surface. Unless you're up to watchign how the devil rats bite themselves, there is nothing to kill the thoughts on.
necessites: low 2 -> there are all four walls, maglocks on each cell. no risk of rain days.  You have electricity, water, but that's it.
neighbourhood: street 0 (none) -> There is only neighbourhood of Eliza.
security: high 4 -> There are live ammo armed drones with a range of sensors, for mundane protection, and patrolling spirits for the astral.

Qualities
roommates: 8 -> the place could house 8 people, the price is double person, or single if you take it all.
Qualities - Aspected domain +1 (Blood magic and Aztec tradition)
Easy-going landlord +1
No-neighbours +1
Privacy screen +3 (no matrix connection, astral security, range of sensors installed)
Security Conscious +2
Network Dead zone -2

rent: 4400 * varied% (roommates) => 1100 nuyen per month per person or 6600 for the whole car.
« Last Edit: <02-17-12/0214:25> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Kouryuu

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« Reply #2 on: <12-09-11/1909:41> »
Updated Sam.
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, NO Stun penalty} | {Edge: 4/ 4} {Defense: 4; Initiative: 12; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

Concept:
Infiltrator/Demolition expert + face features

Description:
Former Corp [The Draco Foundation] spec. Op. Who faked his death.



Name: Sam Mule
Alias: Sam Race: Human
Sex: Male   Age: 21
Nationality: UCAS
Lifestyle:
CAS Sector Loft - Low lifestyle(4 weeks paid)
3K' s Safehouse in the Warrens - Low lifestyle(4weeks paid)
Karma Spent/Total Karma: 34/41
Nuyen: (Left after chargen= 0¥ Starting Nuyen= 400¥ - 22,500¥ In Debt+10935(M1)+10000(DJ)+9750(M2)- 18125(buying stuff)+3750(Smuggling)+6300(M3)-2190(Rent) = On Hand 570¥
Motto: Prepare for the worst, hope for the best and expect nothing!
Street cred: 1
Factions relations (this will give you a bonus dices to any social roll with members of that faction):
 +2 Casquilho Mafia
 +2 Kirillov Vory
 -1 Fronts Gang


Personality/background

Sam was sold to the Corp as a child or maybe he is some sort of freakish experiment of a kind, the fact is Sam himself does not remember how it came to be, that he grew up in the Spec. Op. training facility in the „The Draco Foundation” Corp.

As far as Basic education is considered Sam got his fill. He not only did get the basic skills of Disguise, Infiltration and Demolitions, but also Basic Psychology and social interaction skills. The Corp even insisted him to have the mundane Math and natural sciences class. Languages, on the other hand, where fun to learn.

The Every day knowledge is not a thing you can get inside a secluded corp. compound. Mostly you get what you need and you need a lot of information on your targets. And the typical targets are criminal organization, mostly Yakuza and Triads, but many Mafia families have been targeted too.

Sam has no problem eradicating the Baddies, but his definition of baddies is a subject of discussion. Morals are the better part of this argument. Sam always tries to go for a non-lethal solution, but being a demolition expert it is not always easy. Sam’s Decision to fake his death to get rid of the corp. has been mostly because of the more unconsidered bombing tasks he was given in China town and other places where important Criminal Ringleaders commute.

After faking his death Sam has been working of his debt to a Mr. Johnson who not only lends him the [so desired, but most likely not his own] funds for doing it, but helped to make it happen. But this deal never came to fruition, because the Johnson vanished, just as Sam was prepared for his first mission. 20 Kg of plastic explosives and no targets, that will not end well.

Sam did improve his close combat skills just as he had the first use of them. The next task that challenged him was born in a realm that is filled in mist to his eyes, the matrix, or even more precise the “Res-something” or how Mouse used call it… Oh right Resonance. This job had a strange wibe around it, but it paid well, and Sam got a new SIN as a special force officer, witch is rather lucky as it opens a lot of doors for him.
The job itself was not hard, at least for him, but his team mates really took a beating, no wonder they could not hold their emotions back and even killed a few of the innocent people, Sam on the other hand avoided to kill anyone and it is something he is very proud about.

Talking a Gang into joining the Vory, could have been the most nerve wrecking job Sam had done up until then, and the relationship drama unfolding in the middle of it did not help either. It was luck that the Gang was easily scared of their superior skill and equipment and surrendered without a fight, then Sam was not sure what the causalities would have been in that case.

As a surprise the Johnson, who had helped Sam to fake his death, reappeared and had a message for Sam. “Droco knows, they have your file and they plan to …” more he could not say as a bullet pierced his throat. Sam made a rush retreat and got lucky, the strike force from Draco missed him completely, or maybe they let him go, who knows, but from now on Sam will be a prime target for them.

Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
As a Day job he works in the Lunar Nocturne as a Bartender and if necessary as a bouncer, but that happens rarely in this kind of establishment

Attributes

BodyAgilityReactionStrength
45(7)2(8)3(5)
CharismaIntuitionLogicWillpower
443(5)4
EdgeResonance/MagicEssenceInitiative
401.4756/12 IP 1/3


Positive Qualities
Restricted Gear
Restricted Gear
Linguist
First Impression

Negative Qualities
Record on File (Draco Foundation)
Day Job (2500¥/20hrs) ["Lunar Nocturne"]

Active Skills
Influence skill Group3
Athletics Skill Group1
Close combat skill Group1
Electronics skill Group1
Disguise [spec. in cosmetic]6
Infiltration [spec. in urban]4
Demolitions [spec. in plastic]4
Pistols [spec. in Tasers]4
Shadowing3
Palming2
Preception2
Dodge [from skillsoft]4(6)
Knowledge Skills
Corp - The Draco Foundation4
Criminal - Denver Gangs3
Criminal - Yakuza2
Criminal - Triads2

Language Skills
EnglishN
Cantonese2(4)
Japanese2(4)
German2(4)
French2(4)
Italian2(4)

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (2)0.420,000¥+2 logic
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Sleep Regulator0.1510,000¥ sleep 3 hr/day or 48 hr awake with no modifiers
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (2)0.416,000¥ +2 agility

Equipment
ArmourB/IMods
Form-Fitting Body Armor Half-Body Suit4/1none
Chameleon Suit 6/4Thermal Dampening(4), Nonconductivity(4), Skinlink
Forearm Guards0/1none
SecureTech Helmet0/2none
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Erik Fjordson Commlink5/5/4/4unknnownorigial<Response 5,Signal 5, System 5, Firewall 5>
Commlink Soft-, hardwarepriceNotes
Biofeedback filter R44000Soft
Stealth R44000Soft
Exploit R44000soft
Encrypt R44000Soft original - Encrypt 5
Analyze R44000Soft original - Analyze 5
Browse R44000Soft original  - Browse 5
Command R44000Soft original  - Command 5
Edit R44000Soft original - Edit 5

CommlinkRe/Si/Fi/SyOperation SystemMods
Renraku Sensei2/4/6(4)/4Iris OrbBiometric Lock, Armor Case 5
Commlink Soft-, hardwarepriceNotes
Biofeedback filter R44000Soft
Stealth R44000Soft
Exploit R44000soft
Analyze R44000soft
Browse R44000soft
Command R24000soft
Edit R44000soft

Activesofts R440000¥Dodge level 4
Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN (Sebastian Leer)                 (4)  4000¥Fake System Identification Number - Sebastian Leer
3x Fake License  R41200¥(concealed and carry; restricted weaponry;armour and accesory) - Sebastian Leer
Fake SIN (ZDF Officer Harald Black)                 (5)  15000¥Fake System Identification Number - Harald Black
WeaponTypeMods
VertigoColt ManHunterAdditional Clip, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Laser Sight
Concealable Holster75¥accesory
50x Stick'N'Shock Ammunition 255¥ammo
50x Gel Ammunition 255¥ammo
4x Spare Clips 25¥accesory
Streetline SpecialStreetline Specialnone
6x Regular Ammunition ammo
ZapdosYamaha PulsarShock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating
Concealable Holsteraccesory75¥
35x Taser Dart 255¥ammo
5x Spare Clips 25¥accesory
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Thermographic (Malfunctioning)           100¥Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints.
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups
   -Spatial Recognizer(Malfunctioning)           100¥receives +2 dice pool modifier Perception Tests to find the source sound.
B&E GearpriceNotes
Gecko Tape Gloves           250¥Climbing help
Autopicker R              (6) 1200¥open locks
Maglock Passkey           (4)8000¥open maglocks
2x Microwire  100m           100¥
2x Standard Rope 100m          100¥
Combat Load Vest           300¥holds your stuff
White Noise Generator     (6) 300¥helps hide sounds
Gas Mask           100¥immune to airborne toxins, diseases
ExplosivespriceNotes
[R]18x Plastic explosives[R]  1800¥
16x Radio Detonator           800¥
20x Timer Detonator           700¥
20x Neuro-Stun           1200¥
20x Gas Grenade           400¥
10x Flash-Bang Grenade     300¥
8x Laes cigarette     450¥

Contacts

Jeffry "Jef" Fernandez, "Lunar Nocturne" Club Owner, Possibly Awaken.
Connection Rating: 3 Loyalty: 2
Uses: Secure Location to meet at, Latest buzz and information, Link to the Magic community.
Places to Meet: "Lunar Nocturne"
Contact: Commlink

Tabitha “Tabby” Morgan
, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 1
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink

Dean Costello, Casquilho Hacker, Human Male
Connection Rating: 2 Loyalty: 1
Uses: Fake SINs and licenses, Lawyer, Hacking jobs and data searches
Places to meet: Marcel’s; Tower of Babel; Casquilho imports
Contact: Commlink

Miguel Sanchez, Casquilho Fixer, Ork Male
Connection Rating: 3 Loyalty: 1
Uses: Mafia activities; BTL smuggling; Hiring muscle for street jobs
Places to meet: Marcel’s; Tower of Babel; Casquilho imports, UCAS dive bars; Ganger hang-outs
Contact: Commlink

Nikolai Kirillov Aurora Warrens Vor, Human Male
Connection Rating: 4 Loyalty: 1
Uses: Information on Vory practices, assistance with any extra-legal activities in the Aurora Warrens
Places to meet: Wherever he asks, but typically in the Warrens.
Contact: Commlink


Quote from: Edge Log
4 start
4 left in Total
Quote from: modifiers and Changes

Change Log
[spoiler]+6300 $
+5K two week pay from Day-job
+2500 smuggling
-10k debt -> removing neg quality "In Debt(15k)"
2k  paying Rent for the next month
-190$ paying rent for the 3K safehause
-2300$ Buying Colt ManHunter "Vertigo"
new contact - Nikolai Kirillov
+13 Karma
Learning Electronics skill group
-10 Karma
+1 Loy Jeffry[/spoiler]
End mission
-2 flashbanng
-1 neurostun gas grenede
-2 SNS
-3 Taser Darts
-a lot of his pride and health

Tacsoft Rating 3 w/ Ergonomic option acquired (cost is 9300 nuyen, each team member contributes with 1860 nuyen for the cost to be even)

4 Karma for removing Enrio threat
2 Karma for rescuing Sun To-Wai
2 Karma for succesfully completing side quest for Eliza
Sam - 2 - your luck run out along with edge, but still you got several nice ideas. It was thanks to you that the microtapper got in place within a week and the grenades idea really got me thinking if perhaps the 'great boss fight' isn't going to end up with a less spectacular one-shot kill.

Street cred:
+1 for removing a rooting evil underneath of Denver

Factions relations:
you got a +1 to your relations with Wuxing

Contacts:
All of you get Eliza as a contact:
Eliza Khanduri PCC:CAS coyote, Elf female
Connection Rating: 3 Loyalty: 2
Uses: Information on Koshari practices, assistance crossing the CAS: PCC border, current smuggling activities.
Places to Meet: Smuggling bars, Koshari establishments, Tunnels near the CAS:PCC border
Contact: In person, commlink

Tabitha “Tabby” Morgan, Denver fixer, Changeling Female
Loyalty: +1

Pistol 4 -> 5 Spec. SA
-12 Karma

tunnel Lifestyle
« Last Edit: <02-21-12/1038:35> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Larzarus

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« Reply #3 on: <12-09-11/2214:33> »
{Health: 0 / 10P and 0 / 11S damage, 0 Wound penalty, Sustaining Focus: - } | {Edge: 0 / 2}
{Defense: /; Initiative: 8; IP's: 1} | {Ballistic Armor: 4 + 3; Impact Armor: 3} | {Sustained spells: -.}

Name: Eric Bäcker
Alias: Lips
Race: Human
Sex: Male
Nationality: German
Karma Spent: 10 (Initiation 1)
Money: Starting Money: 4D6 = 16 * 100 = 1600$ + 6000 (Tunnel Vision) +4800 - 7600 (Shoping TV) -1860 (TacSoft) = 2940$

Karma:  3 (Tunnel Vision I) + 11 (Tunnel Vision 2)
Streed Cred:  1
Fraction Relations::  +1 Wuxing

Physical Description: Imagen a slender british gentleman with black hair, in an Berwick Line suit and a cane. Black hair in a ponytail.
Personality/background He is not british! He studied at RK-University magic as well as serveral courses of different languages. Next to linguistic, his hobbies are krimis and classic movies.
He started as a security mage in different smaller companies. But he was quickly bored by the linearity of those jobs. An with some contacts from his old university he started to make real money in the shadows.
As a citizen of old europa, he sees it at his duty to act with at least some classic style. But since he is rather new to this buisness, he don't have a problem to take orders, as long as the on in charge seems to have some experience, authority and dignity. (One reason why he stop working in some corps)
What he does not like is everything related to water and water magic. This is based on his first great spirit binding at the university, which went extremly wrong. From there on, he had a bad relation with everything involving water spirit, which also inflected his opinion about water in general and everything magical with a water aspect.

Lifestyle: Middle (Paid: 1M) Small appartment in a bigger housing complex, in the east side of Denver. The electricity of the whole was a mess, but Lips didn't care much about that anywhy. More important was the magical aspect of the small living room. [Advances Lifestyle: All categories middle, except Necessities (Low), Apsepct Domain +5, AI in Residence -3, Green Plan -1)

Attributes

BodyAgilityReactionStrength
3231
CharismaIntuitionLogicWillpower
3545
EdgeMagic/ResonanceEssenceInitiative
2568

Initiation Grad: 1
Metamagic: Psychometry

Positive Qualities
Magican
Astral Chameleon
Perceptive
Negative Qualities
SINer
Prejudiced 2 (Illusion Magic/Mages including Water Spirits and also Clowns[but that an other story])
Gremlins 1
Incompetent (Swimming)
Spirit Bane (Water)

Active Skills
Conjuring Skill Group4
Spellcasting6
Counterspelling4
Astral Combar4
Assensing3
Perception1
Etiquette (Mage Society)1
Blades(Sword)2

Knowledge Skills
Psychology3
Magical Background3
Forensics5

Language Skills
GermanN
English5
French1
Russian2
Arabic2
Spanish1
Japanese2
Sioux1
Or'zet1
Sperethiel1

Spells/Complex Forms/Programs
SpellCostNotes: Type - Range - Duration
LevitateF/2 + 1P LOS S
Heal (Fetish)DV - 2M T P
Increase ReflexesF/2+2P T S
Mob MoodF/2 + 2M LOS(A) S
Mana Barrier F/2 + 1M LOS(A) S
Napalm (Indirect, Fetish)F/2 + 7P LOS(A) I (Damage: P)
Stun Bolt (Direct, Fetish)F/2-1M LOS I (Damage: S)
Mana Bolt (Direct, Fetish)F/2M LOS I (Damage: P)

Gear (114995¥)
Weapons
Rapier550¥
+Hidden in Cane200¥
Cavalier Scout (destroyed in the u-tunnel while posing as a flying drone to save Sam)375¥
Morrissey Élan Sam
+Chameleon CoatingSam
+Improved Range FinderSam
+Personalized GripSam
+SkinlinkSam
+Smartgun SystemSam
+Concealable Holster75¥
+Gel Rounds (10 shots)30¥

Armors
Berwick Line Dinner Jacket, Trousers, Shirt2100¥5/3
Clothing (Regular)50¥0/0
Armor Clothing500¥4/0
Form-Fitting Body Armor: Shirt500¥3/0
PPP-System: Leg, Arm, Shin Guard500¥0/3

Other Gear:
Commlink : Sony Emperor700¥
+Analyze (Rating 2)100¥
+OS : Renraku Ichi600¥
Commlink : Hermes Ikon3000¥
+Subvocal Microphone50¥
+AR Gloves250¥
+Mapsoft (Rating 2)10¥
+Analyze (Rating 4)400¥
+Encrypt (Rating 3)150¥
+Anti-Virus (Rating 3)150¥
+Datasoft (Rating 2)20¥
+OS : Novatech Navi1500¥

Equipments

Weapon Focus (Rating 2) Rapier 20k¥
Power Focus (Rating 2) 50k¥
Sustaining Focus (Rating 3) 30k¥
3x Combat Fetishe 400¥
Healing Fetishe 500¥
Certified Credstick (Silver)25¥
Glasses25¥
+Low Light Vision100¥
+Flare Compensation50¥
+Image Link25¥
+Vision Enhancement (Rating 3)100¥
Contact Lenses50¥
+ Smartlink500¥
+ Vision Magnification100¥
+ Thermographic100¥
Earbud10¥
+ Audio Enhancement (Rating 3)300¥
Medkit (Rating 6)600¥
Medkit Suplies50¥
Gas Mask100¥
Handheld
+ Biomonitor300¥
+ Atmosphere Sensor (Rating 2)50¥
+ Olfactroy Sensor (Rating 2)1000¥
Fake Sin (Rating 4) Fred Eiland4000¥
+Fake License (Rating 4) (Magican)400¥
+Fake License (Rating 4) (Rapier; Member of the Frankfurter Gentlemen Fencing Club)400¥
Spirit Binding Material (Rating 2)1000¥

The three combat fetishes are three copper rings on Lips left hand, some almost unreadable letters are writen on each of them. The healing fetish is a small bag, containing some bones from a former mage. Lips does not exactly who he was, but that isn't neccessary to use the fetish anyway.
The substain focus consists of a small rock and some metal fibers, which are embedded in a elastic hair band. The weapon focus is the handle of Lips cane, which also is the grip of his rapier. The handle is build after an sleeping owl, but in such a way that it perfectly fits into Lips hand, when he removes the lower part of the cane to reveal und use the rapier.
Lips power focus is a bronze necklace with a pendant, greek equation writen all over it. Embedded in the pendant is a small piece of a meteorite.
Contacts
ContactC/L
Fixer: Karmen "Truck" Johnson, small-time fixer for jobs and simple half-legal goods. He can be found either in the old bar "NoStop" or is driving around town in a truck from buisness to buisness.2/3
Foci Dealer: Immu "Arab" Bin-Eliad for Magical Equipment. He has a small job near the south end of the Sioux Nation.2/1
Coyote Eliza Khanduri, PCC:CAS coyote, Elf female. Uses: Information on Koshari practices, assistance crossing the CAS: PCC border, current smuggling activities.
Places to Meet: Smuggling bars, Koshari establishments, Tunnels near the CAS:PCC border
Contact: In person, commlink
3/2
Fixer Tabitha “Tabby” Morgan, Denver fixer, Changeling Female, Uses: Corporate Procedures, Run offers and information, Identifying affiliations. Places to Meet: CAS Sector Clubs, Contact: Commlink3/1
« Last Edit: <02-21-12/1042:30> by Larzarus »

Netzgeist

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« Reply #4 on: <12-10-11/1610:05> »
First things first:
Welcome, Larzarus; hope you enjoy playing with us.

And then, let's update the runner status:
Quote from: Runner Current Status
Fractal
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty}
{Edge: 0/ 4} {Initiative(Meat/Matrix): 7/18; IP's: 1/3}
{Armor Vest: Ballistic Armor: 6; Impact Armor: 4}

The updated character sheet will come soon (my last update of it made it exceed the characteres posting limit, so I want to change it a little bit before posting), as well as the Spending Time Before Being Called for the Next Job Planning Table!
« Last Edit: <12-10-11/1614:20> by Netzgeist »

Sentinemodo

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« Reply #5 on: <12-11-11/1349:02> »
Larz, if you are worried about this run - we are still finishing the downtime period. We should be ready to go in the next couple of days.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Larzarus

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« Reply #6 on: <12-11-11/1437:36> »
Fine with me.

I anyhow thinking about slightly changes for Lips, so some more days are fine. I have the habit to work on the character until the last minute.

Right now:
Logic: +1
Char: -1

--> New Knowledge Skill: Magical Background 3 (for free)

Spell:
Remove 'Increased Reflexes', I thought it also increase the Astral Combat Passes.
Add Napalm, as a heavy spell for mass destruction.


Sentinemodo

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« Reply #7 on: <12-11-11/1446:01> »
:) - don't forget about tweaking that lifestyle
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Larzarus

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« Reply #8 on: <12-11-11/1543:13> »
AI in Residence, Green Plan and Low Neccessarity. The other categories are middle.

Kouryuu

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« Reply #9 on: <12-11-11/1632:25> »
:) - don't forget about tweaking that lifestyle
you can live in the street at first then move in the teams safe house.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Larzarus

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« Reply #10 on: <12-11-11/1638:46> »
Yeah, but Lips does not know about the safe house. It isn't his style to live on the streets and since he planed to stay in Denver for a while, a apartment seems appropriate. After the run, he maybe move in, if its possible that he can increases the conformt part (new bed, better couch, etc. in his room) increase to middle or so for him self.

He probably can add some wards for protection.

« Last Edit: <12-11-11/1644:26> by Larzarus »

Sentinemodo

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« Reply #11 on: <12-12-11/0426:38> »
All right - everybody who didn't so, post here updated cards.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #12 on: <12-12-11/0458:49> »
and here we go again :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #13 on: <12-12-11/0500:35> »
if its possible that he can increases the conformt part (new bed, better couch, etc. in his room) increase to middle or so for him self.

You can, but you knwo this are Aurora Warrens (pretty much Barrnes in Seattle) -> comforts cannot be increased, if you do, the movable things, will just be stolen right away.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Netzgeist

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« Reply #14 on: <12-12-11/0520:56> »
Okay: Update Log during downtime:

Cash:

Previous: 20725 ny

-> Paying for a month of the CAS Sector appartment -> - 4500 ny
-> Paying 1/4 of the new group safehouse -> -190 ny
-> Implantation of Echolocation Bioware -> -15000 ny
-> Painting of Omar's Rover -> -250 ny

Total nuyen for the start of the run:785 ny (it would be quite less, but my lifestyle cost was calculated wrong)

Karma:

Previous: 16

Raising Body to 3 -> -15

Total Karma unspent: 1
« Last Edit: <12-12-11/1127:48> by Netzgeist »