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Date Night ( OOC )

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ismilealot

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« Reply #75 on: <05-11-15/1213:04> »
(And just so we are clear, I may have made a number of predictions about what may come to pass.  I have written them down, so we shall see if I'm right on anything :P)

Hmmmm, it seems that I am quite a predictable storyteller. Mercy & Gilga are also easily able to predict the storyline and quite happily cooperate with it while they enjoy playing their chara's. *Raises a toast* Cheers to my awesomely awesome players. I very much feel like the luckiest GM on these boards to have you guys.
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Mercy Merchant

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« Reply #76 on: <05-11-15/1238:49> »
LOL  To be honest, I am almost always at a loss for the next step.  I think I know and then you throw in a kink like Sam's accident.  Now I am wondering.  He is/represents some very powerful people and it now seems like someone is trying to take him out.  That is bothersome and will require some action on our part.  I might get to pull a trigger after all.
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gilga

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« Reply #77 on: <05-11-15/1351:58> »
Sams accident comes a complete surprise ;) but it is great for Shaping Marco's relationship with him/her/they.... ;0)
I am lucky to play with you guys.

SgtBoomCloud

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« Reply #78 on: <05-11-15/2043:17> »
Part of being thrown for a loop is part of the fun :) keeps you guessing.

That being said, I wouldn't go so far as to call you guys predictable :P  I just enjoy connecting dots that may or may not be there and see the patterns forming and such...or aren't forming at times XD

ismilealot

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« Reply #79 on: <05-11-15/2338:54> »
SpittingCobra's stealth  ismilealot:12D6E5  → 4( 4; 5; 6; 3; 2; 4; 2; 2; 5; 4; 3; 5;=> 4 successes against 5 )

workers perception  ismilealot:7D6E5  → 2( 1; 6; 4; 3; 6; 4; 1;=> 2 successes against 5 )

Delilah's bluff  ismilealot:8D6E5  → 2( 4; 6; 1; 2; 1; 4; 5; 1;=> 2 successes against 5 )

workers perception  ismilealot:7D6E5  → 1( 4; 1; 2; 4; 4; 6; 4;=> 1 success against 5 )  wow, I can't believe I just got away with that roll, and if I'd crit glitched I think I'd have had the workers help her set up lol
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Triskavanski

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« Reply #80 on: <05-12-15/2026:23> »
Demoltions: 12d6t5 3
Stealth Bombs: 8d6t5 3
Conbomb: 8d6t5 4
Concepts are great, but implementation sucks. Why not improve it?

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ismilealot

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« Reply #81 on: <05-14-15/0810:02> »
Roll initiative.
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Triskavanski

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« Reply #82 on: <05-14-15/0823:17> »
Init: 2d6+9 13
Concepts are great, but implementation sucks. Why not improve it?

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Mercy Merchant

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« Reply #83 on: <05-14-15/1010:19> »
Initiative is:  Initiative: 1d6+10 12

Although I do not know if I am in any condition to do anything.  And now it looks like we have lost Ambrose to the unseen Enemy as well.  First Feathers, then Sam, and now Ambrose.  I guess the rest of us might be next.

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SgtBoomCloud

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« Reply #84 on: <05-14-15/1134:24> »
Initiative: 1d6+8 13

If what is happening is what I think it is, then what may come could very well either be a) part of the plan all along, or b) the plan, but a few aspects are wrong.  But I agree: Arc and especially Yelena would not be in much of a ready stance against any sudden surprises at this point XD

gilga

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« Reply #85 on: <05-14-15/1314:04> »
I am not sure we are all required to do initiative but I don't like to stand out.

initiative: 1d6+10 12

ismilealot

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« Reply #86 on: <05-14-15/1929:17> »






Initiative is
Ambrose        13
Arc                13
Marco            12
Yelena           12
thug #2         11
thug #3         10
thug #1          9
« Last Edit: <05-14-15/1931:15> by ismilealot »
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Triskavanski

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« Reply #87 on: <05-14-15/2036:23> »
With the thugs, how close are they to me? How small is the area I'm in?
Concepts are great, but implementation sucks. Why not improve it?

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ismilealot

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« Reply #88 on: <05-15-15/2348:47> »
5, 3, 4 feet respectively.
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Triskavanski

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« Reply #89 on: <05-16-15/1742:45> »
Reaction: 4d6t5 0 3,1,1,1
Concepts are great, but implementation sucks. Why not improve it?

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