Critias, great product thank you for adding your creativity to shadowrun. One question, does the Geas discount (optional rule) add to the discount for way of ability....so an adept could get improved Reflexes for 50% discount?
My intention here was to let GMs choose on their own -- but as they're both optional rules, my assumption (and how I'd run it, personally) is an either/or situation, not a both at once. While I feel that one option or the other may be necessary for early/mid-game Adepts to match the versatility of a Street Sam, I think that
both sets of optional rules, taken together, would likely get a little nuts. I'm a big fan of that geasa rule (though like Patrick I'm also a stickler that folks pick a real geasa), but a large part of my intent with
Way of the Adept was to offer a more characterful option, along with finally providing rules for Ways.
There are individual powers (Improved Attribute compared to cyberware/bioware, I'm looking at you) where I think a 50% discount might not be broken...but there are others (lots of others) where I think getting a full half-off would be game breaking,
especially as a game progressed, with the Adept getting more power points down the road.
As always, though, talk to your GM and see what s/he thinks. If your adept is lagging behind at the game table, talk it over, look into using both sets of options, and have at it. When in doubt, sling some dice and have some fun. In this instance though, personally, I'd suggest taking it one discount optional rule at a time, instead of jumping in headfirst and slashing prices in half.