For Navigation I have: INT (6) + Navigation (4) + Teamwork Test (2) - Wound Modifiers (2) = 10 dice.
Navigation:
10d6t5 3Not bad.
Fatigue and environment rules are crazy harsh. I think it's odd that by RAW you're better off being naked in a very hot environment, while in the real world there's a reason why the Bedouin wear long tunics. I'd ask if the wind was any benefit, but let's be honest, while wearing a Globetrotter Jacket and Ballistic Mask, there isn't much of James' skin exposed to feel the wind through his hair. Rolling 3 dice twice.
Fatigue V. 1 S:
3d6t5 2Fatigue V. 2 S:
3d6t5 1James takes 1 additional box of Stun.
As for the air boat, James will want to discuss that with Illeana. He can see a few possibilities.
1. leave a few HE grenades taped together, armed and set to Motion Sensor under a seat or some drek like that. It's expensive and wasteful, and probably doesn't offer any actual game benefit or tactical advantage. Plus, there's the chance that the air boat isn't found tonight, and some kids or a passing Lonestar officer finds it instead.
2. Sink the air boat.
3. Give the air boat instructions on piloting itself to a quiet spot off solid land and then power down. James and Illeana can come back for it later.
Mana Surge stays with us all the way until we get on solid ground, eh? Weird. Per James' earlier roll -- or I can make a new one if you'd prefer -- does that mean anything to James? Does that seem more or less likely to make it a manufactured event? James will reach out to Illeana on this point as well. Probably the first thing he's going to say to her is,
"They were all possessed, weren't they?"As for the goal of the trap, James will probably respond with some quote from Machiavelli:
"'Men should be either treated generously or destroyed, because they take revenge for slight injuries - for heavy ones they cannot.'" Or from Damien Knight himself, as quoted in one of his poli-sci textbooks:
"'Pacification should be pronounced, complete, and timely, for governance shall be judged in honey and wine once the host has quit the field.'"Basically, James will be worried that unless they leave Louisiana soon, or find out exactly what the capabilities of this group are, they may have some trouble again somewhere down the line. The fact that the anti-magic capabilities they brought to the table were so impressive gives James pause to wonder if they had some foreknowledge of Illeana's capabilities. It won't be hard to convince James otherwise, though. Bed's sounding really good to him about now.
OOCly, I'm interested in this group and their capabilities. Part of me was
almost hoping that they'd get overpowered to see what was gonna happen with James and Illeana in their custody -- assuming that they wouldn't be summarily executed and become behemoth food. Which is basically to say that I found this whole encounter terrifying and really exciting.