Shadowrun

Shadowrun General => Gear => Topic started by: dragonslayerclan on <03-17-18/0309:54>

Title: Trolls and Goggles.
Post by: dragonslayerclan on <03-17-18/0309:54>
So here is what I am trying to fig out. I am playing Troll Adept (no bio or cyber ware).
He has natural Thermographic vision, Flare Comp (Adept power) and Vision Magnification (Adept power).
He is using Goggles with Smart Link, Image Link, Vision Enhancement 3.
1. Do I have to take off the goggle to use the Thermo Vision?
From what I understand image link and Smart link are just an overlays that the rest of my Vision stuff can work. So I think the only problem would come in to
play is the Vision Enhancement 3, I am thinking it is using some type of camera.
2. IF I was to get just Smart link without the cyber eyes and my be image link as well(why not I am losing some essence going to pick up some cyber or bio ware)
Would the rest of my adept powers vision still work just fine?
Please if you can give me books and page #'s to help me back this up some. But I think I am in my Game Master hands as for rules but I am not totally sure.
Title: Re: Trolls and Goggles.
Post by: Overbyte on <03-17-18/0349:16>
Some great questions.. and I've been thinking about the same thing recently.
Here are some thoughts and answers.

>>1. Do I have to take off the goggle to use the Thermo Vision?

Probably yes. Unless you are using optical binoculars basically all the vision devices are digital, which means you are looking at a reproduction
of the image on a screen so you would NOT be able to use your own vision enhancements unless you took off the goggles.

>>2. IF I was to get just Smart link without the cyber eyes and my be image link as well(why not I am losing some essence going to pick up some cyber or bio ware)
Would the rest of my adept powers vision still work just fine?

The answer is yes. In fact even if you were to completely replace your eyes you could still use all your powers because you paid for the cybereyes with essence.

>>From what I understand image link and Smart link are just an overlays that the rest of my Vision stuff can work. So I think the only problem would come in to
play is the Vision Enhancement 3, I am thinking it is using some type of camera.

In a word. Yes. You are right in your thinking.
Title: Re: Trolls and Goggles.
Post by: firebug on <03-17-18/0459:01>
1)  Unless you cannot physically see through the goggles when they're off, you don't have to take them off.  Thermovision is not a "mode" for trolls, it's something they see at the same time as normal light (yes, that's difficult to comprehend or imagine).  There's no reason to assume you, by default, cannot see through vision devices like glasses, goggles, and contacts.  Most of the information you see is overlaid your normal vision (like how Google Glasses work today).  Maybe if you were using Vision Magnification it'd argued, but normal non-camera optical devices can not record footage, and so you're not seeing things played back to you in real time or anything like that.

2) Yes, as Overbyte says, your adept powers would be unaffected (aside from your loss of MAG and those effects of course).
Title: Re: Trolls and Goggles.
Post by: Reaver on <03-17-18/1824:15>
Just a note:

IF you replace your eyes, you lose the natural Thermographic that all Trolls have. (after all, you have just scooped out your natural eyeballs and replaced them with plastic ones!)

However, your adept powers would function as normal.
Title: Re: Trolls and Goggles.
Post by: Overbyte on <03-18-18/0227:55>
Definitely seems like two ways of looking at the googles case.
1) Goggles are a screen that can't be seen through when they are off (like a TV now).
2) Goggles are a transparent screen that can be seen through when off.

It's not really clear which it should be. A transparent screen is certainly not far fetched.
Title: Re: Trolls and Goggles.
Post by: firebug on <03-18-18/0239:22>
The key concept of "augmented reality" is augmenting your vision by adding overlays to it, not replacing it entirely with a video feed.  We actually have some limited AR technology now (in real life), as I said, and it works by showing images on an otherwise transparent screen.  Saying it's "not far fetched" is an understatement; it's literally how the technology works.
Title: Re: Trolls and Goggles.
Post by: dragonslayerclan on <03-18-18/0605:08>
My GM is saying if a mage can not cast thought it then your natural vision will not work with it. here is why.

Page 433 core book.  "The small camera (in the Smart Link) has a capacity of 1 and can be equipped with vision enhancements." Do to the fact that the Smartlink can does have
a camera in it and can have one more Vision Enhancements add to it is not means it is not an overlay. To help back up his point page 433 core book "The camera lets
you shoot around corners without exposing yourself to return fire (at a –3 dice pool penalty)." I think this is a on/off option to use that camera for the shooting around the corners.

So this means if want to use your natural vision and save space in you gear. You have to turn off you Smartlink as a free action. By the way you only get
one of these in per turn . As per Page 162 "A character may take one Free Action during his own Action Phase or at some later point in the Initiative Pass."
I.E. I turn my goggles off so I can see thought the screen and use my Thermal vision and now I can shoot, not using my Smartlink. Wooot.

I hate it but unless some one can fine me something to back me up then here is the way i see it..
So your playing a Gun using Adept and you do not want to spend for  Enhanced Accuracy (skill for one weapon skill)  0.25 PP (power point). now you got one point of weapon Accuracy
But not the 2 you from smart link. Nimble Fingers for .25 PP. Now you swap Clips as free action. But not switch between gun modes, change the Choke on your shot gun,or
tones of other things as a free actoin or reduced actoin cost for having the smartlink. now you need to get 2 dice to your dice pool to make up for not having
a Smartlinked weapon and want to do it thought Adept powers. so you get Improved Ability (Skill) 0.5 pp so you send 1.0 pp. TIME FOR MATH Chummers
1.5 PP to be close to a smartlink gain the advantage of being able to swap mage as a free action. instead mentally thought to eject a clip. That sound to me as no action
cost to eject the Clip (page 433 core book "If you have a smartlink, you can mentally switch between gun modes, eject a clip, and
fire the gun without pulling the trigger.") and as Simpla action.

So the way I am starting to look at it pay the Chumbucket Essence hit of one and get Image Link and Smart Link and a few more cyber/bio ware.
Yes you could just get all the Adept powers as QI foci and spend that money and Karma and get the power that way.
Please thoughts ideas help me out here. I am feeling like got ahold of my butt O with sand paper or am i am a Whinny street walker.

Side note sorry for all the mis-spelling and bad grammar. 
Title: Re: Trolls and Goggles.
Post by: firebug on <03-18-18/0658:28>
A mage can cast through goggles...

First of all, your GM is an idiot.  On page 433 it is talking about the camera in your gun, which is why it's listed under gun accessories.  If he is trying to apply that to goggles, he's either an idiot or really reaching to avoid being wrong.  The gun gains a camera which is what is used to fire around corners; you point the gun and use its camera momentarily.  In this situation, no, you could not see heat unless you upgraded the gun's camera with thermographic vision.

A smartlink system has two components.  The firearm accessory (smartgun system), which can be external or internal, and the smartlink in your vision device, which is an overlay and does not impede your natural vision in any way.  Then you're good.  You get less of a Wireless Bonus than you would if you had the smartlink vision enhancement instead implanted (either into your natural eye or in a cybereye), but it's still a very useful bit of gear.

It is not so complex and difficult to use a smartgun as an adept.  Seriously.  Forgive my rudeness, your GM just seems like someone who's being immature in a way that really irritates me.
Title: Re: Trolls and Goggles.
Post by: Marcus on <03-18-18/0735:51>
What your GM means is you can't target with out LOS, so if an image is recorded and played else where even it's "live" you don't actually have direct LOS.
But so long as you have a direct path, you can use things called wizard goggles which basically are fiber optics lines that give direct LOS despite being fairly distant or at-least well removed from a target.  But you have to get pretty old school to run into one those setups. The old Rigger/Mage building defense combo was rough back in the day.

Cyber eyes give you "natural" vision for all purposes, including with things like Wizard Goggles, however an image broad cast to cybereye's imagelink would not count as direct LOS. There are different type vision augments (Microwave microscopic etc), and they will say if they count for magic or not.

Title: Re: Trolls and Goggles.
Post by: firebug on <03-18-18/1041:13>
Cyber eyes give you "natural" vision for all purposes, including with things like Wizard Goggles, however an image broad cast to cybereye's imagelink would not count as direct LOS.

To go into a bit more detail about what Marcus means, he's referring to watching a video recorded by someone else (potentially in real time) using augmented reality (which your image link allows you to see).
Title: Re: Trolls and Goggles.
Post by: dragonslayerclan on <03-18-18/1804:07>
Ace Runner My GM will not let me use my natural Therm Visoin with any Smartlink eyeware unless I pay ESS to have the smartlink.

FireBug. Going to bring up the camera thing your pointed out and see
Title: Re: Trolls and Goggles.
Post by: Overbyte on <03-18-18/1854:10>
The key concept of "augmented reality" is augmenting your vision by adding overlays to it, not replacing it entirely with a video feed.  We actually have some limited AR technology now (in real life), as I said, and it works by showing images on an otherwise transparent screen.  Saying it's "not far fetched" is an understatement; it's literally how the technology works.

Except... how would you have AR with something like Zoom?
This is why you have optical binoculars.. specifically so that you could use magical/adept powers while enhancing your vision.
Otherwise you must "replace" your vision with the new image. Hence a "screen".
Now extend this to something like low-light. Every pixel in your vision has to be "covered" by AR essentially blocking any normal vision.

I'm not saying it MUST be this way, but it does seem logical.
Title: Re: Trolls and Goggles.
Post by: dragonslayerclan on <03-18-18/2111:34>
I am agreeing with you guys, but I need facts from the book somewhere to help me back this up. IE page # and stuff to help my GM see what we are talking about. not just
what make sense. He is claiming this is part of the balance for having a Smartlink is that it stop you from using your natural vision. He see it as a screen that block you
natural vision from beyond the screen in you goggle, glasses, contacts lenses.

Right now I have a way to hit him with this.
This is what I am thinking. IF we have to pay essence to use our vision with then you as can not  use these "page 433 core book "If you have a smartlink, you
can mentally switch between gun modes, eject a clip, and fire the gun without pulling the trigger." Because it would have to plugged into you brain somehow to menally
use the options. Also might have a bit of a work around use monocle sence they only crover 1 eye. hehehe.

I have plowed though all the book I have looking for info on Smartlinks, here is what I have found.

433 Core FIREARM ACCESSORIES
Smartgun system: This connects a firearm or a
projectile weapon directly to the user’s smartlink. Incorporating
a small camera and laser range finder, the
smartlink keeps track of ammunition, heat buildup, and
material stress. If you have a smartlink, you can mentally
switch between gun modes, eject a clip, and fire
the gun without pulling the trigger. The camera lets
you shoot around corners without exposing yourself
to return fire (at a –3 dice pool penalty). The system
makes use of advanced calculation software, allowing
for precisely calculated trajectories and high precision
over any distance.
If you’re using a smartlink, the smartgun system increases
the gun’s Accuracy by 2. The smartgun features
are accessed either by universal access port cable to an
imaging device (like glasses, goggles, or a datajack for
someone with cybereyes) or by a wireless connection
working in concert with direct neural interface.
Retrofitting a firearm with an internal smartgun system
doubles the weapon’s price and adds 2 to its Availability.
An external smartgun system can be attached to
the top mount or underbarrel mount with an Armorer +
Logic (4, 1 hour) Extended Test. The small camera has a
capacity of 1 and can be equipped with vision enhancements.
Wireless: A wireless smartlink provides a dice pool
bonus to all attacks with the weapon: +1 if you’re using
gear with a smartlink or +2 if you’re using an augmentation
for which you paid Essence. Ejecting a clip and
changing fire modes are Free Actions.

Page 444 core VISION ENHANCEMENTS
Smartlink: This accessory works with a smartgun system
to give you the full benefit of the system. The smartgun
will tell you the range to various targets, as well as
ammunition level (and type), heat buildup, mechanical
stress and so on. Without a smartlink, a smartgun system
just sends out data that isn’t received by anyone and has
no effect. A smartlink installed in a natural eye or in a pair
of cybereyes is more effective than a smartlink installed in
an external device; see Smartgun System, p. 433.

Page 281 core Magic section
STEP 2: CHOOSE THE TARGET
The next thing you must do is choose target(s). You need
to be able to establish a link with your target—depending
on the spell, you’ll need to be able to see or touch the target
in order to establish the mystical link.
If you need to see the target, line of sight can be established
with your natural vision, including using reflective
surfaces and looking through transparent objects.
Cyber- or bioware visual enhancements that have been
paid for with Essence count as natural. Any technological
visual aid that digitizes or augments the visual input
for you (a camera, electronic binoculars, Matrix feeds,
etc.) doesn’t work—you’re looking at a generated image,
not the light from the real target. Spellcasting by visual
targeting is subject to normal visibility modifiers. You can
use visual targeting to target astral targets when you’re
in astral space (you’re not technically seeing them, but
the analogy works).
Some spells can only be cast on targets that you’re
touching. You don’t need to see these targets, but you
might need to make an unarmed attack to make contact
with an unwilling target. Touching a target through
clothing, armor, or a layer of paint is acceptable.
A magician in the physical world can only cast spells
on targets that are in the physical world. Similarly, a
magician in astral space can only cast spells on targets
that are present in astral space (though auras of things
in the physical world can be seen, auras alone cannot
be targeted). If you’re using astral perception (or you are
otherwise dual-natured), you can cast spells on targets
in either the physical world or astral plane. Only mana-
based spells work in astral space, even if you’re in the
physical world astrally perceiving the target.
Area Spells: Area spells can be cast on a specific target
or a point in space that you can see. Unless noted in
a spell, the area of the spell is a sphere centered on the
target with a radius in meters equal to the Force of the
spell. All targets in the area of effect that you can see,
friend and foe alike, are valid targets for the spell. If a potential
target is outside your vision (behind a screen, for
example), they’re not affected.

Title: Re: Trolls and Goggles.
Post by: firebug on <03-19-18/1502:15>
It's kind of BS that your GM can use "what makes sense" to him but not to you.  Nowhere in the books does it say what you're looking at is a screen that blocks vision.  He's just assuming that.  The parts you shared is the evidence, but if he's not going along with how the game works, then I don't know what to say.

It does not have to be plugged into your brain to use those options.  It says "if you have a smartlink".  That's what that part of the sentence means.

The "balance" for smartlink is that you paid for it, that it's vulnerable to hacking.  Not that it blocks your vision...

Except... how would you have AR with something like Zoom?
This is why you have optical binoculars.. specifically so that you could use magical/adept powers while enhancing your vision.
Otherwise you must "replace" your vision with the new image. Hence a "screen".
Now extend this to something like low-light. Every pixel in your vision has to be "covered" by AR essentially blocking any normal vision.

Optical binoculars exist, yes, which is why the zoom feature makes sense for an argument, but not the other enhancements beside Vision Magnification.  It probably doesn't completely replace your vision, but shows you a picture-in-picture type box with the zoomed image.  Where does it say that becomes the only thing you can see?

Seeing as you can even have these vision enhancements added directly to your eyeballs via cybernetic enhancement, I think that makes it pretty damn clear that they don't stop you from seeing.  I have nothing more to add for both of you.  Overbyte, if you want to say people are blinded when they use Vision Magnification in your games go ahead.  Dragonslayerclan (who I almost typed as "dragonslayer-chan"), I'm sorry your GM seems to have an odd issue with this...  You may just have to accept that he's wrong and is going to force the game to work his way, or else find another GM.  If it's happening with something as basic as a smartgun, be prepared for it to happen many times over the course of the game.  I hope it isn't run into the ground because of his unbending attitude.
Title: Re: Trolls and Goggles.
Post by: Spooky on <03-19-18/1723:35>
So for my 2 nuyen on this: Natural lowlight or thermographic are always on, ie you always see better than other in lowlight conditions or you always see the heat profile of whatever you look at. Using cyber eyes, you instead have vision modes of normal, lowlight, and/or thermographic. You can only use one mode at a time (see the gear section on cybereyes for the printed specifics). Smartlink and Imagelink work like a HUD (Heads Up Display) system, creating an overlay of information on the mode of vision you are using. So if you want to use liwlight and thermographic at the same time, you need to have one in your eyes, and one on a screen (glasses, contacts, goggles, helmet's faceshield) in front of your eyes. This is how my character can use lowlight/thermographic, smartlink, and ultrasound simultaneously. Lowlight/thermographic and smartlink in the cybereyes, and ultrasound via imagelink on his helmet's faceshield. So he uses (for example) thermographic vision mode with smartlink overlay, while looking through the faceshield's imagelinked display of ultrasound imaging. Not perfect, but good enough to maneuver and fight in complete darkness, relatively unhindered.
Hope this helps.

PS since I am AFB right now, I can't give page numbers, but most of this comes from reading the gear section's descriptions of sensors and cybereyes.
Title: Re: Trolls and Goggles.
Post by: dragonslayerclan on <03-19-18/1943:40>
OK me and my GM went over this in long detail.
Page 281 core Magic section
STEP 2: CHOOSE THE TARGET

"Any technological visual aid that digitizes or augments the visual input
for you (a camera, electronic binoculars, Matrix feeds,
etc.) doesn’t work—you’re looking at a generated image,
not the light from the real target. Spellcasting by visual
targeting is subject to normal visibility modifiers. You can
use visual targeting to target astral targets when you’re
in astral space (you’re not technically seeing them, but
the analogy works).

Do to in the book  on Page 444 core VISION ENHANCEMENTS
is where the Samrtlink is it is not an overlay it is an digitize  VISION ENHANCEMENTS. YES image link is in the same part.
However Imagelink states out right you can see though it. so there for it is not a digitize vision.


With this being a HUGE misunderstanding. He is allowing me to do a complete rework of my Adetp Troll
That is an ok middle ground for me for now.


So now I am reworking him
things that have to stay the same:
Troll Adept
Shotgun user
with a little Demonlition
nothing over  Availability 19, 19r or 19f

I am keeping his body at 10 and going to get it to a 14 (though Adept power so i get extra hit boxes)
out side of that i have free rain to do a total rework.
b10/14 a4 r4 str5 will5 log4 cha 2
Skills and cyber/bioware and adpet powers (out side of body +4) are open to be played with.
He is not a melee or unarm monkey.

Any ideas would be helpful.
I only want to take 1 point of magic and ess lost. so not to cray on bio/cyberware. do to the fact i am keeping my body at 14
Bonelaceing is out. He feels it count to you aug body and really like having the extra hit boxes and overflow.
I like the Adept way the athete's way because I do plan on upping his Agility and Reaction to the max as well and that makes it cheaper to do so

thinking about these cyber/bioware.
Imagelink
SMARTLINK :)
Pain editor (no wound pen and +1 will while it is on)
Platelet Factories (- one damage sounds nice)
going to make them Deltaware if I can. the Suprathyriod Gland wound be Cool just the nuyen cost is to high. i will not have the nuyen to get it.
Title: Re: Trolls and Goggles.
Post by: Marcus on <03-20-18/0024:28>
Not to be a downer on the whole thing but in the end, this is just 1 die for ranged combat in mode of vision.  GM has to run their table with their best understanding of the rules, and in then it's their call on what that is. In the long run it's just not a big deal, and he even offered a way to get it if you should want it. I wouldn't drop a point of magic for 2 dice on a shooting tests but to each their own.
Title: Re: Trolls and Goggles.
Post by: dragonslayerclan on <03-20-18/2305:37>
Not to be a downer on the whole thing but in the end, this is just 1 die for ranged combat in mode of vision.  GM has to run their table with their best understanding of the rules, and in then it's their call on what that is. In the long run it's just not a big deal, and he even offered a way to get it if you should want it. I wouldn't drop a point of magic for 2 dice on a shooting tests but to each their own.
not true. if you do not have smarlink at all.
without it you lose
1. Accuracy by 2.
2. 1 dies to hit with unless you have it smartlink eyes now it is to
3.Free action switch between gun modes, not as simple action of Change Device Mode (Page 164 core)
4. Mentally fire the gun without pulling the trigger (Page 162 core)
5. use you gun to look around a corner (page 433 core)
6. Free actoin eject a clip not a simple action. (Page 162 core)
7. being able to shoot around a corner at - 3. not blind fire at -6. (page 433 core)
8. lower the pen when doing a long range shot for Wind by 1 rank IE  -10 to -6, or -6 to -3 ro -3 to -1 ot -1 to -0 (page 175 core) I fell this is not a well know fact.
9. smartlink shotguns (use use these on the character i have benn talking about here)"The shotgun user can set his weapon’s choke for a narrow spread, medium spread, or wide spread. Changing the choke setting requires a Simple Action (or a Free Action if the shotgun is smartlinked). (page 180 and 165 core)
10. help when throwing more then one weapon around. you get a +1 dice after the frist throw in a full combat turn. (page424 core) i.e. my first imitative pass I trow  two knifes. (useing both hands to throw stuff.) my first throw is no bonus, my next it a +1, my next Initiative Pass starts off at a +2 so no so no till your out of you Initiative Passes for that combat turn.
11. Smart firing platform. if your have smartlink you can use it here as weel at full bounces. (Page 432 core)
12. it has rang finder. I use this alot to see how far a fall it or a jump. so i know if i can make it. (page 432)
13. it keeps track of my ammo count so i do not lose count.(yes my GM make do roll to see if we have kept count right. (page 432)
14. makes it hard to use a stolen smartlink gun. (core page 234) cause you till the gun not to fire any more. untill they hack it. Hint Hacker hint hint
15. 11 guns in the core book alone come with it cause it is such a good thing to have.
16. the Smartlin gun get a "The small camera has a capacity of 1 and can be equipped with vision enhancements." (page 433 core)

these are huge loses NOT to have a smartlink.

Title: Re: Trolls and Goggles.
Post by: Reaver on <03-20-18/2312:40>
I get the GMs argument.

I was going to point out that the Vision enhancment had a wireless function, which screamed to me a digital image. The way I see it, you have a pair of Vision Enhancement goggles -with a couple of overlays being the smart-link and image link- and that means its a digital image. Just my way of seeing it.

On the re-work, IMO, you are better served by keeping your magic as high as possible. This is because the cost of gaining a magic point is way more intensive than gaining an extra die or two if in the right situation.


 
Title: Re: Trolls and Goggles.
Post by: Stainless Steel Devil Rat on <03-20-18/2323:01>
I'll go out on a limb and say I can see a reason to support the described GM's position.

The Optical Devices section of SR5 (pg 444) includes the following line:
Quote
These devices use optical technology (glass bending or
reflecting light), not electronics, to function.

That the line even exists implies that they are different in that way from other visual devices such as Glasses, Goggles, etc (Optical and Imaging devices.  SR5 pg 443).  It's perfectly reasonable to presume that language implies Optical and Imaging devices provide an electronically rendered image as opposed to the Optical Devices that actually manipulate natural light waves.

Now, that Devil's Advocacy being said, I'm not sure I'd be on board with actually putting my foot down and insisting on that reading.  Because Optical Devices, unlike Optical and Imaging Devices, do not have a capacity and therefore do not have the ability to be customized to include modifications like Smartlink.  Of course, a GM would certainly be within his rights to say that's not a bug in the rules, it's a feature and working as intended.  Magic and tech are SUPPOSED to have a hard time working together, afterall....
Title: Re: Trolls and Goggles.
Post by: Marcus on <03-21-18/0121:20>
Not to be a downer on the whole thing but in the end, this is just 1 die for ranged combat in mode of vision.  GM has to run their table with their best understanding of the rules, and in then it's their call on what that is. In the long run it's just not a big deal, and he even offered a way to get it if you should want it. I wouldn't drop a point of magic for 2 dice on a shooting tests but to each their own.
not true. if you do not have smarlink at all.
without it you lose
1. Accuracy by 2.
2. 1 dies to hit with unless you have it smartlink eyes now it is to
3.Free action switch between gun modes, not as simple action of Change Device Mode (Page 164 core)
4. Mentally fire the gun without pulling the trigger (Page 162 core)
5. use you gun to look around a corner (page 433 core)
6. Free actoin eject a clip not a simple action. (Page 162 core)
7. being able to shoot around a corner at - 3. not blind fire at -6. (page 433 core)
8. lower the pen when doing a long range shot for Wind by 1 rank IE  -10 to -6, or -6 to -3 ro -3 to -1 ot -1 to -0 (page 175 core) I fell this is not a well know fact.
9. smartlink shotguns (use use these on the character i have benn talking about here)"The shotgun user can set his weapon’s choke for a narrow spread, medium spread, or wide spread. Changing the choke setting requires a Simple Action (or a Free Action if the shotgun is smartlinked). (page 180 and 165 core)
10. help when throwing more then one weapon around. you get a +1 dice after the frist throw in a full combat turn. (page424 core) i.e. my first imitative pass I trow  two knifes. (useing both hands to throw stuff.) my first throw is no bonus, my next it a +1, my next Initiative Pass starts off at a +2 so no so no till your out of you Initiative Passes for that combat turn.
11. Smart firing platform. if your have smartlink you can use it here as weel at full bounces. (Page 432 core)
12. it has rang finder. I use this alot to see how far a fall it or a jump. so i know if i can make it. (page 432)
13. it keeps track of my ammo count so i do not lose count.(yes my GM make do roll to see if we have kept count right. (page 432)
14. makes it hard to use a stolen smartlink gun. (core page 234) cause you till the gun not to fire any more. untill they hack it. Hint Hacker hint hint
15. 11 guns in the core book alone come with it cause it is such a good thing to have.
16. the Smartlin gun get a "The small camera has a capacity of 1 and can be equipped with vision enhancements." (page 433 core)

these are huge loses NOT to have a smartlink.

That is very amusing list, i think 15 is my favorite thought 16 is right up there with it. But to address your points, about 10 items on that list, any and all that involve free mental/mental related all require implanted smartlinks, so your not getting any of those regardless, unless you put essence into it. As to 15 All the guns in the core can have it, in fact all the guns in the game can have it which really isn't anything your losing. I don't really get the relevance of 16 at all as you could still make full use of that. As to accuracy  smart goggles/lenses still gets that, and the even get 1 die bonus to hit. Plenty of adepts never touch a smartlink, and are very effective, if you don't have one your gun can't get hacked. Laser sights work great. Chill dude, or take the essence hit and get the implant. Ether way problem solved.
Title: Re: Trolls and Goggles.
Post by: dragonslayerclan on <04-27-18/0451:16>
so an update here on the smartlink thing. if you are wearing Trodes you can use these action:

Free action switch between gun modes, not as simple action of Change Device Mode (Page 164 core).
Mentally fire the gun without pulling the trigger (Page 162 core).
Free actoin eject a clip not a simple action. (Page 162 core).
The shotgun user can set his weapon’s choke for a narrow spread, medium spread, or wide spread. Changing the choke setting requires a Simple Action (or a Free Action if the shotgun is smartlinked). (page 180 and 165 core).
Use a Smart firing platform. if your have smartlink you can use it here as weel at full bounces. (Page 432 core).

So that some good new. been trying to find a way i could use those option if i wanted to with out losing ess.
Title: Re: Trolls and Goggles.
Post by: Marcus on <04-28-18/1505:39>
OH your back! WB!

As to trode thing, the examples you give on 164 are simple actions which you could just do anyways, nothing about trode connections there. 162 are action category examples, 162 doesn't discuss mentally fire the gun, so no idea where your getting that from. So I'm gonna gonna keep on with you want the free action stuff you need the implant. But Good Luck with it!

Title: Re: Trolls and Goggles.
Post by: Xenon on <05-06-18/0659:26>
No smartlink and no smartgun

Wireless disabled firearm connected with a wire to external imaging device (such as googles):
* Shoot around corners without exposing yourself (if the firearm also have a camera or periscope) [p. 177]

Wireless enabled firearm + imaging link in external device (such as contacts) or installed in natural eyes or by having cybereyes:
* Display ammo levels as ARO [p. 424]
* Display ammo type loaded as ARO [p. 424]
* Shoot around corners without exposing yourself (if the firearm also have a camera or periscope) [p. 177]

Wireless enabled firearm + DNI (which you for example can get from wearing trodes):
* Display ammo levels as ARO [p. 424]
* Display ammo type loaded as ARO [p. 424]
* Shoot around corners without exposing yourself (if the firearm also have a camera or periscope) [p. 177]
* Ejecting clip is a Free Action (rather than a Simple Action) [p. 424]
* Changing firing mode is a Free Action (rather than a Simple Action) [p. 424]


Smartgun + external smartlink

Wireless disabled smartgun connected with a wire to external smartlink device (such as goggles):
* Shoot around corners without exposing yourself (smartgun comes with a camera) [p. 433]
* Accuracy +2 (range to target, as well as heat buildup, mechanical stress etc)

Smartgun connected wireless working in concert with DNI + Smartlink in external device (such as contacts):
* Display ammo levels as ARO [p. 424]
* Display ammo type loaded as ARO [p. 424]
* Shoot around corners without exposing yourself (smartgun comes with a camera) [p. 433]
* Ejecting clip is a Free Action (rather than a Simple Action) [p. 424]
* Changing firing mode is a Free Action (rather than a Simple Action) [p. 424]
* Mentally fire gun without pulling the trigger [p. 433]
* Wind shifts one row up [p. 175]
* Accuracy +2 (range to target, as well as heat buildup, mechanical stress etc) [p. 433]
* +1 positive dice pool modifier [p. 433]


Smartgun + internal smartlink

Wireless disabled smartgun connected with a wire to a datajack + Smartlink installed in natural eyes or in a pair of cybereyes:
* Shoot around corners without exposing yourself (smartgun comes with a camera) [p. 433]
* Accuracy +2 (range to target, as well as heat buildup, mechanical stress etc)

Smartgun connected wireless working in concert with DNI + Smartlink installed in in natural eyes or in a pair of cybereyes:
* Display ammo levels as ARO [p. 424]
* Display ammo type loaded as ARO [p. 424]
* Shoot around corners without exposing yourself (smartgun comes with a camera) [p. 433]
* Ejecting clip is a Free Action (rather than a Simple Action) [p. 424]
* Changing firing mode is a Free Action (rather than a Simple Action) [p. 424]
* Mentally fire gun without pulling the trigger [p. 433]
* Wind shifts one row up [p. 175]
* Accuracy +2 (range to target, as well as heat buildup, mechanical stress etc) [p. 433]
* +2 positive dice pool modifier [p. 433]


edit to format the text and again to add page references
Title: Re: Trolls and Goggles.
Post by: Marcus on <05-06-18/1829:20>
A wireless link is not DNI. So you do need something allows DNI, 424 doesn't discuss that as being something necessarily possibly without an implant. So at minimum you would need trodes but I'm not sure that working as intended or even RAW.


 If you have a DNI, you get two additional benefits. First, ejecting a clip (for
weapons that have them) is a Free Action rather than a
Simple Action. Second, changing fire modes (on models
that have more than one) is a Free Action rather than
a Simple Action.
(Core 424)


Title: Re: Trolls and Goggles.
Post by: Xenon on <05-07-18/0143:29>
All you need to get DNI is to wear trodes.

(You can also get DNI with a datajack or with an internal comlink or cyberdeckk)