Interesting.
You've overdone the limit increases on teamwork tests, they only increase by one per assistant that rolls a hit, not one per hit. Doesn't invalidate anything though.
Core rulebook pg 49:
"For each assistant that scores at least one hit, the
relevant limit for the leaders test increases by one"
Great read! Would you suggest any Priority changes in Sum-to-10? Or is it not worth it to do Sum-to-10 with a TM?Sum to 10 Human with A in Attributes and Resonance, with C skills should be pretty bad ass. Only 8 points to get your top 3 skills maxed, then you should have enough to spread around to the others.
I didn't see why Hide was funny though, it seemed to be missing.
Great read. I have decking down pretty solid, and was looking into the techno stuff and this helps. With that being said, couldn't I just have an army of Machine Sprites run Diagnostics on my deck, log off, then log in with my deck with crazy dice pool and limit bonuses? The sprites continue to do the task even if my living persona isn't in the Matrix anymore, so it should work. Or am I just way off base?
I didn't see why Hide was funny though, it seemed to be missing.
Because you're (almost) always dragging along a small army of Sprites. It's like using a couple trolls to carry a bush for you to hide in. Ultimately its a futile exercise.
*shrug* Should. But your deck doesn't inherently have "more" dice. It's still (essentially) Stat+Skill. Plus building a Technomancer with a couple hundred thousand Nuyen to spend on a deck is a challenge. You'll be very compromised on stats and skills. Certainly possible though.Nor does your Smartlinked gun have "more" dice but when you use it (Stat + Skill) the Diagnostics will make the device perform better. So if it works for a gun, it makes just as much sense (if not more) that it'll work for a deck.
Now a Technomancer using Sprites to support a Decker would certainly have silly amounts of dice to throw around. But you can say that about any two Shadowrunners.
Nor does your Smartlinked gun have "more" dice but when you use it (Stat + Skill) the Diagnostics will make the device perform better. So if it works for a gun, it makes just as much sense (if not more) that it'll work for a deck.
You're aiming to save on services. Sure. But for 60k you're in the ballpark of getting a couple levels of Cerebral boosters aren't you? And a Micro-deck is 4 3 3 1. Overclocking is +1, Encryption is +1, each sprite is a +1. Not sure where you're getting the rest of the buffs from. *shrug* anyway. Cyberdeck implies Data Jack so you're losing a point of Resonance, so why not grab the Cerebral boosters? Flat +2 to most Matrix Actions. But your way certainly works too. Its a personal preference of mine that Technomancers don't use decks, Deckers do. But Diagnostics on a Technmancer using a Deck would certainly reduce the micromanaging of the Sprite Services.Would be 6, not 7 on Firewall, then. Must've read the wrong line when I typed it the first time. The +3 is for each sprite adding to the limit of actions. So basically a limit of 6 for anything, or even 9 if you know how to configure well on the fly. It's all just theory crafting anyways. Maybe will do a life module where a corp spider gets the ability so he heads for the shadows to keep from being found out.
Unless you're decking with 'trodes or some such. Then you're at -10 to cool. : )
The thing about using a deck as a Technomancer is that it means you aren't using your Living Persona. I could pull up the various quotes, but suffice it to say, you can only have one Persona at a time - using a deck creates a mundane Persona. Whether you can access your sprites while not using your Living Persona is dubious; I personally would say no, but some GMs might allow it.You can loan your registered sprites out to any persona.
Edit: I might even allow the use of sprites. However, the amount of tasks that you are going to use up is enormous, and I certainly wouldn't allow you to compile more Sprites without using your Living Persona. That definitely requires Resonance abilities, which you wouldn't have access to while using a mundane Persona.
Thats something I've wondered.
Why can you only have one persona?
Its kinda like saying you can't use your phone at the same time as your computer because you can only have one IP. What thing are you using to make a persona?
I suppose having some Crack sprites assist you in your tests will get you there too, but they're limited in actions. This way you won't be limited and have big pools for every Matrix action with only a 60k investment. Not to mention not taking damage if you happened to get whacked while you're hacking. You could even have all of your registered sprites come along and command them, as you'd just transfer them over to your deck persona. So a Crack Sprite running Suppression and a big bad Fault Sprite mopping up the IC.
So yeah, a starting out of the box Technomancer can hack Zurich Orbital on the first run.Enjoy that Thor Shot. ;)
So yeah, a starting out of the box Technomancer can hack Zurich Orbital on the first run.Enjoy that Thor Shot. ;)
5 Karma to bond 5 force 6 Machine Sprites. (Max of Cha at char gen? Seems odd) .Where is this at in the CRB? I looked but couldn't find anything about registering Sprites with Karma.
Max rating is what 12? So around 30 Dice for most resistance tests? So yeah, a starting out of the box Technomancer can hack Zurich Orbital on the first run.I think you're underestimating the plethora of decoy stations set up to mimic Z-O, encryption level of "the best hackers to try breaking this have gone insane" .... that's before you can even face the constantly upgraded matrix and physical defences.
The sprite can assist someone using or repairing the device with a Teamwork Test.
The most dice that can be added to the test is equal to the leaders rating in the applicable skill, or the highest attribute rating if the test involves two attributes.
The most dice that can be added to the test is equal to the leaders rating in the applicable skill, or the highest attribute rating if the test involves two attributes.[/quote]
I still am curious where the 5 Karma for 5 registered Sprites at character generation is coming from.
Item Karma Cost (At Character Creation) Restriction [...] Registering Sprites 1 karma per task (Level of sprite equal to Character's Resonance Rating) Can only have a number of Registeredsrites equal to the character's Charisma
Thanks much. The book is so jumbled that sometimes it's hard to find the things that people talk about.Quote from: CRB p. 98 Additional Purchases & Restrictions
Item Karma Cost (At Character Creation) Restriction [...] Registering Sprites 1 karma per task (Level of sprite equal to Character's Resonance Rating) Can only have a number of Registeredsrites equal to the character's Charisma
The most dice that can be added to the test is equal to the leaders rating in the applicable skill, or the highest attribute rating if the test involves two attributes.
Back in 4th when my group did the math on Techno vs Deckers, we had determined that the best thing to do as a Techno right out of the box was to sprite up and let them do the work (though not in the same way this build does it), but back then we had some options that helped techno considerably more, see the smartlink form etc. But in the current state of hacking those options don't exist outside house rules. I'm hoping this will be fixed with the release of the 5th Hacking book but I have no idea when that will happen, and if its anything like SG it ma
So the question for me remains is this truly viable?
The aid action stuff is cute, and it does give a decent die and even non-standard limit bonus, but honestly the limit bonus is fairly meaningless, as technos are super Multi-Attribute Dependent, and can't really afford to take cyberware. Threading + super skill wires was the broken answer back in 4th. But the power that made that work in the meat world doesn't exist in 5th.
You realize that Resonance is only available in Priority C or higher, right?
What the ef? Seriously? Seriously. *sigh* Every other magic option is Magic 2 for Priority D *sigh*
Deckers can walk out of chargen with 8 Logic and 6 skills, 14 dice for each Matrix action.Whilst I agree with your general thrust, and I would allow Sprite teamwork tests, this actually doesn't give a Decker 14 dice on Control Device (sleaze method), Disarm Data Bomb, Hide, Jack Out, Matrix Perception, Matrix Search, Snoop, Spoof Command or Trace Icon, as these don't use Logic. If also doesn't give them 14 dice on most of their defence tests.
Nitro is a Technomancer's best friend on a hard hack. 2 more dice to resist Fade, as well as no negatives until you take 9 boxes on your monitor? Yes please!
As for giving TM's a sly boost so they compare to deckers, I disagree, TM's need a rules rewrite so they don't need sly boost to be even.
Qualities:
Focused Concentration of level 1. Just take it, you'll need it later. Consider it required.
Trust Fund. You've got E Resources, but still want to live indoors? Trust Fund if it fits your concept.
Lots of other positive qualities are tempting but likely your Karma is better spent elsewhere, especially if you're a Metahuman.
Negative qualities: In Debt of 2 to 4 levels is fine. Gets you that Runner Starting kit, and you're not doing much with your cash after. Its better than burning starting Karma on cash. Codeblock Set Databomb is an easy one. Hide is funny (you'll see why later). Its pretty easy points if you're struggling to come up with something.
Depends on the GM. There isn't a specific ruling that says you can order a Sprite to delay. Sprites are intelligent critters so they'd understand the command.
Machine Sprites use Diagnostics until you give them another order. RAW, forever, so up to the GM.
Sprites are a lot like agents, obedient and semi-autonomous but not very bright..
Depends on the GM. There isn't a specific ruling that says you can order a Sprite to delay. Sprites are intelligent critters so they'd understand the command.
Machine Sprites use Diagnostics until you give them another order. RAW, forever, so up to the GM.
This is contradicted by Core Rulebook (Second Printing) p. 254:QuoteSprites are a lot like agents, obedient and semi-autonomous but not very bright..
Given that it would be laughably simple to write a script to do this I can't imagine sprites would have any issue doing it.
Read through this topic again and realized that the petnomancer is severely limited by the teamwork rules.
The maximum dice that sprites can contribute equals the skill rating of the leader.
So if you software skill is 5 and your logic is 5 your hacking pool is 10 but the most amount of dice sprites can add to your hack on the fly test is only 5.
Or am I doing it wrong?
Read through this topic again and realized that the petnomancer is severely limited by the teamwork rules.
The maximum dice that sprites can contribute equals the skill rating of the leader.
So if you software skill is 5 and your logic is 5 your hacking pool is 10 but the most amount of dice sprites can add to your hack on the fly test is only 5.
Or am I doing it wrong?