Honestly I never even thought of toxic zones that could work very nicely thanks for that suggestion.
@Sphinx and Reaver
Ok seems I do need to post facility details.
Power and food are both taking a page out of the Renraku arcology specifically fusion reactors to provide power and a Delta sector with various aquariums and hydroponic farms so its mostly self sustaining if I read the renraku arcology supplement correctly. Its raw materials (metals, electronics and the like that need to be shipped in).
Officially the facility is a bio/cyber research facility dedicated to trying to figure out way's to reduce the impact that they have on metahumanity. Specifically if you get a cyber arm or a bio treatment how to reduce the essence cost of that. Unofficially its studying the CFD problem in order to find a reliable cure. However the person in charge of that research is a sociopath who believes its the way to create the perfect society. Use it on the masses and magicians to create obedient drone workers controlled by a central computer system programmed by the elite. The problem is a new hire misunderstood what they were doing and thought it'd be a perfect way to turn his attractive secretary into an obedient toy so he dosed her with one of the samples. Since the central controlling computer hadn't even been set up yet this resulted in a similar situation to Boston. That is rapid infection and homicidal attacks causing it to spread rapidly through Omega section (more on that in a moment). The players are there when delta gets opened up and the infected start spreading through the main facility. I'm thinking a sort of horror themed game with infected "zombies" moving around not only presenting a hazard in the terms of attacks but also that each attack could infect you. They need to avoid them, get through the facility and escape before its destroyed. Obviously this would be an intro meet the party type scenario so that if a character does die/get infected they haven't got a huge amount of time and resources invested in them yet.
Now on to the facility itself the design is basically a central core with linking passages to 4 outer towers/sectors that each have their own purpose. The core is the largest tower with 6 levels while the outer towers for Beta, Charlie and Delta are all 4 and differ in actual physical size as well. Omega sector is only 2 levels. They are linked together with access ways think an O with a + inside for general shape.
Charlie
Beta Alpha Omega
Delta
First off is Alpha sector which is the central core of the facility. On level 1 (probably sub level below ground for toxic wastes) there's the power generators two fusion reactors providing power for the whole facility. Level 2 is the security command centre for Alpha, Beta, Charlie and Delta sectors, the armoury, sleeping quarters/meal room for security and detainment cells if needed. Level 3 is the medical facilities where injuries are treated and is also capable of installing Cyberware/bioware if desired of standard and Alpha levels. Level 4 is a garden area and level 5 is living quarters and meal rooms for the base staff. Level 6 is the communications array. Level 3 (2 if power is a sub level) has access corridors to all sectors with security checkpoints, high security and more scans if your going to Omega Sector. This allows quick access to medical facilities if there's an accident in those sectors. Similarly level 5 (4 with a sub level has access to Beta, Charlie and Delta for staff.
Beta sector this is the only way into the facility (short of blowing holes in the outside) and has an entrance facilities/vehicle storage (bit vague yes because the actual entrance depended on the environment and I'll need to think up a design for a toxic location). There's two entrances here on level 1 a freight one and the personnel one. The freight one has large elevators to level 2 and 3 of Beta sector while the personnel one has smaller elevators to level 4. There's also parking for vehicles here. To get to the elevators in the personnel parking area you need to go through processing (scans, decontamination and a security checkpoint), freight has much the same only its aimed more at vehicles than staff. Level 4 is the meeting rooms and VIP visitor facilities (meal room, bedrooms, conference rooms). There's also a security checkpoint and access corridors leading to Alpha, Charlie and Delta sectors on this level. Level 2 and 3 are warehouses with raw materials and processed materials (wiring, computer chips, metal, etc.) stored here for use by the facility. Level 2 also has linking corridors and a security checkpoint to Alpha, Charlie and Delta Sectors.
Charlie sector is the manufacturing and food storage area. Its got facilities to produce most types of cyberware, computers and the like from the materials stored in Beta Sector as well as extensive hydroponic gardens and Aquariums. Levels 1 and 2 are manufacturing while 3 is the gardens and 4 is the Aquarium. Access on level 2 and 4 leads to Alpha and Beta sectors with again Omega being sealed off on lvl 2.
Delta sector is the main work area for the staff providing offices, conference rooms, open work areas, meal rooms, stores of office supplies and the like. As with Charlie sector access on level 2 and 4 is provided to Beta and Alpha sectors but Omega is sealed off on lvl 2.
Omega sector has its own dedicated security centre on level 2 and the research facilities on level 1. Research facilities include storage, labs, offices and the like.
Staff for the facility is 70 people divided up between. . .
Reactor staff
6 technicians, 2 per shift.
Security staff
20 total security officers. 8 people for 2 shifts and 4 for the night shift.
Manufacturing and food facility staff.
5 staff 1 rigger, 3 farmer types and 1 Aquatic specialist (I need to look up an appropriate discipline)
1 rigger to run the manufacturing facilities. 3 people to maintain the hydroponics and garden areas of the facility. 1 person for the aquarium maintenance.
Research Staff
15 scientists working in Beta Sector.
Maintenance Staff
3 Janitors, 2 electricians and 1 decker.
Omega Sector Staff
3 security officers
5 research scientists
Admin
Facility Director
Facility Directors personal assistant
2 secretaries shared amongst the research staff.
1 Medical Doctor
Supplies are delivered quarterly unless a special request is made for something by the facility director. PC's are part of an annual staff turnover for health reasons. They'll be slotted into one of the above categories depending on their roles and will be attending an induction (putting them all together) when things go wrong. I'm hoping to have them run through Alpha either Charlie or Delta and Beta sectors in their escape. I'm also considering having them being SINless test subjecs in delta who didn't get used yet but that's a bit more difficult to work. On the other hand it lets me have the facility be completely overrun and working incorrectly as they try to get out of a completey uknown area. Plus it allows for other procedures to have been conducted on them before hand.