Shadowrun
Catalyst Game Labs => Errata => Topic started by: Patrick Goodman on <08-03-16/2134:34>
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This thread will be used to provide official errata items for SR5: Run Faster. This opening message will contain an updated link to the existing official errata sheet, and the date at which that errata sheet is considered current.
PLEASE DO NOT POST ERRATA QUESTIONS IN THIS THREAD. If an errata item is unclear or there is some question over a particular ruling, please open a separate thread and copy the disputed item over so we can discuss it.
Official Errata Sheet
Current: Submitted for Layout - 15 March 2017 (Attached to this topic)
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Status: Official (Typo correction)
Table of Contents (P. 2)
In the third column, under Metasapients
Change
ShapeShifters
To
Shapeshifters
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Status: Superseded (Updated version (http://forums.shadowruntabletop.com/index.php?topic=24596.msg464878#msg464878))
Shapeshifter Species Abilities (P. 105, Metavariant Attribute Table: Shapershifters)
For each variety of shapeshifter, add the following entries to Racial Traits: Allergy (Silver, Severe), Regeneration, and Vulnerability (Silver).
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Status: Provisional
Shapeshifter Species Abilities (P. 105, Metavariant Attribute Table: Shapershifters)
For each variety of shapeshifter, add the following entries to Racial Traits: Allergy (Silver, Severe), Dual Natured, Regeneration, and Vulnerability (Silver).
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Status: Official (2nd printing)
Metasapient Lifestyle Adjustments (P. 105, Metavariant Attribute Table: Metasapients)
Add the following entries to the Racial Traits of each metasapient.
Centaur: +150% increased Lifestyle costs
Naga: +150% increased Lifestyle costs
Pixie: +100% increased Lifestyle costs
Sasquatch: +100% increased Lifestyle costs
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Status: Official (2nd printing)
Metavariant Lifestyle Adjustments (P. 104, Metavariant Attribute Table)
Add the entry "+20% increased Lifestyle cost" to the Racial Traits of Gnome, Hanuman, Koborokuru, and Menehune.
Add the entry "+100% increased Lifestyle costs" to the Racial Traits of Cyclops, Fomorian, Giant, and Minotaur.
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Status: Official (2nd printing)
Cyclops Traits (P. 104, Metavariant Attribute Table)
Change "Cyclopean" to "Cyclops." Add "Thermographic Vision" to their Racial Traits.
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Status: Official (2nd printing)
Hanuman Traits (P. 104, Metavariant Attribute Table)
Remove "Low-Light Vision" from their Racial Traits. Add "Thermographic Vision" to their Racial Traits.
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Status: Official (2nd printing)
Menehune Traits (P. 104, Metavariant Attribute Table)
Remove "Resistance to Pathogens/Toxins" from their Racial Traits. Add "Resistance to Pathogens" and "Webbed Digits" to their Racial Traits.
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Status: Official (2nd printing)
Nartaki Stats (P. 104, Metavariant Attribute Table)
Change EDG from 1/6 to 2/7.
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Status: Official (2nd printing)
Wakyambi Stats (P. 104, Metavariant Attribute Table)
Change EDG from 2/7 to 1/6.
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Status: Official (2nd printing)
Banshee Stats (P. 135, Infected Metatype Attribute Table)
Change CHA from 1/9 to 3/9.
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Status: Official (2nd printing)
Quality Correction (P. 138, Ghoul quality)
Remove "Sapience" from their Gained Powers list.
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Status: Official (2nd printing)
Critter Power Clarification (P. 143, Adaptive Coloration power)
Change the first sentence of the third paragraph to read as follows.
"This power works against normal vision, as well as both natural and augmented low-light and thermographic vision."
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Status: Superseded (Updated version (http://forums.shadowruntabletop.com/index.php?topic=24596.msg484033#msg484033))
Quality Clarification (P. 136, Bandersnatch quality, Notes)
Change the first sentence to read "Like sasquatches, bandersnatches have +1 Reach."
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Status: Official (2nd printing)
Quality Clarification (P. 137-8, Dzoo-noo-qua quality, Notes)
Change the first sentence of the first paragraph to read "Like trolls, dzoo-noo-qua have +1 Reach."
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Status: Official (2nd printing)
Quality Clarification (P. 138, Fomóraig quality, Notes)
Change the first sentence of the first paragraph to read "Like trolls, fomóraig have +1 Reach."
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Status: Provisional
Quality Clarification (P. 139, Mutaqua quality, Notes)
Change the second sentence of the third paragraph to read, "If they began as magicians or mystic adepts, they become (or remain) mystic adepts."
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Status: Provisional
Quality Clarification (P. 139-40, Nosferatu quality, Notes)
Change the second sentence of the second paragraph to read, "If they began as adepts or mystic adepts, they become (or remain) mystic adepts."
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Status: Provisional
Quality Clarification (P. 140-1, Wendigo quality, Notes)
Change the second sentence of the first paragraph to read, "If they began as adepts or mystic adepts, they become (or remain) mystic adepts."
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Status: Official (2nd printing)
Rules Clarification (P. 141, Magic and Essence)
Change the first sentence of the first paragraph to read as follows.
"All Strain II and Strain III Infected begin play with an Essence of one less than their original Essence and a Magic of 1, unless they were magically active before their Infection."
Change the last sentence of the first paragraph to read as follows.
"They can increase their Magic attribute with Karma, to a maximum of their Essence + their initiate grade."
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Status: Official (2nd printing)
Table Entry Correction (P. 136, Infected Optional Powers table)
Change the cost of the Paralyzing Howl power from 9 Karma to 12 Karma.
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Status: Superseded (Updated version (http://forums.shadowruntabletop.com/index.php?topic=24596.msg484042#msg484042))
Infected Allergy Clarification (P. 134, Walking in Shadows sidebar)
Change the second paragraph to read as follows.
"Note that the sheer power of the sun causes UV-A to bounce off concrete, asphalt, and windows. Simply using an umbrella or walking in the shade won't offer the Infected protection. Moving about during the day often requires a full hood and mask; this reduces the severity of the allergy two categories (Severe to Mild, for instance), but does not alleviate it completely. Ultraviolet-blocking windows can help make a car safe for transportation in daytime, and UV-treated clothes can add relief—though not to body parts that aren't covered. No combination of gear or magic can reduce the allergy below Mild."
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Status: Superseded (Updated version (http://forums.shadowruntabletop.com/index.php?topic=24596.msg484043#msg484043))
Missing Critter Powers (Page 123, The Mess of Metahumanity)
On page 123, create a new section called New Critter Powers and add the following to this section.
SHIFT
Type: M Action: Complex Range: Self Duration: Special
This power allows the critter to take on the shape of a specific animal or metahuman, and back to its original form. Any purely internal deltaware (or better) implants carry over to the new form; sub-deltaware implants are automatically rejected during the change, causing (total Essence cost of implants x 10, round down)P damage; the character does not recover the Essence from implants lost in this fashion. Purely cosmetic alterations such as piercings and tattoos are lost as well, though this does not injure the critter. When in their new shape, the creature gains access to all non-paranormal abilities innate to that race, including Armor, Natural Weapons, and Enhanced Senses, if any. The creature retains all of its paranormal powers in its new form. Once the critter uses the shift power, it remains in its current form until it decides to shift back. The critter does not suffer a –2 penalty for sustaining this power. This power only affects the creature's physical form, not its clothing or equipment; the process of the change destroys most fabrics.
VANISHING
Type: M Action: Free Range: Self Duration: Special
Simply put, the critter is capable of vanishing without a trace; their material and astral forms entirely go away, without interference from physical or mental barriers. Some critters may use a Complex Action to reappear, but in many cases the Vanishing is triggered by a certain event, such as the critter’s death, that makes re-emergence difficult.
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Status: Official (2nd printing)
Table Entry Correction (P. 105, Metavariant Attribute Table: Metasapients, Pixies)
Under Racial Traits, change "Vanishing" to read "Vanishing (Upon Death)".
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Status: Official (2nd printing)
Priority Table Clarification (P. 63, Priority Table)
For Magicians and Mystic Adepts, change all "X spells" entries to read "X spells, rituals, and/or alchemical preparations".
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Status: Official (2nd printing)
Attribute Correction (P. 186, Cybernetic Technician)
Delete this character's Resonance rating.
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Status: Official (2nd printing)
Quality Correction (P. 113, Camouflage quality)
Under the Basic Camouflage option, change the third sentence to read as follows.
"While the camouflage is in effect, it imposes a -2 penalty to visual Perception tests to see the character, as long as they are standing still and not wearing clothing that would ruin the camouflage effect."
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Status: Official (2nd printing)
Table Correction (P. 67, NAN Details table)
Under Denver, add "Languages: English, Hopi, Siouan, Spanish, Zuni," to the beginning of the description.
Under Salt Lake City, add "Languages: English, Hopi, Spanish, Zuni," to the beginning of the description.
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Status: Official (2nd printing)
Quality Correction (P. 146, Digital Doppelganger quality)
Replace the last sentence of the description with the following.
"This quality must be connected to a specific SIN, either to a real SIN (with the character having the negative quality SINner) or to a fake SIN (with at least a Rating of 4)."
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Status: Official (2nd printing)
Table Correction (P. 79, Private Investigator/Detective table, Qualities)
Change "SINner (5)" to "In Debt (5)".
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Status: Official (2nd printing)
Table Correction (P. 82, Tour of Duty: NAN table)
Between Attributes and Basic Training, insert "Qualities: SINner (5)".
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Status: Official (2nd printing)
Table Correction (P. 83, Tour of Duty: Tír Tairngire table)
Between Attributes and Basic Training, insert "Qualities: SINner (5)".
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Status: Official (2nd printing)
Table Correction (P. 75, State University/College table)
Under Science Disciplines: Medicine, increase Biotech skill group to +2, and delete Biotechnology +1.
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Status: Official (2nd printing)
Rules Clarification (P. 62, A Range of Options)
Add this sentence to the end of the first paragraph:
"Note that all three of these options receive free Karma for Knowledge and Language skills and Contacts as described on p. 89 and p. 98, SR5."
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Status: Official (2nd printing)
Rules Clarification (P. 64, Point Buy character generation system)
In the first sentence of the third paragraph, change "p. 106" to read "pp. 104-5".
In the third sentence of the third paragraph, change "a maximum of 200 Karma can be spent this way" to read "a maximum of 235 Karma can be spent this way".
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Errata Credits
Shadowrun Line Developer
Jason M. Hardy
Shadowrun Errata Coordinator
Patrick Goodman
Shadowrun Missions Developer
Ray Rigel
Shadowrun Errata Team
Adam Aronson, Stanley Buchanan, Alex Kadar, Robert Loper, Mike Messmer, Benjamin Plaga, Niels Sønderborg, Mathieu Thivin, and RJ Thomas
Special Thanks
Ron Rummell and Robert Volbrecht
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Status: Official (2nd printing)
P 136, Bandersnatch quality
Under Gained Weaknesses, change Dietary Requirement (Sasquatch Flesh) to Dietary Requirement (Metahuman Flesh).
Under Notes, change the first sentence to read “Like sasquatches, bandersnatches have +1 Reach”.
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Status: Official (2nd printing)
Quality Clarification (P. 139, Mutaqua quality, Notes)
Change the first sentence of the first paragraph to read "Like trolls, mutaqua have +1 Reach."
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Status: Official (2nd printing)
Infected Allergy Clarification (P. 134, Walking in Shadows sidebar)
Change the second paragraph to read as follows.
“Note that the sheer power of the sun causes UV-A to bounce off concrete, asphalt, and windows. Simply using an umbrella or walking in the shade doesn’t offer sufficient protection. Moving about during the day may require a full hood and mask; this reduces the severity of the allergy two categories (Severe to Mild, for instance). Ultraviolet-blocking windows can help make a car safe for transportation in daytime, and UV-treated clothes can add relief—though not to body parts that aren’t covered. No combination of gear or magic can reduce the allergy below Mild.”
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Status: Official (2nd printing)
Missing Critter Powers (Page 123, The Mess of Metahumanity)
On page 123, create a new section called New Critter Powers and add the following to this section.
Shift
Type: M Action: Complex Range: Self Duration: Special
This power allows the critter to take on the shape of a specific animal or metahuman and later revert to its original form. Any deltaware (or better) implants carry over to the new form; sub-deltaware implants are automatically rejected during the change, causing (total Essence cost of implants x 10, round down)P damage. The character does not recover the Essence from implants lost in this fashion. Purely cosmetic alterations such as piercings and tattoos are lost as well, though this causes no injuries. When in their new shape, the creature gains access to all non-paranormal abilities innate to that race (if any), including Armor, Natural Weapons, and Enhanced Senses. The creature retains all of its paranormal powers in its new form. Once the critter uses the Shift power, it remains in its current form until it decides to shift back. The critter does not suffer a –2 penalty for sustaining this power. This power only affects the creature’s physical form, not its clothing or equipment; the process of the change destroys most fabrics.
Vanishing
Type: M Action: Free Range: Self Duration: Special
The critter is capable of vanishing without a trace; their material and astral forms entirely go away, without interference from physical or mental barriers. Some critters may use a Complex Action to reappear, but in many cases the Vanishing is triggered by a certain event, such as the critter’s death, that makes re-emergence difficult.
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Status: Official (2nd printing)
P. 5, Updated Credits
The change of cover art from the first printing to the second resulted in a change of credits.
Cover Art: Victor Manuel Leza Moreno
Original Cover Art: Echo Chernik
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Status: Official (2nd printing)
P. 64, Metatype Cost Table
Change “Cyclopean” to read “Cyclops”.
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Status: Official (2nd printing)
P. 64, Point Buy
In the first sentence of the third paragraph, change “p. 106” to read “pp. 104-5”.
In the third sentence of the third paragraph, change “a maximum of 200 Karma” to read “a maximum of 235 Karma”.
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Status: Official (2nd printing)
P. 79, Private Investigator/Detective module
Change the last sentence of the description to read as follows:
“You may not pick this module until you have completed a Tour of Duty, Law Enforcement, Covert Operations, Shadow Work, Government Agent, or Corporate module.”
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Status: Official (2nd printing)
P. 80, Street Magic Table
Under Street Mage, decrease the Conjuring skill group from +3 to +2, and increase the Sorcery skill group from +2 to +3.
NOTE: The increase in the Sorcery skill group was inadvertently left out of the physical reprint of the book, even though it was in the assembled notes, and I missed it during the reprint proofing process. Mea culpa.
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Status: Provisional
Astral Hazing, pg 119
Replace the Astral Hazing text (179 words) on p.119:
ASTRAL HAZING
BONUS: 5 KARMA (FOR NON-AWAKENED CHARACTERS), 15 KARMA (FOR AWAKENED CHARACTERS)
A character with this quality has expressed metagenes that somehow catalyze and feed on the character’s darker emotions and negative feelings, disturbing the character’s aura and any ambient mana in her vicinity. For reasons not yet understood, the character becomes an aspected domain in her own right and taints astral space around her wherever she goes: she is a generator of tainted background count. This astral haze affects all attempts to cast magic on, at, or in the character’s vicinity. Whatever the ambient mana conditions are, the character always stands at the heart of a Rating 3 background count (p. 30–32, Street Grimoire) that extends a number of meters from her body equal to her Essence; this background count also impairs her own actions if the character is Awakened. If she remains in one place for long, the background count expands by one meter in every direction every four hours (at the gamemaster’s discretion, with an upper expansion limit of 4 points of background count).
With the following revised version (178 words):
ASTRAL HAZING
BONUS: 15 KARMA (AWAKENED CHARACTERS ONLY)
A character with this quality has expressed metagenes that somehow catalyze and feed on the character’s darker emotions, negative feelings, and inherent magic, disturbing the character’s aura and any ambient mana in her vicinity. For reasons not yet understood, the character becomes an aspected domain in her own right and taints astral space around her wherever she goes: she is a generator of tainted background count. This astral haze affects all attempts to cast magic on, at, or in the character’s vicinity. Whatever the ambient mana conditions are, the character always stands at the heart of a Rating 3 background count (p. 30–32, Street Grimoire) that extends a number of meters from her body equal to her Essence. The character cannot become acclimated to this background count. If she remains in one place for long, the background count expands by one meter in every direction every four hours, to a maximum radius of (Essence + 4) meters after 16 hours. This quality can only be taken by Awakened characters.