I just met with some problems with quick draw action(SR5 p.165), Rapid Draw Adept Power(SG p.173)and Iaijutsu Action(R&G p.122), especially when it comes to melee weapons. I'm really confused with those rules. Would anyone break these down for me?
Quick Draw
A character may attempt to quick-draw a pistol, pistol- sized weapon, or small throwing weapon and immediately fire it by using a Quick Draw Simple Action. For the character to successfully draw the weapon, the player must make a (Weapon Skill) + Reaction [Physical] (3) Test. If the weapon is held in a quick-draw holster (see p. 432), reduce the threshold to 2. If the test is successful, the character draws the weapon and fires as a single Simple Action. If the test fails, he clears the gun but cannot fire with the same action. If he glitches, the gun is stuck in the holster or dropped, and no more actions are allowed. On a critical glitch, a drawn blade may be fumbled out of the character’s reach or a pistol accidentally fired while still in the holster; the gamemaster decides the exact nature of the screw-up.
Only properly holstered weapons can be quickdrawn. They do not have to be in a quick-draw holster, but they do need to be in a holster or sheath or on a proper sling to be quick-drawn. Two weapons may be quick-drawn and fired simultaneously, but the (Weapon Skill) + Reaction dice pool is split, and off-hand penalties apply.
RAPID DRAW
No longer limited to pistols, the Rapid Draw power can be used by the adept to rapidly and more easily employ a variety of weapons in combat. Any weapon that is properly holstered can be quick-drawn; this includes blades,pistols, and throwing weapons. To use this ability, the adept makes a standard quick draw test (p. 165, SR5) but the threshold for this test is decreased by 1; this is cumulative with the use of a quick-draw holster. Also, with this power, a Quick Draw action is considered a Free Action.
For the purposes of this power, larger weapons such as SMGs, shotguns, or assault rifles attached to slings and/or held in front of the adept at the “low ready” position are also considered holstered and can be quickdrawn as such.
IAIJUTSU
Simple Action
Iaijutsu is the art of sword drawing, though this technique goes beyond just using a sword. With this action, the character may perform Quick Draw Simple Action (p. 165, SR5) with any melee weapon. As with the quick draw rules, the weapon must be properly sheathed or holstered in order to use the Quick Draw Action. If successful, the character can then attack with the weapon as a Simple Action instead of a Complex Action for that Action Phase. Note that use of this action requires Martial Art training.
Here are my questions:
1) When using quick draw to draw melee weapon or throw weapon, would the character gain a free attack in this action? It's said "draws the weapon and
fires as a single Simple Action", so I thought it only works on firearms. If not, what's the point of it?
2) Iaijutsu is an Simple Action that require character to "perform Quick Draw Simple Action". I would count this to be just poorly-written text, and, IMO, Iaijutsu is an action that work similarly with Quick Draw. The question is, however, if the answer to my 1st question is yes, would Iaijutsu give a free attack with Iaijutsu Simple Action and give another Simple Action Melee Attack? I feel it's ridiculous and against "only one attack in one Action Phase" rule.
3) Rapid Draw changed the Quick Draw action to be a Free Action, but how about Iaijutsu? Would this Simple Action also be considered as Quick Draw and thus become Free Action?
4) Rapid Draw also allows character with larger firearms to quick draw those weapon. It's so fraggin broken! Like, as long as I get two free action each pass with Perfect Time, I could quick draw my assault rifle
and attack with just a
Free Action, use my complex action to do whatever I want, then use another Free Action to Drop Object. With the slings attaching to my gun, it would get back to the position where I could legally perform Quick Draw. I have already set a House Rule to limit the Free Action Quick Draw to be used only in their own Action Phase, but, well, I found this thing is just too
Broken to fix. Since there's other action rather than fire, recoil wouldn't stack, which is a good news for FA; DV, AP and penalty on defense rolls of heavier weapon is more powerful than pistol; more importantly, they wouldn't need to bring all the pistols with them, nor would they need to pick up all the pistols droping on the floor after firefight. I really don't know how to deal with it. Would anyone give me some advice?