NEWS

[SR5} Ritual Magic question

  • 0 Replies
  • 711 Views

Beta

  • *
  • Ace Runner
  • ****
  • Posts: 1949
  • SR1 player, SR5 GM@FtF & player@PbP
« on: <08-17-19/1059:02> »
Just checking in on my reading of the rules:

1) If you Push the Limit (pre-edge your roll), you can do a force 1 ritual, and in most cases get your full benefits (a bit different for Prodigal Spell using an indirect combat spell, or Watchers that use the ritual force, etc).  So if you are in a hurry to drop a spell on someone, one hour and an edge point should be enough (or two hours if you first need to use reagents to make a force 1 lodge)

2) A spotter can be a spirit that does not have any ritual magic skill, I think?

3) Counter-magic would work as usual against an incoming spell cast via ritual magic (if you are aware that something is coming and are declaring spell defense regularly)

4) The net successes on a spell cast via ritual magic are the net successes of the ritual.  So for example, if you want to put a Bugs spell on someone, you don't look at their resistance to illusion magic, you just look at the result of the ritualist's "Ritual Magic + Magic [Force] vs Ritual Force x 2" contest.  (making using force 1 and edge to break the limit all the more appealing, provided you don't care about effects defined by the spell force.

Any feedback appreciated!