So, here is the adventure idea that came to me literally in the shower, I just need some ideas on how to go about it. Most of the group is made up of fairly experienced RPG players, although not specifically with SR. I was trying to think of a good intro into the mechanics of the game without spending an entire night just making characters. Maybe not a one-shot adventure, but something we could get done in a handful of sessions. So of course I thought pre-gen, that is when the "flux-capacitor" moment hit me. The whole group are clones. Some super wealthy corp man, has clones made of himself to "live forever", in the event of his death a clone is activated and loaded with his personality, no prob, right? Except this time he is ganked during the "backup" job, leaving the clones no access to his "current" self. Another side effect of the killjob is that ALL of the remaining clones are activated instead of just one. I'd like to make the clones, partially programmed, leaving just enough build points to allow for a little personalization, but have a framework with a lot of the work done for them. So, ideas on how many points should I prebuild and how many should I leave for them to tweak?
Next step, is that I was thinking of having their first job be finding out who murdered him/them. I figured I'd just find a generic murder mystery and adapt it, however, I can't seem to find the right sort of story to base it on. Suggestions?
If anyone can help me get this started I'd appreciate it. Know of an adventure that would easily adapt, let me know your thoughts and where I can buy the adventure you have in mind.
Got more to add to my outline, I'd like to hear any suggestions.
Thanks!
-Kyle