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[SR5] PBP recruitment for Chicago Prime Runner+ team (6 of 6)

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Triskavanski

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« Reply #30 on: <08-16-14/0047:58> »
Alias: Thanatos
Desired Role: Combat
Short Background (two paragraphs):

Thanatos (Otherwise known as The Spartan or his real name Leo Theophanes) was once a great cage fighter, though not exactly one you'd see on Pay per view. At least not in any fighting shows that is. While known as The Spartan, he worked a lot in the underground fighting rings, constantly training his fighting proweless. His fighters where brutal and left a number of fighters fairly injured, at least until he met a fairly unheard of fighter known as Unicorn.

Unicorn was a thin man, who work a latex unicorn mask. A real weak looking character. And yet, punch after punch seemed to do very little against the guy, and despite The Spartan's reputation and such, suffered hardly even a scratch. Worse yet, Unicorn struck him with only a finger once, causing The Spartan to fall over, paralyzed.

To make matters worse, even in a small time bout like this, money was at stake. And evidence was showing that The Spartan bet on himself to lose, while in actuality, he had tried to bet on himself winning. Still, the fight, the bets, all of it looked pretty bad for him. He managed to recover and escape, but has had a number of the underground still after him.

If it was any small blessing, the fight was done by the Sinless, so he never aquired a criminal sin for the events, or the events that followed with a number of fighters trying to kill him now. Some for the money, some for the deception, some for the fights they lost against him, some because they believed he was weak.

These constant assassination attempts honed a few of his skills, particularly his ability to kill with just his bare hands, It was then he adopted the name Thanatos and kept with it ever since. Spirits talk with him quite often, telling him things. The doom is upon the world, though not quite what one would think.

The insect spirits have been in chicago for far too long. If they where destroyed, that area could be used to fuel the darkness that grips at him. It is for this reason, he signed up for a military service in Chicago.

Short Physical Description (one to two paragraphs):

Thanatos is a rather muscular man, Not the most muscular human, but certainly not the least. Trinkets tinker around his wrist and neck, multiple holy symbols, some from even fantasy games, all of them made of brass or silver, and often with pieces of jade.

His hair is short, blond and eyes a silverish blue with a rather fierce look in them. Standing at 6'2", and weiging in at 210 lbs, He looks rather rough and tumble.

On his right arm is a gauntlet with runes and other magicy things, the Fist of Heavens.
Concepts are great, but implementation sucks. Why not improve it?

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Triskavanski

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« Reply #31 on: <08-16-14/0050:06> »
Fair enough, Trisk, just keep in mind that Mystic Adepts still need a tradition like Magicians, and suffer dice pool penalties just like adepts AND magicians.

In other words, the CZ is not going to be a friendly place for a mystic adept. I'll also note that ranged weapons will likely be the name of the game in this instance. Call it a personal preference given my military background and the story I'll be trying to tell.

Right, that is why I'm taking the Way of the Warrior. My first thing I want to is initiate and pick up the metamagic Domain of the Warrior.

I could instead focus more magicy, with a new character instead, though they'd still be way of the warrior. Possibly someone who specializes in manipulating combat fields.
« Last Edit: <08-16-14/0107:33> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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Blazrath

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« Reply #32 on: <08-16-14/0201:48> »
Alias: Vanguard
Desired Role: Direct Combatant/ Tank
Short Background (two paragraphs): Artur Mauer or known as Vanguard by his team mates, was born and raised in the homelands of Sauder-Krupp in some of the meanest streets. While being born an ork set back any career goals he may of had in the German State only slightly, he had no wish to become an intellectual or a professional Corpse in the business sense. He opted when he was 16 to sign his way into the Army, his large size even for an ork fitting well with more Squad Assault Weapons and Pintle Mounted Weapons. He worked his way through minor conflicts and International incidents, but for the 6 years his first contract was set for, he was barely up to the equivalent of Private First Class. Frustrated that even here he can't get away from racism, he left the military lifestyle when he was offered a job in more privatized security.

Vanguard had enough street smarts to know that most of the companies he was working for had him doing shadier shit than the Black Forest, but he didn't care so much. You have to distance yourself from it, make it seem to yourself it was never you, it was the other guy. Its gotten so bad with what he can block out that he has personified his mask and changes his demeanor. He can't lie, he remembers it all, but he is on auto-pilot while the mask is on and he is extremely efficient at his job. While this will take years of counseling to undo all the damage his psyche has taken, he is an ork and doesn't have that long to live anyways. The other thing is, some of his team mates thinks he is at the point of suicidal in that he'll gladly take the bullet and do the sacrifice call for a friend or team mate so they stick around. While this hasn't caused the end of him, the company execs have a running pool on when he is going to die and bonus points for how.

Short Physical Description (one to two paragraphs): Vanguard is seven foot two German descent ork with short brown hair, near black pools for eyes and tusks that have clearly been sharpened for battle. He's lost both of his arms, his right up to the shoulder when a buddy of his blew up in a fireball when the flamer tank ruptured while on a mercenary job in Africa and half of his left when it was crushed to a pulp in a car wreck while he was still in the Army. Other improvements are all over his body, though some are like a replaced liver after the first was shot out in Kuwait or some gear meant to make him better. When in the field he usually has his armor on, though if you ever see him take it off and without clothes on you would see several scars running across his body.
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reyjinn

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« Reply #33 on: <08-16-14/0204:02> »
Name: Thomas Robards
Human, late 20s/early 30s.

Alias: Nightingale (Gale for short)

Desired Role: Support Mage / Medic

Not So Short Background (two paragraphs): Gale is an army trained medic who specializes in health spells.

Gale awakened shortly before his 18th birthday and upon graduating from high school in Detroit he decided that he wanted to join the army. His parents were adamant that he should apply at Ares as they worked for one of their medical subsidiaries, they of course saw the corp environment as a safe haven with good earning potential and him being a mage might even gain him a full corp citizenship. Gale however felt like his talents would be better served in the military, protecting his fellow countrymen and native soil from would be foreign invaders. The border skirmishes between the CAS and Aztlan were not lost on him and who knew what the NAN might get into their brains to do. “This we’ll defend” was a motto that Gale was quite ready to live his life by.

So Gale went to the recruitment center and enlisted the day after his 18th birthday, the sergeants had him do some tests and it turned out Gale had some damned impressive magical potential. The enlistment process was hastened quite a bit after that and Gale started basic training within a week. He did quite well in basic despite being less physically gifted than most of the other recruits but once the that was done with the army got down with the nitty gritty of extracting every last bit of magic out of him. At first it was no big deal, he got weary but that was to be expected they said. Gale however didn’t recover like he ought to, his fatigue kept building up over the months and his physical condition steadily worsened. In the end it got bad enough that Gale ended up in the infirmary for a few weeks, the doctors however didn’t seem to have a clue about how to improve his situation and after a good long while trying different training methods and various medicine combinations the army finally gave up on him and he received a medical discharge.

Gale was distraught over his failure and had no idea what to do with his life, he was seemingly unable to correctly channel the vast amount of mana available to him so going into the corp life his parents had wanted so badly for him was out of the question. Gale did believe a man of his training would be able to run the shadows and he found his connection through a former army sergeant, a rotten, dirty bastard so bent he couldn’t walk down a straight hallway. Gale ran the shadows for a few years but did not find it to his liking, it might have been his drekhead of a fixer but most of the people Gale had dealings with were the absolute dregs of humanity and that would be putting it mildly. Having had a few years go by without inordinately pushing his limits Gale was in a much better place and had ridden himself of most of the side effects from his army training days. Feeling absolutely fed up with those fragging runner tossers Gale started reaching out to some people he knew from the army and one of them was ready to recommend him to a mercenary outfit heading to Chicago.

Gale was ecstatic to be back in a structured army like environment and for the last year and a half he’s been using his talents in assisting his teammates with survival in the harsh environment of the Chicago Containment Zone.

Short Physical Description (one to two paragraphs): A man of average height and weight, is in his late 20s but looks older because of the age lines in his face and his salt n pepper hair.

I SO want to take both Insomnia and Sensitive System for this guy but I'm afraid it would be just a bit too punishing :)
« Last Edit: <08-17-14/1503:43> by reyjinn »
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Triskavanski

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« Reply #34 on: <08-16-14/0209:53> »
Would Blood and Bandages be allowed in? Its of particular use for those who are more medically related
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Koshnek

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« Reply #35 on: <08-16-14/1032:18> »
Glad ya like him :p. I was born in Texas and lived here most of my life too. I usually try to go with something a little further from home, but I got to thinking... Isn't a big Texas boy with bigger guns and a med kit just who you want at your side when bugs are coming for you? :D

I'm pretty excited about this game, I think it's gunna be awesome! I remember in the computer game that bugs are pretty nasty... Hoping I get to find out how ugly they are in Chicago ; ).

Chuck will be more combat specialist than medic, but his first aid will definitely be good. I have some good ideas for what I want him to be, but I'm not gunna try to build him unless I get the good word... Don't wanna get too attatched yet :p.

Also the BB book would be cool, they have some interesting rules. I'm good either way though.
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martinchaen

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« Reply #36 on: <08-16-14/1055:11> »
reyjinn
Hehe, I like it! Former shadowrunner turned merc, I can work with that.

I think I'd be careful with Insomnia and Sensitive System, but I won't stop ya; as long as you can beat that Willpower (2) test consistently you'll be fine :)


Ren,
Please feel free to post up your concept as I'd say we have room for one more direct combatant (The Humvee seats 6 :) ).


Koshnek
Hehe, good to hear. Also, I'll allow the spells and adept powers from Bullets & Bandages, as well as the qualities. I don't want to further complicate combat in a Play-By-Post, however, so the optional rules won't be used; as a result, most of the gear won't do you much good, but I'll still consider it if there's something you feel is necessary in there (except advanced medkits; they don't have much of a role without the extra rules).

On fake SINs, yes, you'll need them. You're getting twice the prime runner resources; you can afford them :)

That being said, the CZ is a lawless waste, a war-torn hellhole where you'll probably have to worry more about looters, gangers, warlords, critters, and bugs than you'll have to worry about cops checking SINs. Licenses will only be needed for what restricted gear you intend to carry outside the Containment Zone, seeing as how you'll have a VTOL to get you in and out of the Zone.


All,
We now have a team leader (rednblack), two direct combatants (Poindexter and Koshnek), a support mage (reyjinn), and possibly a support rigger/decker (Ravensoracle (tentative)); if the latter comes through on the rigger/decker, I'll potentially pick one more direct combatant and we're ready to begin building characters.

Please keep the following in mind when building characters (once the recruitment thread has been closed...):
Skill overlaps are fine; certain things (like first aid) will be highly useful, and at some point the one person with Lockpick might be busy getting his face eate.... ehem... observing the scenery... when that door really, really needs to be opened. Another person with lockpick (or a big shotgun) could be a good thing. These are just examples, obviously, but try to think of what skills the team might need, and what your character would have picked up.

The reason I'm advocating average and above ratings for all attributes is so you can easily pick up a few ranks and still roll 6-8 dice. I'll be sticking to the difficulty thresholds listed in the book, so Threshold 4 tests (listed as difficult)  is going to be rare. Dice pools in the 10-15 range will likely get you through many obstacles unless you roll terrible, and there'll more often than not be alternate ways of doing things.

And just as a reminder; please do wait until the recruitment thread is closed before putting too much thought into the build. You may very well want or need to change something later.

I'll be waiting for input from Ren and Ravensoracle at the very least before considering closing recruitment. Thanks for the interest, everyone!

reyjinn

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« Reply #37 on: <08-16-14/1301:38> »
reyjinn
Hehe, I like it! Former shadowrunner turned merc, I can work with that.

I think I'd be careful with Insomnia and Sensitive System, but I won't stop ya; as long as you can beat that Willpower (2) test consistently you'll be fine :)
Yeah, taking both would be harsh. I've kinda laid out his negative qualities in my mind and I'm only going to take Insomnia (at 10 karma) not SS, as I said in the bio he's a bit farther ahead with his recovery than when he was running. He's also outspokenly prejudiced against shadowrunners :D

I was thinking about taking Code of honor, where he won't reject medical assistance to anyone who asks for it. Not quite a Hippocratic oath but he is a healer who is the son of healers so it is kinda built into his DNA to help those in need.
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Ravensoracle

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« Reply #38 on: <08-16-14/1419:47> »
Alias: Wires

Desired Role: Combat Rigger/ Matrix Support


Not So Short Background (two paragraphs): Wires has been a merc/smuggler all his life. He grew up watching his daddy taking a t-bird at high speeds through some of the roughest mountain passes in the Rockies on smuggling runs. When he was old enough he helped his dad with the family business. When his dad was shot down during a run. Wires moved on to merc work. Being the general tech head he was it wasn't a problem to find those who wanted him for a member of their unit.

Wires tends to be the Wild Card of the group though. He's not reckless  or a danger to his unit in any way but he is kinda out there mentally.

He has the merc bearing and most people that see him says he screams military in appearance. What's funny though is that he's never actually been in a official military unit. He's been a Private Military Contractor basically all of his adult life.


Short Physical Description (one to two paragraphs): First time you guys meet Wires outside of a professional setting you're really not surprised. Wires is setting there watching the latest anime wearing an unbuttoned Hawaiian shirt, Bermuda shorts, flip flops and is eating cocoa puffs from a punch bowl with a wooden stirring spoon. The getup looks totally ridiculous on the Orc. Normally he looks like a squared away merc. Standing at 6 feet 195 lbs and being in military shape, Wires may not be the poster boy of the unit but he fits in the background shots well.

If you see him with his shirt off though you'll know he's a combat veteran. He's got a few bullet holes pockmarking his body  and a rather nasty burn scar across his chest that just crosses the neckline of his t-shirt. He laughs about  his scars though. only saying "That's what you get for being stupid enough to crawl through the belly of an aircraft to repair things as it's getting shot at."

(Not quite the longest description but I wanted to get something out there since everyone had posted. He is a WIP but I think he'll be an asset to the group.)
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Poindexter

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« Reply #39 on: <08-16-14/1452:58> »
I'll probably be changing my handle as i just remembered "Pixie" is a racial slur for "elf".
It'd be like playing a troll called trog.
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Poindexter

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« Reply #40 on: <08-16-14/1500:33> »
DAMMIT!

the errated avail on the gauss rifle is 24, not 20!!!

thought i was finally gonna get to use one a those things.

 :(
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reyjinn

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« Reply #41 on: <08-16-14/1510:54> »
I'll probably be changing my handle as i just remembered "Pixie" is a racial slur for "elf".
It'd be like playing a troll called trog.
She's totally taking it back!
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martinchaen

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« Reply #42 on: <08-16-14/1606:13> »
Reyjinn
I like that Code of Honor, very zen of you. :)


Poindexter
How about this; as one of two (or more) direct combatants you, and only you, get to buy the 24F Gauss Rifle, but must then follow the normal 16F availability cap for everything else (excluding battery packs and ammo for the Thunderstruck). Your choice.

Also, I loved reyjinn's comment about Pixie; taking it back indeed! But hey, it's obviously up to you.


Ravensoracle
Sounds solid! I hadn't originally planned on finishing recruitment until end of next week anyway, so if you want to polish it up take your time, no pressure. We're still waiting on a few others as well.

Poindexter

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« Reply #43 on: <08-16-14/1620:07> »
Poindexter
How about this; as one of two (or more) direct combatants you, and only you, get to buy the 24F Gauss Rifle, but must then follow the normal 16F availability cap for everything else (excluding battery packs and ammo for the Thunderstruck). Your choice.

Anyone know what page the battery packs and ammo are listed on for this fucker? I can't find it anywhere.

3. Recoil
   a. The errata recoil rules apply
   b. In addition, the "one point of Recoil Compensation" that is gained "when a user begins firing" always applies (SR5 p175)

mind posting a link to these? I feel like I'm gonna need em.

7. Licenses
Licenses are only needed for item categories (Chummer5 is a good guideline for this, but ask if you're unsure)

asking cause im unsure. :)
« Last Edit: <08-16-14/1644:38> by Poindexter »
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Koshnek

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« Reply #44 on: <08-16-14/1624:57> »
Battery clips, satchels and backpacks are listed under weapon accessories in RG. Im fairly certain all ammo is listed in RG at the very end of the book, but if its not listed there or in the ammo section, then you can find it in the back of CRB in the ammo section.
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