reyjinnHehe, I like it! Former shadowrunner turned merc, I can work with that.
I think I'd be careful with Insomnia and Sensitive System, but I won't stop ya; as long as you can beat that Willpower (2) test consistently you'll be fine
Ren,Please feel free to post up your concept as I'd say we have room for one more direct combatant (The Humvee seats 6
).
KoshnekHehe, good to hear. Also, I'll allow the spells and adept powers from Bullets & Bandages, as well as the qualities. I don't want to further complicate combat in a Play-By-Post, however, so the optional rules won't be used; as a result, most of the gear won't do you much good, but I'll still consider it if there's something you feel is necessary in there (except advanced medkits; they don't have much of a role without the extra rules).
On fake SINs, yes, you'll need them. You're getting twice the prime runner resources; you can afford them
That being said, the CZ is a lawless waste, a war-torn hellhole where you'll probably have to worry more about looters, gangers, warlords, critters, and bugs than you'll have to worry about cops checking SINs. Licenses will only be needed for what restricted gear you intend to carry outside the Containment Zone, seeing as how you'll have a VTOL to get you in and out of the Zone.
All,We now have a team leader (
rednblack), two direct combatants (
Poindexter and
Koshnek), a support mage (
reyjinn), and possibly a support rigger/decker (
Ravensoracle (tentative)); if the latter comes through on the rigger/decker, I'll potentially pick one more direct combatant and we're ready to begin building characters.
Please keep the following in mind when building characters (once the recruitment thread has been closed...):Skill overlaps are fine; certain things (like first aid) will be highly useful, and at some point the one person with Lockpick might be busy getting his face eate.... ehem... observing the scenery... when that door really, really needs to be opened. Another person with lockpick (or a big shotgun) could be a good thing. These are just examples, obviously, but try to think of what skills the team might need, and what your character would have picked up.
The reason I'm advocating average and above ratings for all attributes is so you can easily pick up a few ranks and still roll 6-8 dice. I'll be sticking to the difficulty thresholds listed in the book, so Threshold 4 tests (listed as difficult) is going to be rare. Dice pools in the 10-15 range will likely get you through many obstacles unless you roll terrible, and there'll more often than not be alternate ways of doing things.
And just as a reminder; please do wait until the recruitment thread is closed before putting too much thought into the build. You may very well want or need to change something later.
I'll be waiting for input from Ren and Ravensoracle at the very least before considering closing recruitment. Thanks for the interest, everyone!