Shadowrun

Shadowrun Play => Rules and such => Topic started by: ZeroSum on <09-26-19/1201:08>

Title: Hacking specializations
Post by: ZeroSum on <09-26-19/1201:08>
I was able to leaf through the 6th Edition CRB last night, and something struck me as odd where Specializations and Matrix Actions are concerned.

The Cracking and Electronics skills both have specializations available, but how is a player or GM supposed to know which specialization applies to which action?

Take Hacking, a specialization of Cracking, for example: Backdoor Entry is, essentially, a stealthy way to gain unauthorized access to a device or network/host, so this should more than like be a Hacking action. Brute Force on the other hand is an overt attack on a device except you're not trying to inflict damage, rather you're still attempting to gain unauthorized access. So is Brute Force considered Hacking or Cybercombat?

Similarly, Software is a specialism of Electronics; The Control Device action explicitly states that you are remote controlling another device, so this sounds to me like it should be Hardware. But, you are still using software do actually perform the remote control, so it could also be Software.

Immediately I see a potential for lot of confusion, which means GMs have to make table-specific calls for this. This can be frustrating for a player as you have to deal with your specialization behaving one way at one table, and a different way at a different table.

If an official answer exists and I'm just missing it, please feel free to educate me. Otherwise, let's use this as an opportunity to achieve some sort of consensus.

I'll get the ball rolling by grouping the various actions into categories as best I can just based on my gut reaction and a little bit of analysis so that no one specialty has too many actions (i.e. it becomes the obviously "best" pick for a specialization).

Cracking

Electronics:

Erase Matrix Signature is a Resonance only action, and I have no idea where this one should go. Other than that, this kind of division ensures that no one specialization grants an automatic +2 dice pool to ALL of your matrix actions.

Thoughts?

EDIT:
The following actions have no tests, so don't need to be tied to a specialism:
Change Icon
Enter/Exit Host
Full Matrix Defense
Reconfigure Matrix Attribute
Send Message
Switch Interface Mode
Title: Re: Hacking specializations
Post by: CigarSmoker on <09-26-19/1219:32>
I made a table which is very similar to yours. :) just some minor differences
Title: Re: Hacking specializations
Post by: Stainless Steel Devil Rat on <09-26-19/1220:30>
Specializations are meant to be whatever the GM permits them to be.

For Cracking skill, my personal recommendation would be to disallow the suggested specializations and instead just allow specializations by matrix action and/or by target type (Devices, Personas, Hosts, etc)
Title: Re: Hacking specializations
Post by: Hobbes on <09-26-19/1235:10>
Or by Attack/Sleaze/Data processing.  Specializations in 6E are considerably broader than 5e, a single Matrix Action is too focused IMO.  Matrix Attribute or Target type seem about right.
Title: Re: Hacking specializations
Post by: CigarSmoker on <09-26-19/1238:38>
But what if you are in a group that does not want to houserule ? or start a new game and then instantly houserule stuff. I really like Zero Sums categories since it's fair ... you can easily make a table with those Actions (add Major/Minor, linked Attribute etc)

I had a few less marked as "Hardware" but i just took his suggestions ^^
Title: Re: Hacking specializations
Post by: Stainless Steel Devil Rat on <09-26-19/1242:09>
Well, it's not a house rule.  The book rule is the GM has final say over what a specialization does and does not cover.

As for matrix action type being too narrow.. maybe.  I could instead see linked Attribute being more appropriately 6we-y, for sure.
Title: Re: Hacking specializations
Post by: CigarSmoker on <09-26-19/1245:06>
If you replace the suggested Specialisations  with others that's a house rule where i come from. The book says add more Specialisations if your GM agrees. This is all so patchy *sigh*

I want to add:

I dont blame you i think it's fantastic that people from the Errata Team try to help here ^^ so thanks
Title: Re: Hacking specializations
Post by: Stainless Steel Devil Rat on <09-26-19/1248:11>
Believe me, I hear you.  If I had the power to just issue errata by fiat, Cracking skill specializations would already have been rewritten.
Title: Re: Hacking specializations
Post by: ZeroSum on <09-26-19/1250:00>
I made a table which is very similar to yours. :) just some minor differences

But what if you are in a group that does not want to houserule ? or start a new game and then instantly houserule stuff. I really like Zero Sums categories since it's fair ... you can easily make a table with those Actions (add Major/Minor, linked Attribute etc)

I had a few less marked as "Hardware" but i just took his suggestions ^^

Heh, glad I'm not the only one.


Specializations are meant to be whatever the GM permits them to be.

For Cracking skill, my personal recommendation would be to disallow the suggested specializations and instead just allow specializations by matrix action and/or by target type (Devices, Personas, Hosts, etc)
That's fair, but the entire point of this post is to try to arrive at some sort of consensus as to what specializations apply to what, if not officially then unofficially as a gauge of table. If your table approaches this at a per matrix action level for 6th Edition, that's fine and I appreciate your input.

Well, it's not a house rule.  The book rule is the GM has final say over what a specialization does and does not cover.

As for matrix action type being too narrow.. maybe.  I could instead see linked Attribute being more appropriately 6we-y, for sure.
Exactly; I'm obviously not suggesting this needs to be official, merely that this might be good guidance for new players and GMs alike, to maintain some degree of fairness so that a single specialism isn't overly useful or not useful at all.

Or by Attack/Sleaze/Data processing.  Specializations in 6E are considerably broader than 5e, a single Matrix Action is too focused IMO.  Matrix Attribute or Target type seem about right.
This is an interesting approach.

I just ran a quick analysis, and there are 13 Electronics actions and 13 Cracking actions. 21 of them use Logic, 4 use Intuition, and 1 uses Willpower. So this immediately takes balance out of it. Let's look at defense instead.

17 can defended by Firewall, 8 by Data Processing, 1 by Attack, and 5 by Sleaze. Basing specializations off of Attribute, then, seems to run into an issue of one type of specialization being overly strong.

What do you mean by Target Type?
Title: Re: Hacking specializations
Post by: Stainless Steel Devil Rat on <09-26-19/1257:24>
...
What do you mean by Target Type?

By what you're targeting while using the Skill.  Host? Persona? Device?
Title: Re: Hacking specializations
Post by: ZeroSum on <09-26-19/1304:44>
...
What do you mean by Target Type?

By what you're targeting while using the Skill.  Host? Persona? Device?
Ah, interesting. That could work too, but this would be a re-write of the current specializations, which is a little bit beyond the scope of the original post. Interesting suggestion though, and one I would be comfortable running at my table as it takes all of the guesswork out of the specializations.

That being said, having a flat +2 for ALL actions as long as you're targeting devices... That could be really powerful, too. Hmm, tricky.

Anyway, neat idea, but let's focus on the specializations as they are currently written, until such a time when or if CGL changes them.
Title: Re: Hacking specializations
Post by: Hobbes on <09-26-19/1337:55>
I made a table which is very similar to yours. :) just some minor differences

But what if you are in a group that does not want to houserule ? or start a new game and then instantly houserule stuff. I really like Zero Sums categories since it's fair ... you can easily make a table with those Actions (add Major/Minor, linked Attribute etc)

I had a few less marked as "Hardware" but i just took his suggestions ^^

Heh, glad I'm not the only one.


Specializations are meant to be whatever the GM permits them to be.

For Cracking skill, my personal recommendation would be to disallow the suggested specializations and instead just allow specializations by matrix action and/or by target type (Devices, Personas, Hosts, etc)
That's fair, but the entire point of this post is to try to arrive at some sort of consensus as to what specializations apply to what, if not officially then unofficially as a gauge of table. If your table approaches this at a per matrix action level for 6th Edition, that's fine and I appreciate your input.

Well, it's not a house rule.  The book rule is the GM has final say over what a specialization does and does not cover.

As for matrix action type being too narrow.. maybe.  I could instead see linked Attribute being more appropriately 6we-y, for sure.
Exactly; I'm obviously not suggesting this needs to be official, merely that this might be good guidance for new players and GMs alike, to maintain some degree of fairness so that a single specialism isn't overly useful or not useful at all.

Or by Attack/Sleaze/Data processing.  Specializations in 6E are considerably broader than 5e, a single Matrix Action is too focused IMO.  Matrix Attribute or Target type seem about right.
This is an interesting approach.

I just ran a quick analysis, and there are 13 Electronics actions and 13 Cracking actions. 21 of them use Logic, 4 use Intuition, and 1 uses Willpower. So this immediately takes balance out of it. Let's look at defense instead.

17 can defended by Firewall, 8 by Data Processing, 1 by Attack, and 5 by Sleaze. Basing specializations off of Attribute, then, seems to run into an issue of one type of specialization being overly strong.

What do you mean by Target Type?

Specialization by Matrix Attribute, so Attack, Data Processing, or Sleaze linked actions are what I meant.  I'm not aware of any skill checks that involve Firewall, those are typically Willpower plus Firewall.

Sneaky Hacker vs Brute Force Hacker vs. Actually doing the thing Hacker.  And balancing by Matrix Action count isn't really necessary.  Edit File is one of the most important actions, used multiple times in most runs.  Control Device, Matrix Search, and Matrix Perception are right there as well.  IMO the Matrix Actions aren't all equally important.  I'm pretty sure in all my 5th edition time there were several I never even used.
Title: Re: Hacking specializations
Post by: ZeroSum on <09-26-19/1414:08>
Specialization by Matrix Attribute, so Attack, Data Processing, or Sleaze linked actions are what I meant.  I'm not aware of any skill checks that involve Firewall, those are typically Willpower plus Firewall.

Sneaky Hacker vs Brute Force Hacker vs. Actually doing the thing Hacker.  And balancing by Matrix Action count isn't really necessary.  Edit File is one of the most important actions, used multiple times in most runs.  Control Device, Matrix Search, and Matrix Perception are right there as well.  IMO the Matrix Actions aren't all equally important.  I'm pretty sure in all my 5th edition time there were several I never even used.
Ah, interesting. Unfortunately, the linked attribute is simply not present for a large number of tests, or there is a large skew towards Firewall as per my previous post. Again, though, we would be re-writing the specializations. I would certainly be open to that at a given table, but the idea behind this thread was to try to come up with some sort of way of balancing the existing specializations as they are currently written. At the moment, this is entirely GM fiat (which seems to be somewhat of a trend).

While I don't mind GM fiat as a rule, it is not very helpful to new players and GMs, and I do find it a little odd considering the size of the 6th Edition ruleset that few examples are given for certain things.

Your point about Matrix Action Count is well taken, and that was kind of my point. Useful actions, such as Edit File, may have a higher weight than others, so lumping Edit File in with a few other less useful actions in a single existing Specialization would be one way of balancing the specializations so they don't become autopicks.

Did you have any thoughts on the groups as posted, in terms of some being obvious must haves as specializations? What would you change, if you had to use the existing specializations as written?
Title: Re: Hacking specializations
Post by: Banshee on <09-26-19/1438:55>
As the writer of the matrix chapter but not the skills chapter... I would endorse ZeroSum's version
Title: Re: Hacking specializations
Post by: Hobbes on <09-26-19/1456:39>


Did you have any thoughts on the groups as posted, in terms of some being obvious must haves as specializations? What would you change, if you had to use the existing specializations as written?

If I'm a player and I have to take a specialization in the CRB, it's Hacking and Computer every time.  Because if I'm using the Cracking skill, I'm probably hacking something.  If I'm a Decker or Technomancer using the Electronics skill, Computer probably covers most of what I'm going to do.

Not to be dismissive or combative, but if the GM is going to arbitrarily assign specific Matrix actions to this or that specialization, I'm not sure why the GM wouldn't be willing to simply use a different, more accurate, name for the Specialization.  YMMV.

The important thing is that the GM and the Player are in general agreement though.  If you're having that conversation, you're probably in good shape.
Title: Re: Hacking specializations
Post by: Stainless Steel Devil Rat on <09-26-19/1459:34>
Of course, the headache I'm anticipating is Cracking (Hacking) at a SRM table.
Title: Re: Hacking specializations
Post by: ZeroSum on <09-26-19/1502:19>
As the writer of the matrix chapter but not the skills chapter... I would endorse ZeroSum's version
High praise. Thank you! And thank you for writing the Matrix portion, I much prefer the 6th Edition version to the 5th Edition one (though I do still have a penchant for 4th, warts and all).

If I'm a player and I have to take a specialization in the CRB, it's Hacking and Computer every time.  Because if I'm using the Cracking skill, I'm probably hacking something.  If I'm a Decker or Technomancer using the Electronics skill, Computer probably covers most of what I'm going to do.

Not to be dismissive or combative, but if the GM is going to arbitrarily assign specific Matrix actions to this or that specialization, I'm not sure why the GM wouldn't be willing to simply use a different, more accurate, name for the Specialization.  YMMV.

The important thing is that the GM and the Player are in general agreement though.  If you're having that conversation, you're probably in good shape.
That is a fair position to take, thank you for sharing.

A follow-up question if I may; would you expect your specialization in Cracking (Hacking) to apply to almost all Matrix actions you're taking? Any notable exceptions?
Title: Re: Hacking specializations
Post by: CigarSmoker on <09-26-19/1503:37>
Of course, the headache I'm anticipating is Cracking (Hacking) at a SRM table.

I agree for a such a table i like the here suggested Target Persona, Device or Host Specialisations. And they are definitly encouraged by the RAW. (missing Specialisations etc :) )

from my point of view Device would be very good then but at least it would be much more clear. You could even think about the Specialisation "Persona" protecting your own Persona as well.
Title: Re: Hacking specializations
Post by: Hobbes on <09-26-19/1543:27>
Of course, the headache I'm anticipating is Cracking (Hacking) at a SRM table.

Either embrace it, or Missions FAQ spells out the allowable Specializations.
Title: Re: Hacking specializations
Post by: Stainless Steel Devil Rat on <09-26-19/1550:17>
Well if I embrace Cracking (Hacking) and I say "No, Hacking can't cover the entirety of the Cracking skill" the player isn't going to have a good time. Nor am I, if the player digs in and argues that yes it should.
Title: Re: Hacking specializations
Post by: Xenon on <09-26-19/1630:59>
Isn't the "Cybercombat" specialization attack-like offensive and damaging illegal matrix actions (such as Brute Force, Crack File, Crash Program and Data Spike)

And the "Hacking" specialization are sleaze-like sneaky and deceptive illegal hacking matrix actions (such as Backdoor Entry, Probe and Spoof Command)

And the "Electronic Warfare" specialization are illegal matrix actions related to signals or controlling (such as Check OS, Hide, Jam Signals and Snoop)

Actually didn't even reflect that it could be read in another way before I saw this topic....
Title: Re: Hacking specializations
Post by: Noble Drake on <09-26-19/1728:32>
You are right Xenon, and most folks that have a prior edition of Shadowrun knowledge to fall back on will probably rule the same.

But someone just coming into the game and seeing the word "Hacking" without additional context might think the term is being used the way it gets tossed around in TV and movies, which would mean it'd apply to basically every use of a bit of tech that isn't the standard consumer-friendly intended usage. It's a vocabulary issue arising from the changes to skills... which probably could have been fixed/avoided by switching the positions of "Cracking" and "Hacking" but likely wasn't thought of as an issue because the writers have the context of what Hacking means within Shadowrun already in their heads, and figure that most players will too.