Shadowrun
Shadowrun Missions Living Campaign => Living Campaign GM chat => Topic started by: Slamm-O! on <06-17-18/1631:54>
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What did everything think of the new SRMs ? Any reviews ?
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They were thoroughly enjoyable! I and several of my compatriots managed to run the missions in chronological order and they all hung together really well. From the initial opening adventure which did a great job introducing the players to the setting and the heavy hitters, throughout the series where folks took a shine (or a disliking) to certain NPCs, to the end where all the choices made in the earlier games added up to a great, tense finale, it was all top notch!
Our ridiculous Elven sky pirates were a hoot to play (and hopefully fun for others to play alongside), we're all really looking forward to Origins 2019!
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Elven sky pirates ? I have to hear more of this team.
Thanks for the run down. I don't think I've heard of anyone running the full gambit of season 9 so far. Any rough spots for Deckers, and or Riggers ? Previous seasons we've had the wilderness adventure with no 'net and drones running out of juice in the wilds.
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They were thoroughly enjoyable! I and several of my compatriots managed to run the missions in chronological order and they all hung together really well. From the initial opening adventure which did a great job introducing the players to the setting and the heavy hitters, throughout the series where folks took a shine (or a disliking) to certain NPCs, to the end where all the choices made in the earlier games added up to a great, tense finale, it was all top notch!
Our ridiculous Elven sky pirates were a hoot to play (and hopefully fun for others to play alongside), we're all really looking forward to Origins 2019!
I concur...both with the fun scenarios, and the elven sky pirates - particularly in the Caribbean!
Candyman
Fixer and Fence
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I knew there would be player issues regarding the Neo-Tokyo protocols, so I played all eight CMPs first, then SRM01 Sunday.
The GMs were as good as in previous years, despite turnover; but I thought the Modules themselves were, on average, better written overall.
I did not like that some GMs requested player Edge rolls, as many as 15-20 per Module, rather than straight Skill rolls, whether the character was rolling 5D or 20D. I don't recall these rolls in previous seasons.
I suppose, as expected, players managed to flub lots of Etiquette, and, acquired lots of Notoriety and Public Awareness, even in the CMPs by ... misguided... actions.
I had a good time, but was getting frustrated by player/characters with low Social Skills asking and flubbing key questions.
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Flubbing key questions ?
What questions were people missing ?
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I'm pretty interested in the Edge Rolls that were requested. Could you give some context on that?
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I'm pretty interested in the Edge Rolls that were requested. Could you give some context on that?
It seemed to be the catch-all for "Did you happen to be in the right place at the right time?" (appropriate), or "Did you happen to notice...?" (inappropriate), or "I don't know what skill you should use, so instead of making up something I'll call for an Edge test." (inappropriate).
Almost every GM I played with did this, so I imagined the missions were telling them to call for someone to roll an Edge test every scene.
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I suppose, as expected, players managed to flub lots of Etiquette, and, acquired lots of Notoriety and Public Awareness, even in the CMPs by ... misguided... actions.
I had a good time, but was getting frustrated by player/characters with low Social Skills asking and flubbing key questions.
Players do that in the Chicago Missions too. Newbies gotta Newb. And point out that new skills only cost 2 Karma : )
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Just to check back in here, I went through every CMP in the 2018 series, including Las Vegas and the Caribbean, and only one mission calls for any Edge tests at all outside of Suppressive Fire (Which can happen on any run). All of these Edge tests are related to being in the right place at the right time, and if they got lucky or not.
We'll talk to the GM's before Gen Con to sort this out.
- Mike
CDT Shadowrun XO
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I went through every CMP in the 2018 series, including Las Vegas and the Caribbean, and only one mission calls for any Edge tests at all outside of Suppressive Fire (Which can happen on any run). All of these Edge tests are related to being in the right place at the right time, and if they got lucky or not.
We'll talk to the GM's before Gen Con to sort this out.
- Mike
CDT Shadowrun XO
This is in the SRM FAQ on p.14:
Magic is common in Neo-Tokyo and simply usi
ng it may not be enough to garner any attention.
Combat Magic higher than Force 3, any Mental Manipulation, and
other uses of magic at the discretion of the GM
may garner attention from astral surveillance. When the GM det
ermines that magic use would be suspicious, the GM
may have the player roll their character’s Edge rating as a dic
e pool opposed by a dice pool created by the Force of
the spell being cast and an add
itional die for every security r
ating level over C in that neighborhood.
If they do not get any net hits, then a watcher spirit has tagg
ed their action as suspicious and an astrally
projecting NTMP mage will arrive on sight at the beginning of t
he next combat round and assense the situation. Based
on their findings, they may remain on sight to monitor, determi
ne that the activity is not criminal related, call in a local
patrol to check things out in the mundane, or trigger an HTR re
sponse.
Why Edge? Are Masking, et.al., Spellcasting, Stealth, etc, all irrelevant?
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Why Edge? Are Masking, et.al., Spellcasting, Stealth, etc, all irrelevant?
I believe those things would fall under keeping the Spellcasting from being suspicious. You only make the edge test when the magic would potentially draw attention. If the magician is taking extra precautions to keep their actions obfuscated, then they aren't as likely to be noticeably suspicious.
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Why Edge? Are Masking, et.al., Spellcasting, Stealth, etc, all irrelevant?
Sneaking skill likely won't matter, Masking would matter for sustains, I would say if a player is throwing spells with a Force 3 or 4 points lower than their Spellcasting the GM shouldn't be asking for an Edge check. That's a tough spell to notice unless the spirit/security mage/whatever was Astrally right there to see it.
Also note "...GM can..." so it's pretty much GM whim. If you don't irritate the GM, you'll probably be fine. Bring snacks, that helps.
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I concur on snacks. 8)
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Also note "...GM can..." so it's pretty much GM whim. If you don't irritate the GM, you'll probably be fine. Bring snacks, that helps.
Absolutely - One of the guiding principles of our play in Shadowrun (and my personal GMing in other games) is if you can make the GM laugh, you can get away with all sorts of ridiculous stuff that may or may not adhere to the strictest letter of the rules. :)
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Also note "...GM can..." so it's pretty much GM whim. If you don't irritate the GM, you'll probably be fine. Bring snacks, that helps.
Absolutely - One of the guiding principles of our play in Shadowrun (and my personal GMing in other games) is if you can make the GM laugh, you can get away with all sorts of ridiculous stuff that may or may not adhere to the strictest letter of the rules. :)
Or entertain the table with smooth, smooth jazz. :)
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Or entertain the table with smooth, smooth jazz. :)
Bribery comes in all forms!
Candyman
Fixer & Fencer
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As a GM both at home and cons, I always tell my players that bribes are not only appreciated, but downright encouraged!
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Elven sky pirates ? I have to hear more of this team.
Thanks for the run down. I don't think I've heard of anyone running the full gambit of season 9 so far. Any rough spots for Deckers, and or Riggers ? Previous seasons we've had the wilderness adventure with no 'net and drones running out of juice in the wilds.
I played through all of the SRMs and almost all of the CMPs. There were only 2 modules that forced a tough spot on the Decker, and a couple of modules that had a completely optional rough spot for the Decker. All of the riggers that I played with seemed to be fine. (Just gotta remember/reduce the noise in NT)