NEWS

No Future is now LIVE!

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Ixal

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« Reply #15 on: <01-31-19/1455:54> »
As a teaser, here the keywords for the megas. I hope this is ok

Ares: Struggle (as discussed)
Aztechnology: Death (Its inevitable, don't fear it, enjoy life instead)
Evo: Evolution
Horizon: Consensus (bland, forgettable entertainment everyone can agree on)
MCT: Order
Renraku: Communication
S-K: Power (Letting its media part mostly run itself and only placing things here and there which then ripple through the entire industry)
Shiawase: Family (So family entertainment. They are also very good with Simsense)
Spinrad: Radical ("What would Johnny do?")
Wuxing: Balance

The AA media companies are:
Cross: Whats left from CATCo
DeMeKo: Masters of the niche market
Providence: Polish company with heavy catholic influence
Sony: Games

CanRay

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« Reply #16 on: <01-31-19/1533:57> »
Personally, I'd *love* to do more fluff-heavy books. There's a ton of stuff that yet needs covered.
It also helps that Fluff is Editionless.
Si vis pacem, para bellum

#ThisTaserGoesTo11

PiXeL01

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« Reply #17 on: <01-31-19/1953:38> »
Don’t get me wrong, I love fluff. When I returned to SR after skipping sr4 I more or less bought all sr4 fluff books simply to catch up with the timeline.

My problem with No Future is that it wasn’t written in an interesting way, in a way that could serve as hooks for run, inspire great runs etc. bring shadowruns into the entertainment sector.
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

carmachu

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« Reply #18 on: <04-26-19/1653:00> »
How much information is there on urbanbrawl? Want to expand on it for a game.

Stainless Steel Devil Rat

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« Reply #19 on: <04-29-19/1252:11> »
How much information is there on urbanbrawl? Want to expand on it for a game.

Not as much as there is in Shadowbeat, but it's a decent summary for those w/o access to the old stuff.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Tecumseh

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« Reply #20 on: <04-29-19/1316:43> »
A web search will pull up several wiki pages that describe Urban Brawl. I think they're might even be some fan pages from players who have tried to build out some rules for it. But if you're just looking for "what is Urban Brawl" then hit a search engine and you'll get a good overview.

Stainless Steel Devil Rat

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« Reply #21 on: <04-29-19/1318:02> »
Shadowbeat actually had the full rules of the game (and also for Combat Biker).

I haven't seen those referenced pages, but odds are good they're just transcribed info from Shadowbeat.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.