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[SR6] House Rules

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MercilessMing

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  • Omae
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« Reply #45 on: <11-30-21/1025:47> »

Spell Amps
That should have been in Street Wyrd

Subtle Casting    +1DV 
+1 Threshold to tests to notice casting.
Combine this with a reduced normal threshold to notice casting, because the CRB rule is crazy high

Reckless Casting   +1DV
+1 Wild Die to spellcasting tests.  Spells cast recklessly are always obvious.

Finstersang

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« Reply #46 on: <11-30-21/1719:37> »

Spell Amps
That should have been in Street Wyrd

Subtle Casting    +1DV 
+1 Threshold to tests to notice casting.
Combine this with a reduced normal threshold to notice casting, because the CRB rule is crazy high

Reckless Casting   +1DV
+1 Wild Die to spellcasting tests.  Spells cast recklessly are always obvious.

Coincidentally, I had already implemented the exact same houserule for the Wild Die option, just with a different name ;D. An Amp to go stealthy didnīt occur to me, though.

Absolutely loving it and yes indeed: These should have been in Street Wyrd (along with an overhaul to the existing Amps for Combat spells...)
« Last Edit: <11-30-21/1721:47> by Finstersang »
"Firing Line adds a ton of Perks that modify Attack and Defense ratings"

"Cool, does this mean that the whole AR/DR comparison has a bigger impact now?"

"Haha No :D"